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Good start, but more needed to curtail tunneling

The changes are promising, but tunneling is going to be the next single greatest threat to the game now that grinding progression is being addressed. With the proliferation of alternative 4v1 asymmetric horror games (both new and coming soon), it's going to be really hard to get new people excited about playing DBD when tunneling is so widespread and common.

The base kit haste and 5s endurance are welcome but not sufficient, as they do nothing to address the actual process of targeting the survivor just hooked... all the killer needs to do is chase for a few more seconds, which is trivial on over half the killers.

There is no more demoralizing and toxic experience for a player than to have the entire match over in a minute because the killer chose to go left instead of right at the start (i.e., there's little in the player's control to influence the killer choosing their first target).

I believe the origin of this problem is that many killers don't feel like they have an alternative as tunneling a survivor out is the only way to slow down generator progress enough to stand a chance. The global change to generator times will help, but the habits are already developed.

During the ongoing anniversary event, which I'd imagine has brought quite a few players back for a time, I've seen a survivor tunneled out in over 50% of the games. This isn't fun when it happens to me, and I can't imagine it's fun when it happens to others.

There are many possible options to address this, I've listed some below just for illustration, it is not meant to be an exhaustive list.

  1. Tax the unwanted behavior (i.e. no additional bloodpoints for hitting, hooking, sacrificing same survivor until another survivor is hit).
  2. Punish the unwanted behavior (e.g. stun the killer)
  3. Change the mechanics (e.g. entity doesn't appear until 4 hook-lives spent - unlikely to happen before DBD2)

The bottom line is that the grind looks like it will be addressed but it will be hard convince people to play a game where this happens vs. a game that has worked around the problem.

Comments

  • Nuyu
    Nuyu Member Posts: 7

    Or you can have a negative bloodpoint event for what they called on survivor "Conspicuous Action" where the killer gets a negative to his hook bloodpoints score since that's not farmable, it may sound rough for a game as inclusive as this but sometimes, you just gotta beat some sense into it.