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Survivor still need more buffs

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Comments

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,367
    edited January 2022

    My Tome entry just states:

    • Founding member of the Sluzzy fan club
    • So addicted to Dead by Daylight, named his three children "Megan, Jake and The Oni"
  • KateMain86
    KateMain86 Member Posts: 2,374

    No, I want the game to be more fun. Putting words into other people's mouths and making assumptions about them is like a trend here or something. And wait a minute, killer entitled to a kill? That sounds like you're a bit entitled there you know since that word likes to be thrown at me a lot here.

  • AsherFrost
    AsherFrost Member Posts: 2,340

    That's actually my theory on what is going on here. Lots of people think Sluzzy's a troll, or entitled. I think he is so good at nurse that he thinks survivors don't have a chance, then he plays solo, gets matched with potato teammates and feels that belief is validated.

  • Huge_Bush
    Huge_Bush Member Posts: 5,407

    Fun for you, irregardless of how un-fun it is for your opponent. I never put words in your mouth, I'm just reacting to your posts. You want the game made easier for your by nerfing killers and making them more equal to you rather than stronger than you. You're just labeling that as "fun". If you were honest, you'd admit it.

    And yes, the killer is entitled to the kill if he prevents your team from opening the doors and only one person remains. The devs just implemented the hatch so the match can end and not last over an hour since survivors would just hide out of spite.

    And, for the record, I'm a survivor main, a Claudette loyalist in fact. Never have been and never will be a killer main, though I dabble in it for the rift or if I need blood points. I'm just honest enough about my capabilities in this game and know that the killer is supposed to be the power role and that if my team fails, its more due to us being bad.

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    Honestly this is super refreshing to hear compared to the amount of killer crying going on.

    Thank you for this sluzzy, you always know how to cheer me up😍

  • KateMain86
    KateMain86 Member Posts: 2,374

    I am being honest, and again, you're assuming things about me that are not true. This is all about perception and your perception of my opinions is that I want the game easier and killers to be on the same level of ability as survivors. This is not true. Believe it or not it is possible to improve the survivor experience without also hindering the killer one. That is why I constantly say the game needs to fundamentally change. If a survivor's team was bad, but you weren't, why should the odds be against you in that situation? I'm not saying it should guarantee anything. I'm just saying far too much relies on the performance of the team that essentially just screws the person actually trying unless you by chance find the hatch first.

  • Huge_Bush
    Huge_Bush Member Posts: 5,407

    You should lose if your team was bad because this is a team game not a 1 vs 1 game. As such, you have to suffer the consequences of the actions of your teammates. If you can't handle this fact than you really shouldn't be playing the survivor role.

    You literally said:

    The point was even without perks killers are still more powerful than survivors. This is a problem because the gap between survivors ability to survive and killer's ability to kill is too big in my opinion

    What does this mean other than you want killers nerfed in order to have an easier time and that you think survivors should be stronger?

    And no, the gap between killers and survivors isn't too large. I'm terrible at the game and I do fine. I can't look behind myself and loop the killer without running into a rock and get hit, yet I still manage to waste enough of their time for objectives to get completed. Everyone with extended experience in this game would tell you that the survivors are the power role, not killer. The only time when survivors aren't in charge is when they're bad and uncoordinated, but that's not a problem with the role, that's a problem with the player and perhaps matchmaking.

    Game should not be balanced around bad or new players, it should be balanced around high level play while making sure that the potatoes are matched with other potatoes until they get better at it.

  • KateMain86
    KateMain86 Member Posts: 2,374

    I just want survivors to have more fun things they can do but with there being such a huge gap in power differences its hard to do that in my opinion. Why does it always have to be all about the sweat and skill? Why do we so often have to worry about if the killer is going to be toxic and start camping and tunneling people? This doesn't mean killers need to be thrown into the dust. I just think killer mains should be a little more open minded at the idea of survivors being able to do more and not think its the end of the world for them.

  • Huge_Bush
    Huge_Bush Member Posts: 5,407

    Camping and tunneling are not toxic, this is just you projecting your emotions upon the killer. This is a pvp game at its core, you are supposed to prepare for as many of your opponents possible strategies as you can. You're supposed to do your best to outplay your opponent.

    Survivors can do plenty enough as it is. They can deny killers from hooking someone that they spent time chasing by using the Saboteur perk or just by finding a tool box. They can do the same with flashlights and body blocking. They can waste the killers time by being really good at stealth- I've aggravated many killers by using Spine Chill and disappearing before they got to the gen I was on, it's especially satisfying against a Spirit who goes for gen grabs. They can also body block the killer or locker stun them with Head On in order to deny them hooks. They can run DS even when the killer doesn't tunnel, and in endgame, when the killer has no choice but to tunnel, can use DS to deny him the kill. They can deny the killer time by splitting up and completing gens before the killer can stop them. The killer can only be in one place at a time. Survivors can make this worse by bringing in tool boxes and if they want to go more hard core, they have perks that speed up gen progress along with Brand New Parts.

    The whole purpose of playing PvP games is to test your skill against other players. Players have the right to sweat as much as they want to, as long as they follow the rules set by the developers, no one has a right to disparage them for playing hard.

    Go play killer for once and you'd find that survivors are just as sweaty if not more than killers.

  • Firellius
    Firellius Member Posts: 4,384

    Not before CoH is nerfed down.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    These are very good discussions.

    This is what I feel is wrong with the survivor side and we see eye to eye. Killer mains think survivors main want to 1v1 the killer and that is not necessarily true. While if the one survivor player is better than the killer player, the survivor should be able to last a longer time in chase. If this is not true, there is no skill component to the survivor side and there is no reason at all to play or no incentive to even play survivor. People play games so their skill carries them, not to lose because of the "game", and in this case the killer being too OP.

    The hatch mechanic was a horrible change and it needs to change back. The game narrative is actually "Play together as a team or selfishly". I haven't checked to see if it still says that but team based basically takes away all solo play. If you don't want to sweat with friends, then you should still be able to play solo and have a chance to escape. Your skill should be meaningful.

    The chances are so tiny to getting to a hatch situation, the key is completely useless. Even in hatch situations, the killer usually finds it first because he is free to move while the survivor has to be stealthy. Against a decent killer, a red grade 1 killer, there is no way to actually escape unless you are on a perfect team. Something needs to be done to make the hatch more accessible.

    A killer shouldn't be able to deny it by slugging either, removing all possible options for the survivor.

  • AsherFrost
    AsherFrost Member Posts: 2,340

    "If a survivor's team was bad, but you weren't, why should the odds be against you in that situation?"

    In what team based game, either video, irl, or even board game, are the odds not against you if your team plays worse than the other side?

    These are the kinds of statements that lead people to believe you are asking for killers to be blanket nerfed so survivors can 1v1 them easier. If you have a bad team, you're likely to lose, no matter the game. That's not the game's fault, that's on the team.

  • Osma517
    Osma517 Member Posts: 4

    ive started playing this game again since I haven't touched it in a while. I got back into it but I don’t really get many games where everyone let alone anyone escapes. It takes a god survivor to outplay a good killer. All the games I play will end up in a 4K if a survivor does one wrong move.

  • Viktor1853
    Viktor1853 Member Posts: 943

    Get good survivor is not hard if you are good