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Survivors need an audio rework, especially after the iron will change

EntitySpawn
EntitySpawn Member Posts: 4,233
edited July 2022 in Feedback and Suggestions

I still dont get why every survivor has different volumes and consistency with cries of pain.

It's so bad you basically put yourself at a bigger disadvantage while playing certain characters. While I still play all survivors I'd be lying if the sounds didnt put me off playing them more often.

People like Ash who is ridiculously loud compared to someone like ace who barely makes a sound is too far apart from each other

I think it's about time we adjusted the volumes of all the survivors so they're more equal. (For example make ace louder and ash quieter)

Comments

  • Seraphor
    Seraphor Member Posts: 9,436

    I'd rather they didn't. This serves as one of the few things to differentiate survivors, so they're somewhat unique and not all just skins.

    Height and Sound give survivors different levels of 'difficulty' when it comes to stealth.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,734

    Agree, I think all Survivors should be equal to each other when it comes to balance. All same volume, footsteps, etc.

  • S4ShadowWolf
    S4ShadowWolf Member Posts: 92

    Jeff and Ash definitely need an audio rework. Jeff is loud even when uninjured.

  • Ayamir
    Ayamir Member Posts: 291

    True playing Laurie without Iron Will is really putting yourself at a huge disadvantage survivors are supposed to be skins not give you any noticeable advantages Ace and Kate have basekit IW while most survivors are loud af.

    When I play against a Spirit who has MDR and Yamaoke amulet some really strong add-ons I play the most boring way possible I am just going to predrop all pallets on the whole map if you get hit and don't have Iron will chase wont last more than 20 seconds,playing a quiet survivor gives you a big advantage against her.

    I agree with you BHVR needs to do something about this.

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    Iron will is still good and will still help with this.

  • Dsnooz
    Dsnooz Member Posts: 241

    I play Jeff when I want to practice looping because I know the killer is going to tunnel me with Jeff running around making noise like an ambulance.

  • DEMONANCE
    DEMONANCE Member Posts: 861

    your wishes have been answered

  • Babadook83
    Babadook83 Member Posts: 208
  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    Yes. When I run iron will it literally feels like I'm cheating. It was ridiculous and all survs use it for is reinforcing the most boring part of DBD: breaking line of sight and holding W in loops.

    75% reduction in audio is quite good. It makes your location way less certain. There's an otz video testing it vs. spirit and it still gets value.

  • GillyBeannn
    GillyBeannn Member Posts: 577

    A reason why Ace is becoming one of my new mains. If I'm gonna go for stealth plays, I'll be playing him. When I used no mither on Ace, you could barely hear him, so he will definitely benefit from new iron. And running no exhaustion perks I'm okay with if I want him to be very quiet at all times.

  • Babadook83
    Babadook83 Member Posts: 208

    yeah i'm more talking about the annoying sounds the survivors make when injured. for me it was a quality of life necessity to not be completely annoyed by their sounds when injured. and a small part about hiding before i could flashlight. now that's totally not possible anymore cause any killer with a little brain that uses his ears and headphones hear you from miles away, it doesnt matter if there is a reduction u still sound like a dying cat to the killer's ears

  • Babadook83
    Babadook83 Member Posts: 208

    the terrible part of this is, i don't like his character, i dont like playing males in general because they block too much screen and ace in partical is very uninteresting to me.

  • MrMori
    MrMori Member Posts: 1,949
    edited July 2022

    Iron Willnow reduces your grunts of pain by 75% rather than making you silent, and no longer works while Exhausted. We’ve seen some feedback concerning the volume of certain Survivors compared to others, causing this perk to be less effective on Survivors with louder grunts of pain. In a future update, we’ll be reviewing the volume levels of each Survivor’s grunts to ensure that each of them can make use of this perk.

    I sure hope thistl thread was posted before the developer update.