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Please increase the dc penalty and do something about hook suicide.
Second game of the day, second game people dc at 5 gens. This is constant now + people who suicide on first hook.
Would there be a way for the game to see a pattern of someone suiciding a lot on first hook and giving them a penalty too? I mention the pattern because if someone really has to do it once or twice it's one thing, but if people do it a lot please start giving penalties to these people as well.
Also I understand that sometimes your game just crashes, but make it so it is a 30 min penalty if they quit the game manually. Sure so people will alt f or turn off their pc/console, but the ones that do so manually need a bigger penalty.
Solo q is unplayable when 70% of the games are already a 3v1 at 4 or 5 gens. Clearly the penalties aren't enough.
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I feel like if you force people to stay in the game, they will sandbag and troll, ultimately still ruining the game. Not sure what to do but this doesn't affect me all too often.
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Like they dont do that already even if they arent forced to stay in the game. I'm glad it doesnt affect you but for me when I am solo this is a rampant problem.
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Survivors shouldn't be able to attempt hook escapes in phase 1. I agree.
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Or perhaps they could reduce camping and tunneling
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Most arent dcing because of camping and tunneling, they're dcing because they got downed first and because they're trash at the game.
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Yes they should, but they also should be given a penalty if they keep doing it every match.
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And the other 99% dc because camping and tunneling
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Keep telling yourself that. More people dc/suicide at 5 gens than i get camped or tunneled.
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If they cannot suicide on Hook, they will just go afk. So there is 0 point in changing anything, you will not be able to force people to play.
DC-penalty is low for a reason, because you can have an actual emergency or your internet just crashes once. So 5 minutes is ok for that, it would be bad if this would mean that you have a really extended penalty.
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They should be penalized for doing an actual in-game mechanic that's intended for them to do?
Well that doesn't make any sense. How does the game tell a difference between people that just constantly try to escape in phase 1 because they don't know any better and people who are trying to just get out of the game asap?
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By that logic dcing is also a game mechanic since there is a button to do so. why give them any penalty at all?
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Give afkers a penalty too then. They also ruin the game.
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I don’t understand why they don’t just introduce a dc tracker and have matchmaking just group up serial DCers with and against each other. That way they just ruin each other’s games.
I agree though, it should be harsher after the first two DCs.
Post edited by Huge_Bush on3 -
Because you can tell people who click "Exit Game" are explicitly trying to exit the game.
You can't tell if someone burns through phase 1 on a hook trying to escape because they're just trying to escape the hook or if they're just trying to die, and just saying "Well they try it every match" is not an automatic indication of it.
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Should we give people who went down in 20 seconds also give a penalty? Because they are also ruining the game.
Maybe also ban people who do unsafe Hook Rescues? Or those who decide to cleanse a Totem instead of doing Gens?
Your proposal is really unrealistic.
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When that happens a lot various time in a row, it's pretty obvious what theyre trying to do. That's why I mention a "pattern".
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Being bad at the game because someone cant loop, is not the same thing as someone giving up/dcing.
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While I agree that there should be a better system for serial DCers, I just had a game last night where someone intentionally came to me and gave me hooks to kill them because they didn't like their teammates.
Their teammates weren't that bad, and I was playing chill. I was going to let them all escape if I two hooked everyone by the time end game happened, but because they gave up, they lost the game for their team. Essentially, they DCed without taking the penalty and gave me a hook in the process.
I feel like if they increase the DC penalty too much, we'll just have teammates who'll give up and just run in the killers face. Now, while this may annoy the killer and waste some of their time, there's still enough killer perks that a free hook can give them enough leverage on the rest of the team and the team is already down a player.
Not sure how to fix this situation. There really isn't a clear way, but I agree it should maybe be looked into.
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What would you have them do...really? Say the penalty was as harsh as permanent ban, survivors (or killers) that didn't want to participate would just stand still and alt+tab to read the forums. Just exactly how do you plan to punish people into doing what you want?
The DC's are a symptom that something is wrong with the game. I don't think there is anything you can do to completely enforce full participation but I would suggest the following.
First, If you "leave" a game that has already started early, you are locked to that match until its conclusion as a spectator. Once you accept a match, you are in it until the end.
Secondly, and more controversially, I would make all survivor and killer information available prematch: talents, addons, killer being faced, etc. That way when someone enters the map they have committed to it knowing full well what it meant. What about the nurses and blights you say? Doesn't overwhelming dodging of a killer indicate something is wrong and in need of fixing? Additionally, the person who dodged would need to get a timeout(roughly 1 match length) to punish them for dodging and there would be a pool of bloodpoints for the side that remains to divide evenly at the end.
Example: So the rng gods build a match and 4 survivors get paired against a nurse, 1 person decides hell no, I'll eat my 10 minute timeout. The people that remain now get a 50k pool of bloodpoints to share amongst themselves, 4 ways including whoever gets added to replace the dropout. If a second person decides that isn't enough incentive and dips, the pool becomes 100k. This would keep escalating until that nurse player would have oppenents willing to give it a try and the match begins.
My solution wouldn't solve the inactive players that alt+tab out. But maybe there are other ways to incentivise participation against a tough opponent. But both sides are getting matches until BHVR figures out a way to make facing Nurese, Blights, Dredges ,etc more fun.
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Then you can actively report them for rule breaking and get them banned. Win/win.
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All that will do is cause people to either go afk or run at the killer/pointing at the hook. No matter what you do people will find a way out a game they do not want to be in. The only option is to replace with bots. Although i'm not sure how that would work for suiciders.
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You can't force people to play a game they no longer wanna be in ,plain an simple,,it ain't happening ,,stop making absurd demands
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If you dont want to play the game you can simply uninstall and let all of us who want to play the game do so without quitters. No one is forcing you to boot up the game.
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I said 30 mins not permanent ban.
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Ever crossed your mind people might actually not like some killers/ maps and just want out ?
Or perhaps seeing their team not doin gens while they get chased and hooked ?
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Tbf if you give them no option to leave they’ll just go afk and do something else instead. It’s not really something BHVR can fix imo
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Once again, fix the root of the problem. Players not wanting to play indicates a massive underlying issue.
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Yea, what does it indicate when they dc when they just got downed? You can't fix bad players.
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You dcing because of a killer/map, you're part of the problem that's i'm talking about. Please dont play the game.
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Punish afkers too.
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I don't think players play to intentionally lose. They play for a chance to win. It's not the players being bad.
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I actually rarely dc because i don't like the penalty,,you need to stop telling people what to do though,,,it's not ur business how they play and last time i checked you were just a random on net :)
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I mean... it was pretty obvious what would happen when introducing the DC penalty. People would just suicide on hook, and this would not solve anything. It causes way more problems then it solves.
People shouldn't be forced to participle in a match that is unfun, when it quite easy to ruin the fun for everyone else. So no, I am glad people can bail on a match if a killer chooses to camp. Or if their teammates aren't doing anything. Or a match becomes apparent that win is not achievable, so you give up and move on to the next one.
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I'm just a random on the net yet here you are giving me enough importance to say that you dont like my opinion because you want to dc and suicide on hook friendly just because you're indeed ENTITLED and dont want to face certain killers or maps.
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It's not that they play intentionally to lose. But imagine someone doesnt like going against half the killers, and they suicide on hook/dc every time it's a killer they dont like. What are the other 3 survivors supposed to do? Just drop MMR too because someone else doesnt like half the killers?
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Plz go check what entitled means,,,i would be entitled if i was making a crying post in forums about waht other people do in their games,,just like you do right now :) keep malding and seething ,,, ^^
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Most of the matches that are obviously not winnable are when someone suicides/dcs at 5 gens.
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Entitled is someone like you who will suicide/dc because there's something going on that you dont like, be it the killer, the map, whatever else.
Making forums posts isnt being entitled.
Malding and seething? Ok are you 12?
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Your point? People give up in games. I don't know what you want to do about that? I don't think that's a problem. But thanks to the DC penalty people can be have matches dragged out. At the minimum, people still have the option to allow the game naturally kill them off so they can move on, and you want to make that worse?
I don't understand how you can't se this causing but nothing but problems in the future.
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It is a problem when you giving up ruins it for everyone else.
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Plenty of things ruin the fun for players.
In fact certain killers are just not fun to go against. Can we agree to ban The twins until they ae fun? Or leatehrface? or Leigon? Camping is not fun. Maybe its better to focus on why people give up, rather then just the action itself?
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So instead of AFK, they'll just run straight to the killer
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exactly my point from page 1, i gave a thoughtful solution no one has commented on... oh well.
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And suicide on hook. If it happens a lot they should get a penalty.
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By that logic killers should also ban swf because it isnt fun.
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I disagree, forcing people to play something they dont want is not the good direction, they should adress what makes people DC or give up on first hook, Ive played enough Survivor to know that almost 9 out of 10 DCs and/or suicides are always done when certain variables are in play.
They should tweak the variables that make people behave like that, not giving harsher punishments otherwise theyll just ditch the game alltogether.
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It is better to reward people to play the game out rather than trying to punish them to a point that stops them from doing it. You have to ask yourself why people kill themselves on hook. Well as someone who does it very often, what is the point of finishing out an annoying game if I am already rank 1 and escaping only makes my games harder MMR wise? At that point the only reason I am in games is the enjoyment or blood points. If I am going to be tunneled anyway, blood points are out of the question, and so is my enjoyment. Escaping also only gives what 5kbp?
There are several ways to incentivize people to stay. Give a blood point multiplier for the game for escaping, you could even have it stack with each survivor that gets out along with you. Not only would this incentivize people to keep playing, but it also makes them want to play as a team. There are a ton of other ways they could do this, but taking away the ability to leave a game, or adding a dc penalty will just hurt the people who don't abuse the system.
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Who is forcing you? Who has a gun pointed at your head saying you have to play dbd?
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Im up for that but then people would just throw the match. This and AFK players can be very hard to detect when compared to someone leaving the match and would probably lead to unjust punishments
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Increasing the DC penalties and punishing people who suicide is an indirect way of forcing me to play, what choice would I have if I have to face forever mend Legion or face a 1 hour penalty for suiciding on hook? Do I really have a choice if the punishment is super severe? What if forever mend Legion becomes the new meta and you have to play against them half the matches?.
Ill reiterate myself, wouldnt it be better if they actually collect data about DCs, suicides and AFKs on both sides and fix the reasons? because as I said, 9 out of 10 times that happens its almost always the same parameters, for Survivors its Nurse, Twins, Legion, awful teammates and certain map offerings with certain Killer combinations, for Killers its bully squads, The Game, RPD or unhookable sabo squads.
A Hobson Choice is not a real choice, is a disguise where you force something unto someone while giving them the illusion of choice.
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