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What's an issue/problem you think isn't talked about enough?

Brokenbones
Brokenbones Member Posts: 5,172
edited July 2022 in General Discussions

What do you think is an issue or problem that's DBD related that isn't talked about or discussed enough?

Majority of us all know about the usual hot topics and how they are talked about to death; SWFs, Nurse, The meta and so on but what's something you see and go "Why aren't more people talking about this?" Maybe it gets overshadowed or forgotten quickly.

Also it doesn't have to be something strictly game related it could be something about the community, the forums, content creators (In a general sense, not individuals) and so on.

I'm curious to know

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Comments

  • Brokenbones
    Brokenbones Member Posts: 5,172

    I think the console only crossplay would be good for avoiding cheaters, is what i would say if I didn't know cheaters can bypass this anyway supposedly


    I have a weird feeling that we're going to see tweaks to map balance/design soon given how the devs showed off the macmillan tile thing that was rumoured. It might be a start

    But yeah it's not talked about as much as it should be. Some people chalk it up to "Well it's only certain maps that are bad" but Map RNG can be a big deciding factor on who wins/loses, it's quite interesting

  • Brokenbones
    Brokenbones Member Posts: 5,172

    Yeah I mean it's a problem addon purely for it's effect

    idk, from a balance standpoint it's a complete mess

    But it's one of those problem addons that's kinda interesting from a thematic sense. You're changing the rules of the game, so to speak


    Tombstone piece makes it too easy, though.

  • Shaped
    Shaped Member Posts: 5,870
    edited July 2022

    I wouldn't say impossible against people slamming gens, breaking los and using lockers.

    Tp is rough to deal with against someone who use it right true but judith's takes a while and survivors have to be really inefficient and misplay a lot to lose against it.


    I think in most situations that Myers got a 4k with these add ons, survivors were cocky and underestimating him until it was too late. You can't really go into his face like it is nothing and feed him stalk.

  • MB666
    MB666 Member Posts: 968

    map design for sure , and some useless offering not helping with the grind. (there is a green offering that increases bloodpoints of every player up to 100% and there other "GREEN" offering that increases the same but 25% and ONLY for suvivors , how that makes sense🤔

  • malloymk
    malloymk Member Posts: 1,555
    edited July 2022

    Adept Killer. Way too hard and moreso, luck dependant. Change it to a 4k or single pip.

    Diversion. Same games happen where you don't even get enough terror radius to use it (against Myers, Ghost Face, Wraith, Sadako). Start people with one pebble, and then use the terror radius as a means to replace it.

    That it's an elimination game. I've posted this a few times recently and I'm sure I'm in the minority here, but I think a lot of the issues and us vs them come from the fact that this is an elimination game. Survivors of course don't want to get camped or tunneled and killers know that often times they're best means of winning is to tunnel or camp. If this game was time based (survivors need to power gens within 10-12 minutes and hooks slowed down gens in terms of a survivor needs to unhook plus a percentage increase to gen repair speed) it would promote killers leaving the hook to push the remaining survivors off gens. If gens aren't completed in time, killer wins if gens are completed, end game is still a thing and at that point survivors can be mori-able. But everyone is guaranteed to play the game (actually play it) instead of getting tossed out four minutes into the game.

    Map offerings/variety - I don't think survivors should be able to play map offerings. I think killers should be able to. I think they should program games where there is no map offering in a way where it's impossible to play the same map twice in a row.

    RPD. Kill switch this until it's reworked. Then probably kill switch it again, because no offense, but I have no trust in the devs to make this map enjoyable at all.

    Edit: one last thing. Kobe/unhook attempts. They should cost in game blood points. Very rarely does it even make sense to Kobe. Most people are just dickbags that want to Kobe in your face for blood points (if you do this, you should stop) or they're trying to leave the game without disconnecting. Make the attempts cost 8k blood points that you've earned in game. Oh, you got downed 15 seconds in the game and now you're salty and want to Kobe yourself to death. Get effed. You can't because you don't have any blood points to spend. Sooooorryy. Make the second stage missed skill checks cost blood point instead of shortening the hook timer too. Maybe not as much, but you should not have such easy access to throw the game for everyone else because PvP games are too hard for you. Play single player games and close out the app whenever you're a salty little wimp. Save the PvP for people that can actually hang.

    Edit 2: protection stacks for WGLF and Mettle of Man. If course with WGLF it's about to be a moot point, but I'd actually use Mettle of Man a lot more if I didn't have to be up to my nuts in guts rear-ending a fellow survivor in order to gain a stack. I had a match yesterday where I took two protection hits and neither registered. I must have been at most 6 meters away when I took those hits. Like c'mon. If they're in chase and you take a hit, it really shouldn't even matter what the distance is, you're literally protecting the other survivor and you should get credit for taking the damn hit. You should have to bump and grind up against them to get the stack. Fix this.

  • Veinslay
    Veinslay Member Posts: 1,959

    It's not going away either because all the newest maps are extremely survivor-sided like Eyrie of Crows and Garden of Joy. Jury's kind of out on Haddonfield, but IMO there really aren't any killer-sided maps in DbD besides maybe Shelter Woods, Azarov's, and Wrecker's yard. Even then shelter woods is large and I've seen it spawn some disgusting setups

  • dictep
    dictep Member Posts: 1,333
    edited July 2022

    Survivor bugs. You can’t see anything when someone is hooked and you have kindred, maps showing nothing 3 of 4 times,...

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    Base Gen regression... being what it is isn't enough to stop Killers from running 2 or more Gen regression perks

    Making an adjustment to that would be better then what they did

  • dictep
    dictep Member Posts: 1,333

    Vertical hits. When I’m hit falling from a height I want to uninstall this game

  • Phasmamain
    Phasmamain Member Posts: 11,531

    Dead dawg is killer sided barring the main building and suffocation pit can be if gens spawn correctly.

    A,so indoor maps but that’s kinda killer dependent

  • Veinslay
    Veinslay Member Posts: 1,959

    I would have agreed with you pre CoH about Dead Dawg. You can get nice 3 and 4 gen setups if you ignore the Saloon, but they can just boon that up and win the war of attrition. I HATE Suffocation Pit with a passion. Strong building on one side and the other side has shack with filler pallets into the absurdly strong middle section

  • DoritoHead
    DoritoHead Member Posts: 3,546

    A big part about Dead Hard that makes it so unfun is simply that you have to wait every time you want to down a survivor

  • Akumakaji
    Akumakaji Member Posts: 5,467

    The best part of every chase is the moment when you finally catch up to your prey, savoring the second before you strike... and then another... and then they DH to safety and smack a pallet in your face. That's some quality killer moment right there.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    Infectious fright and knock out being unhealthy for the game

  • Nicholas
    Nicholas Member Posts: 1,952

    The #1 thing never talked about, and I believe if more players knew, it would be a hot topic, is the killer lag advantage. Unless The Killer has a ping of 300 or higher and excluding Dead Hard and Pallets (validated), hits are handled on The Killer's end. This is inherently unfair to Survivors that often suffer from the latency advantage granted to killers in perpetuity. It's often referred to as Favor The Killer; the server isn't the authority, providing an immense benefit to killers at the expense of survivors.

    Check out: https://forum.deadbydaylight.com/en/discussion/303696/busting-some-hit-registration-myths/ for an incredible analysis by @zarr about those topics and to learn more.

  • RenRen
    RenRen Member Posts: 1,443

    Map Design. I think it's talked about a decent amount but not enough.

  • ChiSoxFan11
    ChiSoxFan11 Member Posts: 1,093

    This, a thousand times over.

    Whatever aim-assist (or whatever one wants to call it) that's programmed into this game is hot garbage. Nothing is more frustrating than taking a swing at someone right in the middle of your screen in front of you and seeing your weapon getting yanked into some inanimate object.

    The game truly thinks I hate random piles of junk, walls, pallets, and the like.

  • Advorsus
    Advorsus Member Posts: 1,033
    edited July 2022

    Agreed.


    Also, something nobody ever talks about but is a huge issue... How is there all this moonlight on these maps but no moon??!

    You have an entity that can create entire realms based on the thoughts in people's minds, but draws the line at a ######### moon? Like that's it's main weakness is it can't create 2D circles? Lol

  • JPLongstreet
    JPLongstreet Member Posts: 5,890

    Spotty optimization from the get go, and terrible on console in particular.

  • not_Queef
    not_Queef Member Posts: 828

    NOED not applying the Exposed status effect in the correct manner. Same goes for Devour Hope.

  • GannTM
    GannTM Member Posts: 10,888

    I don’t see many people talking about something good for the start of a match for killers. There needs to be something basekit that slows the gens until a killer can find their first victim. 90 second gens aren’t going to cut it.

    Also another problem is the fact there’s not enough Spirit players :(

  • AMOGUS
    AMOGUS Member Posts: 489

    So you like infinites, no Exhaustion nerfs, double pallets, Spirit and 5 blink Nurse? Oh, and old Freddy that was unhealthy for both sides of the game.

    Just about the only thing that is really worthy being missed is the "art style" that they were going for originally that they mentioned with the older Survivors. The "spray" style, or whatever. It's still in perk icons and every icon in DBD.

    I would like to see skins that resemble these tbh.

  • GeneralV
    GeneralV Member Posts: 11,343
  • AMOGUS
    AMOGUS Member Posts: 489
    edited July 2022

    Sure, the last bit was my opinion, but saying you like "everything about old DBD" means you like everything I just described.