What do survivors want to achieve, by DC'ing, afk'ing, giving up in matches?
Hey.
So recently I played like 6 matches as a killer (3 nurse, 2 hag and 1 sadako)... And from each of this match, I've had people DC, afk (giving up) after 3 gen pops. I suppouse soloq only. And I swear, it's getting so ridiculous.
In some of this matches, they were ragequitting and afking even when I was actually losing, and I'm not kidding.
It was a match with hag, the match for me was awful, maybe the worst possible scenario (who playing hag, knows...) the only thing why I won this match, it's coz 1 guy just DC'd after I (somehow) downed him.
What is happening with survivors? What is the point of even getting into the match, if you know you're going to dc or ######### on hook?
Are they hoping to get a "baby killer" to go against? Are they protesting the changes that way? If so, I don't think it's a smart way.
I also looked up some Youtube vids to see how some survivors playing soloq, and they're mad. Don't get me wrong, they're mad on their teammates, ruining the game, killing themselves on hooks and denying to play.
I looked up more, and I've seen more people just ragequitting in a 100% winnable match. The killer 100% will lose this match, and they still DC or K themselves on hooks...
Dear survivors, what is going on? What are you exactly want to achieve like this?
Comments
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It's funny, because I was watching Otzdarva's video against the Nurse on Crotus Prenn where he said they were doing good, despite the fact that people were on death hook, multiple people down and still 3 gen. You thinking that the game is winnable doesn't mean your teammates agree. SoloQ is beyond miserable at this point so people just embrace the Go Next mentality if the odds are not in your favor. It sucks, but until the game is fun to play, this will be present.
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Could be as simple as people stopped having fun in that match.
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Not being in the match.
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I’ve heard some rumors that some survivors are so pissed at the changes to their PRECIOUS dead hard, they are killing themselves on hook on purpose to inflate the kill rates.
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Wow, honestly, I didn't even thought about that... Thats Fd up. So bumping up kill rates by ruining games for fellow teammates, and a killer.
It's sounds like cheating the system to me. What a shame...
If thats true, I'm gonna rethink my respect to survivors. xD
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It’s just a rumor though, so it may not be true. I have noticed more suicides on hook after the update though… stay safe out there dude :)
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This is why I am letting go on hook.
Facecamped my buddy at 4 gens, tried to do it to my other friend and Nea did nothing but Urban :(
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DH nerf, as a Survivor Main is the least of my concerns right now and for a lot of others as well. What pisses off Survivor players are how much more prevalent camping and tunneling are now and with no way for Survivors to defend themselves against it. Paired with gens that take forever to repair now it makes the Survivor experience absolutely horrendous. Solo Q in particular.
It's not like you didn't know though. Killers always bring up this DH excuse.
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I can understand in the facecamping scenarios... But as I was saying, they still suicide on a hook and dc's even when they're clearly winning a match, even if killer don't tunnel or camp.
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go next, that's why. no point in wasting time in a match where you're not having fun.
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It can be dependent on a lot of different reasons. Two+ people are hooked or on death hook two mins into the trial. One person already tunneled out in three mins or less. Killer is facecamping at 5 gens up. Ninth Haddonfield/Swamp map out of 11 trials. Legion or Bubba trial. Someone in the trial is playing via VPN from Mars and lags everyone to hell and back. So on.
If it's not fun or doesn't have a shot at being fun, skip it and hit the next trial.
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Uhm... gate is open, 1 escaped and the other one would probably also escape or could attempt a BT rescue, depending on the distance to the gate. I really don´t see the reason why you should let go here.
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Maybe they should stop playing then. Instead of ruining others people fun.
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I agree.
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They're having a tantrum. They'll either leave the game or get over it, because it isn't going to change anything.
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If everyone stopped playing the game because they didn't have fun in one match you wouldn't have a player base for DBD.
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If everyone ruins the game for everyone else, then guess what happens.
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Be more original and not reposting streamers tweets.
Because the killer main streamer posting literally rumours doesn't mean they're true.
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I think pretending like the patch didn't go overboard is just as bad as giving up and DCing.
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People have literally posted on this forum saying exactly that. That they (survivor main) are going to throw games to inflate kills.
Not that I think they're doing it in numbers that will have any significant effect (the vast majority of survivors quitting are legit just pissed off survivors, whether they have a good reason to be pissed off or because they just refuse to adapt) but it's not "just rumours".
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The whole thingy is just a counterplay from killer mains with a purpose not to nerf or revert last patch changes. It makes total sense.
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What do you mean? Patch was a full success, a part from the bugs and people throwing a tantrum. Player count increased since the patch was released.
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You think no one wanting to play survivor is a success? People are just imagining the killer queues?
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I've noted some say they do it to just start a new trial, but if they are not having fun then why keep going to different trials when people say every match is bad? That confuses me, and also every trial is an opportunity to get better. And people are adapting! Although I was one of 2 survivors who did not escape, I was teamed with 3 other survivors against a forever Plague and 2 still escaped. The big thing was us 2 who died did not give up and contributed. Survivors need to team up better. If all they're gonna do is suicide and "go next", then their experience will most likely permanently be miserable.
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Killer queues aren´t longer than what survivor queues have been before the patch. So, despite people ruin other peoples matches. There still is a healthy playerbase, that wants to play survivor. Only thing that can ruin this is, well the people that suicide/disconnect/afk/sabotage the game, because they didn´t like that for once, survivors got the short end of the stick.
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I really doubt, that less survivors playing have to do something with killer q times. To me, it went from instant (at evening) to 2-3min. Some people said it's 10-15min for them. So logically... If 50k playing right now (and it's only steam users) it would be insane numbers of survivors gone to play killer or don't play at all, maybe 15k or 20k, for 10 or 15min longer q.
I think something wrong with matchmaking system, besides the fact, I'm getting weirdier difference between 4 survivors.
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You realize the patch is less than 2 weeks old and were already having killer queue problems, what do you think is going to happen as time goes on? You think less people are going to give up when they finish grading up this month?
Survivors didn't get the short end of the stick, solo survivors did. And unfortunately for BHVR most of the player base falls into that category. And they didn't just get the stick they got a whole tree falling on top of them.
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I think saying saying "the patch went overboard" is painting the issues with too large a brush.
In general a lot of the changes are good and what was needed, but there are a few changes that felt like too much or too little, and the survivor reaction to these is overblown. I get it, it's a lot of changes all at once, so even though there's good in there there's also a lot of bad to draw your attention too. But most of the issues I've been seeing since the patch are not due to killers being more powerful, they're due to survivors refusing to play or adapt, giving up at the first sign of inconvenience.
So what could realistically have been a bad change?
Thana should have been nerfed to 4% instead of buffed to 5.5%.
Self Care didn't need a nerf.
DS being disabled at end game was enough, it didn't need the nerf to stun duration.
Conversely, Pain Resonance didn't need to lose it's noise notification (it could have had the regression nerfed a bit instead), and Ruin didn't need to be nerfed to 100% considering it's now guaranteed not to make it even half-way through a game.
These are all nitpicks in the grand scheme of things, well except maybe Thanatophobia.
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Pretty sure some survivor mains also play killer now to actively ruin the game, I played against 2 toxic pumpkin head nurse the same night never happened before, the kind that run 4 slowdowns and hit you on hook for no reason + countless facecampers
I mean if I really want to ruin this game the best way is to do a facecamp noed bubba streak, playing survivor is worthless
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Where are you guys getting this info about player numbers and how the patch is a resounding success? The average daily numbers are almost identical to what they were before the patch and have been going down every day.
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Ok you pissed me off with your post.
Nurse and Hag?
The two most broken, boring, and unfun killers.
A good Hag is broken unless a 3swf is involved, solos get destroyed against her.
Nurse destroys even the toughest of swfs out there.
Why are you acting surprised? Why should I suffer against Nurse or Hag in this current meta?
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The main problem with the patch is that it was suppose to give baseline anti camping and tunneling measures. And to offset survivors getting "stronger" they increased gen speed and buffed killers baseline. The problem being they never delivered on the baseline anti camping and tunneling measures.
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Exactly. The patch is 1 week old. People are starting (with exceptions) to play normal again. So i really don´t see the issue here. Even more, in 1 month, the bonus bloodpoint thingy will be back. Which alleviates any queues for both sides.
Do you have any source on the devs specifically targeting solo survivors or solos being most of the playerbase?
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Anti-camping and tunnelling measures was never the sole reason for the patch.
It was to address general game balance issues that were resulting in low kill rates, i.e. necessary killer buffs. Before this patch playing killer at a high level was miserable, and it was incredibly easy to abuse DS and DH to 'bully' the killer, forcing them to resort to tactics like camping and tunnelling. Killers should be able to eliminate a survivor if they choose to, killers have to be the power role in a 1v1 scenario, otherwise the game is fundamentally broken.
Theoretically, the sort of buffs killers got were good, and should allow killers to performed better when not camping and tunnelling.
The problem is that the very same changes also help campers and tunnellers, and just like survivors are now refusing to adapt to the changes and play more cautiously instead of expecting to be able to rush the killer like they used to, killers are also refusing to adapt and are still camping and tunnelling like they learned to before this patch.
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So, you're gonna give up and ruin the match to other players?
Please, just tell me that you don't live in Europe, so I wouldn't play with players with the same mindset as yours.
My point being, you're not always gonna have fun; The moment you do queue up as a survivor, especially applies for Solo Queue, you do accept the fact that you're very likely gonna encounter Legion or Plague with Thanatophobia, Eruption, Overcharge, Call of Brine, and Dying Light. The moment you're expecting something else than this, your expectations are above the average and you're only making excuses.
Like, so what? If you're not having fun, don't play the game where and when you may possibly not be having any fun. Stop with those double-standards when and where other people are supposed to obey you and please you whenever you're not having your day.
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I didn't say it was the sole reason for the patch but it is the reason we got baseline BT, because during a recent live stream they told the community they wanted to address tunneling and camping. The killer buffs were in part due to the baseline BT as well as increasing kill rates. But I reiterate, the "buffs" that survivors got doesn't exist in reality. So the killers basically got buffed multiple times while survivors just got nerfed across the board.
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Dude, this how I play nurse, what broken about that?=)
Yes, I played nurse with purple range, but I do think it's broken, so I got rid of broken stuff.
Besides, I don't think it's matter who you're versing for you to DC and make your fellas lose coz of you.
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I mean, OtR is definitely a significant buff, and baseline BT has made a difference in my games. The buffs to survivors were not insignificant.
The problem is these sort of camp/tunnel counter-measures don't really work anyway, because of the sunk cost fallacy, any killer getting hit with OtR or DS, will simply see it as a reason to continue pursuing that survivor, and as I said, if a killer really wants a survivor eliminated, they should have the ability to do so (as the power role), even if it comes at a cost of losing several generators in the process.
The only real solution is to make not camping and tunnelling more profitable, but even then, that isn't something that can dictate killer behaviours, and some will still choose to be #########.
Though if you really want to lose the killer, you could try running OtR with Overcome and Quick and Quiet, which should give you the opportunity to disappear.
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Against bad killers baseline BT is useless, off the record is probably the only buff survivors got and you need to have it and run it to benefit from it. But, then there comes the dilemma that good killers have to face, do you let the person with OTR go or do you hit them to prevent them from getting a protection hit later on. And then, since you have already hit them why not just continue tunneling since you know they are out of things, DS is all but useless. You start to realize that the only buff survivors got, encourages tunneling.
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Honestly, i think the "base BT" should be a different status effect. That doesn´t stack with BT or OtR. So those perks were still effective after the initial hit right off the hook. It would be a good middle way. DS should (and probably will) go back to 5 seconds. Since its timer went up and down several times over the years.
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Instead of 5s of Endurance, it should be 5s of no collision.
If you're being farmed off the hook, then the survivor who is unhooking you should be the one taking the risk. The killer swings instantly and goes right through you, injuring the unhooker, and creating a second viable target to discourage tunnelling.
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They're upset they got (rightfully) nerfed. They're trying to get things back in their favor by inflating kill rates to make the devs change the game balance again.
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Depends on this situation.
I had one game yesterday where after 3 or 4 thana Legion's in a row, I came across another with Thana and the second I saw Dying Light pop up, I just said no thanks. Stood still, let the killer find me, and got out the match. I'm not interested in a 20 minute match.
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Survivors in my games are getting face camped at 5 gens. No wonder the other survivors are giving up mid-game. They desperately need to address camping and tunneling
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It should not depends.
In any pvp game you should have some sort of good sport vibe. You're ruining the game for everyone in the lobby, if you don't care... Them must be you should think of rethinking your ways to approach such games.
You should be at least ashamed to do such unspots things.
I'm not telling you to care about killer fun, at least care of your teammates who's got to have you.
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I would add that Dead Hard should have not been nerfed to 0.5s. Calm Spirit should not give the speed penalty (but nobody uses that perk anyways), and they should figure out a way to use Dead Hard even if you need to mend at least against Legion and Deathslinger.
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"Good sport vibes"
People using thana Legion are already not having "good sport vibes" and are using that combination because they know it's annoying and a pain in the ass. Killer camping and tunneling people out of the game at 4 or 5 gens remaining aren't having good vibes. Hell people are making post in the forums about how camping and tunneling is still "the best strat" and is even stronger now.
No one in this community cares about "good vibes" in case you haven't noticed so please get off your pretentious high horse
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I think you're wrong, coz I care.=)
At least I'm not gonna leave at my team, even if it's "the most annoying match in this game". I'll do my best even in a 100% lose situations. It may sound stupid, but yeah, I care about that random in my team, but if he's gonna just dc and ruin the match, I'll still continue to play normally, who cares, right?=)
Just because you think so, it doesn't mean "No one in this community cares about good sports".
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If survivors are DCing, AFKing and Suiciding on hook more than normal, then you are seeing a symptom of a problem. Trying to fix DCing, AFKing and Suciding on hook without addressing the problem is like sticking your finger in a leaking dam, the leaks will just appear somewhere else.
Eventually survivors are going to get fed-up and start leaving the game in mass. Then there won't be a game.
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Found the DCer.
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