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Why are devs so silent on midchapter desaster?
Comments
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You do realize that, even with haste, 5 seconds isn't enough time to get to the top of the basement stairs.
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Hahaha. 90% of the community is pointing out the same issues, and you think its hard to find a clear signal? That attitude is the biggest issue in here.
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That's exactly what I assume is gonna happen, they're going to revert the basekit buffs and gen speed. I don't really care as long as DH stays dead but they should delete the new DH as well, because survivors don't deserve any version of that perk.
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I usually play killer at night cause there’s no wait time, but switched to survivor and there wasn’t a wait time either. Never had that before
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Oh hey there again.
Yes, there is an echo chamber right now. It's basically a whole bunch of people pouting. BHVR wanted to increase kill rates, based off their internal numbers. Screaming that you aren't escaping as much as you used to...a bit silly, as that is what was supposed to happen.
That is the definition of noise drowning out signal.
Also...why does your name sound so familiar?
That would be silly, because then they'd have to revert the Ruin and Pop nerfs otherwise you've basically buffed the hell out of survivors while the stated goal was increasing kill rates.
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Well tunneling is usually not fun as survivor and killer facecamping is not either and that is more common tactic now. Survivlr can be fun if killer plays fairly. Killer definetely is more fun to play dh not robbing your hits anymore and it's more easier to win.
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killers low kill rates...MAYBE its just a player issue? well not anymore, now they got all the training wheels bvhr could give :) abd if the kill rates are 50% before...isnt that already "balanced" compared to kill rates since its a 4vs1? that means an average of 2 survivors are escaping and a good killer can get more. now even the really bad killers are getting atleast a 3k which doesnt look like "balanced" at all because: if you are bad, why should you get more kills as you deserve? in that case, its the same rules like for survs: learn the game and get better, thats it.
lets be real: the patch only chaaged everything for survivors. Killers just switched from 4 slowdown perks to 4 different ones and the combinations right now are even worse.... WOW, thx :)
Also: its a fact that BT basekit doesnt do anything at all...its not hard to wait 5 seconds.
And: Since patch release the amount of tunnel and camp increased insanely. if anyone says something else mut be drunk or something. literally every single game for me right now is just tunneling to have this game even more easier as it already is.
"jUsT uSe OfF tHe ReCoRd"..for what? maps are most likely deadzones after like 2 or 3 pallet drops (besides from the game), killers are just following and hit twice. and yes: that happens a lot.
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They said "a little bit". What they did was completely different. They also said to nuke slowdown meta. Guess what. They made it even stronger. Or they wanted to address camping and tunneling. And guess again. They made it worse. You're just trying to twist the facts to your advantage, but while trying you're unreasonable and have no arguments that aren't obvious fakes.
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People that claim the patch was a disaster are the ones having the knee jerk reaction to change. I mean,they complain about tunneling,camping,etc etc Yet I see multiple perks/solutions to combat this and that. OTR does well vs tunnelers,Kindred/Kinship do well to counteract camping,BT is still very powerful of an anti tunneling perk except this one isn't self applicable,etc etc.
it's just a good bit of survivors not accepting that they can't be the power role for once,it sounds very shallow but that's honestly what most of it comes down to.
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You should really work on your gamesense.
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He has plenty though.
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Destroying good perk for anti tunnel doesn't solve the problem and only makes it worse. DS not working at the end of the game can be ok for a lot of players. But it's a way to punish the survivor for doing the generators and opening the gates. But the problem is not point.
Killer now is strong (some weak are good now and strong are overpower) - Overpower cause DC and sacrifice on the first hook.
Problem is camp and tunneling it's much worse after this update.
Decise Strike 4 sec (1 sec animation stun) 100% bonus speed and no scratch marks for 3 sec. (very strong, but not work in end-game.) reduce 30 sec was 60 sec countdown.
Dead Hard need make something, now is useless (game lag, freeze, latence etc). Maybe back old animation, maybe complete rework.
The BHRV team needs creative people to balance this game. Since the people there don't know what they're doing.
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I think I have plenty from observing over the years and playing as well,only reason people seem to think this is a disaster is because this patch made very impactful changes to shift the power role. Killers are now more dominate within the soloq category (as they should be) and survivors that are obviously lower end are suffering for it because they were carried by a meta. Good survivors haven't changed,it's just more apparent who is a good survivor and who was pretending to be one. Regardless,I immediately pointed out the solutions to most problems people are having before (tunneling,etc) but there's always someone who will say "So I Need this to and give up a perk slot to deal with that?" To which,yes,if the problem is that prevalent then ideally you'd use the tools given or in the game to fix or remedy it. You work on your own game sense before addressing mine.
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... so many assumptions in this post that it's not worth the discussion
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I’m agree in solving camping with a perk if bloodlust and lunge hits are perks also
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I'm a killer main and I hate this update. MMR already made it feel like I was punished for playing my favorite characters, now all my favorite perks are nerfed, games go exactly the same way they did before, and it generally just feels worse to play.
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this patch was a disaster not only because of tunneling and camping being a lot stronger or because of the buff to killer basekit and they slowdown perks and nerfs to a lot of survivor perk ruining solo
but to the grind feels a lot worse with bbq/wgtlf nerf after a match in survivor or killer don't feel like I get much in BP anymore even in killer role feel like I get nothing even when I 3k or 4k with survivor really feel like nothing.
with the long killer Q I just not feeling like playing anymore grind to much I mean we have all the perks now Yay but add on good one hard to come by now.
game is sucking now.
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Why do you need to run so many perks just to avoid a cheap tactic? How about the game devs just maybe remove it, which was what they for whatever reason thought was happening with a great 5 second bt.
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If they're in the game and the developers have stated that they're not something bannable then they're fair game. Plus,no one said you need to bring them all,you could just bring OTR (which is 3-4 perks in 1) and do well with just that alone.
Don't get your hopes up about camping/tunneling being removed,it won't happen.
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OTR is hardcountered by tunneling off hook. Its nothing to compensate for cheap tactics that shouldnt exist.
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remove tunneling? but how? maybe they could make borrowed time base kit who knows
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I think what this game needs is if the killer tunnels and camps they should receive blood point pentalty from there match or get a notification to go after someone else
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make DS 5 seconds and work on both hooks I guess? If basekit BT isn't enough and neither is OTR or buffed BT...
or go nuclear and just remove tunnelling all together but there's a risk of making the entire concept of hooks pointless especially things like basement.
Post edited by Sludge on0 -
So, bhvr still not up to revert the update even though its pretty much obvious that this patch made anything worse as long you're not an entitled killer main?
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Not the best take. The update did fix a lot of issues with the game's balance, it just exacerbated others - and you can think parts or even all of it were good without being 'entitled.' I think the proper response is to drop everything outside chapter releases on the roadmap to work on closing the SWF-solo gap immediately (and maybe fix how survivor MMR works while they're at it, or get some proper deterrents for suiciding on hook and frequent-flier DCing), not to go back to how things were before.
There's definitely some stuff that needs tuning - nerfing STBFL to pre-patch levels, action speed slowdown cap, functional camping/tunneling deterrents. But walking the whole thing back ain't the way to go. We don't need Dead Hard, Iron Will, and M1 killers being completely defunct on most maps as long as the survivors had any idea what they were doing.
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Didn't you claim that Otz was using exploits in one of his videos?
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No, I'm happier playing survivor because I see more different killers and different builds.
Not to mention my grind has automatically gotten better as I had every survior and killer at least p1 before the update.
I'm glad that many perks got changed so things feel fresh. I never ran dead hard or ds so this patch didn't make me worry except for wglf and spine chill(hard hearding in one hear)
Yeah I may not escape my games as often but that was the point of this update, to get kill rates up. I'm having fun and many others are too. One bad apple doesn't mean the whole barrel is spoiled.
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How can you see more different builds? Every killer runs the the same slowdowns. Every killer hard tunnels the first out of the game. Its always the same no matter the character, no matter the actual skill. The game is in its worst state for like 4 years.
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They did bring back the pain resonance + dead man switch combo
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Tbf, the new patch is still relatively 'new' considering it only launched a few weeks ago. I'd imagine they're giving it more time for the initial drama to subside before making any official statement or changing anything.
The overwhelming feedback is that DS stun duration needs reverting, and killers stacking multiple gen slow-down/regression perks have made games taxing and, at times, very drawn out and boring. They'll never revert DH/NOED/Ruin nerfs though - they were the three most problematic perks in the game and, by all accounts, these nerfs were very much needed.
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I still only go mostly against blight, nurse and huntress.
The grind is still awful, even worse for new players actually.
People complaining about solo q being bad right now aren't "one bad apple". They're the majority.
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This feedback was there since the PTB so it's more than 'few weeks'. They ignored it
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It shouldn't take until the next chapter or possibly later to start seeing them address some of the very valid and well constructed feedback the community has been giving the devs in regards to the midchapter update.
A knee-jerk reaction would be reverting killer buffs because survivors think killers are too strong now. It's not a knee-jerk reaction to listen to the community's feedback and make small revisions with some compromises.
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Not every killer camps and tunnel. You're putting all killers under an umbrella. Not EVERY killer hard tunnels someone out of the game. That's a lie and you know it but you say it because you want this conversation to go into your favor.
Killers are running slowdowns yeah but they are different ones and many are using perks that are for chasing focus rather than gen defense. Okay so some will stack on 4 gen defense perks so what? What's so different from prepatch? You faced it before so face it some more!
The game isn't in a worse state it's in a different state.
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So nothing has changed? You get the same killers, you're still grinding for bp with no wglf or bbq and solo q has always been bad so that isn't different.
So what's new? You can still play the game pre patch. Run the same perks addons offerings. You can face the same killers you can have the same survivors. So what? The game is the game and those who say it's the same what's the issue?
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Literally every killer plays like this now. That one out ten games that doesnt is just luck. The game was hardly ever in a worse state.
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So are you saying that newer players that don't have as much experience should be able to reap the same benefits as the older players? Not saying that the bloodweb is perfect but over the long run the grind reduction in perks should be able to benefit newer players as well.
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Not all Killers camp and tunnel, but since the patch, it's become pretty pervasive, at least in my matches. Today I logged in and played 3 matches. Every match the Killer camped and hard tunneled at 5 gens. I just said; "Screw this" and turned it off. The last match I had a Spirit tunnel me through OTR (which is not that great despite the accolades).
With buffing Killer basekit, making everything they do faster, gutting anti-tunneling perks like DS, making gens longer while buffing gen regression perks (aside from pop and ruin), camping and tunneling have never been so easy. The "just do gens and get out" never worked well for Solo Q (lack of communication and info), but now with gen regression perks that stack, it's impossible even if everyone does try.
I'm glad your Solo Q experience is enjoyable, but for me, it's been just misery. I'm tired of leaving a match with crap bloodpoints because the Killer tunnels a person out immediately, which then often leads to disconnects. I also think the matchmaking system is absolutely broken, not that it ever worked in the first place. It's demoralizing to load into match after match, seeing the same scumbag tactics. We shouldn't have to sift through like 5-6 matches of frustration to get a single match where the Killer actually plays normally.
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It doesn't.
Bloodwebs are more expensive and you get way less per match.
It was a ######### change.
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I understand that your games are different and hope they get better.
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They're really slow everyone including a lot of killer mains told them DS was a joke at 3 seconds, they nerf it just because it's popular but maybe it's popular for a reason, no one use DS for fun they use it because tunneling is meta and basically a free win if you can hard tunnel someone in the first 5 minutes of the game
Then we get an useless basekit BT that doesn't even stack with OTR, you don't need months to understand that tunneling/camping are a lot stronger now, it's obvious just by playing the game
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Indeed.
People will usually use the strategy which allows them to win with the least amount of effort.
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It doesn't really counter camping for the person on the hook. Their game is still over.
What it does is allow the rest of the team to win, if they play it right.
But yeah, you'll need DS, BT, OTR and Reassurance after this update.
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I agree,
I am actually a Killer main and since the update I have been playing WAY more Survivor than usual because I am enjoying playing with Perks that are more fun and interesting than the "previous meta" before the changes were made.
I am so happy to be able to play some of my favorite perks without feeling like I'm handicapping my team, in fact, I usually end up being the top player on my team now without even using any second chance perks or exhaustion perks, its freaking awesome!
Oddly enough, on the other hand, even though people say that "Killers" benefited the most from this last update, perhaps even if that is true, I can't seem to find myself any Killer that I really enjoy playing now all of the sudden... shrugs
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Really?
I get hard camped/tunnelled 9/10 games as solo survivor... not even exaggerating
Post edited by Wesu on2 -
😅🤔
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The midchapter is bad as soloq because bad survivors no longer have their crutches, and let me tell you at least 75% of survivors i play with are trash
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In their eyes it's clearly not a disaster. There is no drop in the player base. No one is actually leaving the game, according to Steam Charts.
They'll get nice boost when Wesker drops and the shareholders get paid, they don't need to care about us.
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