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BHVR: "Gen speeds are going too fast."
Also BHVR: Releases Hyperfocus, a perk that with the right build, you can complete gens faster solo than with two people.
*Edit, you can actually complete it faster solo than FOUR SURVIVORS on the same generator.
How in the ######### is this balanced?
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Right hand doesn't know what the left is doing.
Like how they removed a bunch of pallets from the old maps to make them more fair, then re-did the maps with higher graphics while also RE-ADDING the exact same pallets they'd just removed.
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Not to mention trying to sneak in double pallet spawns again.
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Yeah, and no Prove Yourself nerf on mid-chapter was really surprised for me. Most boosted perk after DH, that literally wining my game on survivors and make my game last 5 minutes for killers. What the point nerf gen speed, if u make perks that make it even faster than it was
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Gen speed should be capped (both positive and negative). This way gen repair stack builds wouldn’t be as obnoxious and you can make more gen speed perks (again both negative and positive) without worrying about balance consequences since they can be adapted for play style rather then stacking,
Problem often is swf gets gens done efficiently while solo struggles to get them done and slowdown hurts solo more because they are divided. Doesn’t help that pentimento gets its best effect at 1 totem too.
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every 2 weaks a pallet goes missing from some map. Last time it was yamaoka and pallet gym without any pallet. 2 weaks before that temple of purgation small stonehange without ANY pallet (and this happaned to me repeatedly). The list goes on and on.
And no - it wasn't already used. If it's used already, you can still see remains of (destroyed) pallet. I absolutely understand people that bring WOO every game. It won't be long before a shack will spawn without any pallet at this pace
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And they still haven't touched base Gen regression
Maps are still messed up for both sides
Gen times and Gen speed are different
They need to figure out everything else since they made Gens take longer (It feels like they didn't think of everything else)
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If it requires 4 perks dedicated to this strategy, staying injured, AND having a toolbox with 2 very strong add-ons, and on top of that requiring to hit multiple great skillchecks, which even high MMR can't do regularly, and especially not with a higher skill check speed.
Then... you can't really say hyperfocus is OP.
Hyperfocus is the same as MoM after the recent patch, people complained about it, then everyone realized it's not a realistic strategy.
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Yesterday a survivor with this strategy completed a gen from zero in the time I needed to patrol the other 2 in a 3 gen situation.
Without help, without PT. I think it is a little too much.
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I realized that gens speed is not the end of the world, killers need to put pressure on survs by any means, get fast chases, tunneling, have a good build and go on.
Like, I'm playing Wesker a lot, one build that a loving to use have no gen slowdown, the build is, starstruck, distressing (that increase the killer TR if I not wrong), infectious fright and awakened awareness.
I have no gen regression, but this build is so oppressive, and can easily turn the table to my side if I losing.
With this build, for now, is win after win.
This build get them off guard a lot.
Post edited by darksouls3600 on0 -
You only need one perk, Hyperfocus. Adding others just makes it more ridiculous; Combining it with Stake Out allows you to get up to 5.6% progression per skillcheck, with a up to 34% chance per second to get a skillcheck. If you think that's somehow balanced with one person, let alone four, you need your head examined
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Hyperfocus on its own is a killer perk. It will lead you to miss more QTEs than you succeed. gens are going much slower.
You NEED this is not happening and Stake out for hypoerfocus to finally start working. But then you can't play a toolbox or you need self care as your forth perk because if you spend the game injured, you're gonna have a bad time.
BUT, assuming you're running these four perks, you need 4 stacks of stake out, otherwise your combo doesn't work, you need to be left alone on a generator for the entire duration, and still, it's not going to last, because once your stake out stacks are gone, you're not going to succeed at great skill checks once the cursor goes much faster.
At the end of the day, absolutely no one is running this build, because it requires so many "IF" for it to happen that it's not a very good build.
If anything, hyperfocus deserves a buff, and its synergy with the other perks toned down because the perk on its own may be one of the worst perks in the game, it's only good within specific builds focused entirely around it.
So, before throwing insults, try to at least comprehend that ever since this topic was created, absolutely NO ONE in a high MMR is playing it.
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I'm killer main and I told of this build for my brother, he play more survivor, tbh, is not that much, is more fast then normal speed, but is not that much, I think PT is more viable then hyperfocus, maybe in a SWF is a good build, like 2 survs with hyperfocus build and others 2 with support build.
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