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BHVR: "Gen speeds are going too fast."

Levitika
Levitika Member Posts: 237
edited September 2022 in Feedback and Suggestions

Also BHVR: Releases Hyperfocus, a perk that with the right build, you can complete gens faster solo than with two people.

*Edit, you can actually complete it faster solo than FOUR SURVIVORS on the same generator.

How in the ######### is this balanced?

Comments

  • Levitika
    Levitika Member Posts: 237

    Not to mention trying to sneak in double pallet spawns again.

  • fussy
    fussy Member Posts: 2,099

    Yeah, and no Prove Yourself nerf on mid-chapter was really surprised for me. Most boosted perk after DH, that literally wining my game on survivors and make my game last 5 minutes for killers. What the point nerf gen speed, if u make perks that make it even faster than it was

  • Slowpeach
    Slowpeach Member Posts: 707

    Gen speed should be capped (both positive and negative). This way gen repair stack builds wouldn’t be as obnoxious and you can make more gen speed perks (again both negative and positive) without worrying about balance consequences since they can be adapted for play style rather then stacking,

    Problem often is swf gets gens done efficiently while solo struggles to get them done and slowdown hurts solo more because they are divided. Doesn’t help that pentimento gets its best effect at 1 totem too.

  • Gandor
    Gandor Member Posts: 4,371

    every 2 weaks a pallet goes missing from some map. Last time it was yamaoka and pallet gym without any pallet. 2 weaks before that temple of purgation small stonehange without ANY pallet (and this happaned to me repeatedly). The list goes on and on.

    And no - it wasn't already used. If it's used already, you can still see remains of (destroyed) pallet. I absolutely understand people that bring WOO every game. It won't be long before a shack will spawn without any pallet at this pace

  • RaSavage42
    RaSavage42 Member Posts: 5,731

    And they still haven't touched base Gen regression

    Maps are still messed up for both sides

    Gen times and Gen speed are different

    They need to figure out everything else since they made Gens take longer (It feels like they didn't think of everything else)

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  • Zolfo16
    Zolfo16 Member Posts: 479

    Yesterday a survivor with this strategy completed a gen from zero in the time I needed to patrol the other 2 in a 3 gen situation.

    Without help, without PT. I think it is a little too much.

  • darksouls3600
    darksouls3600 Member Posts: 241
    edited September 2022

    I realized that gens speed is not the end of the world, killers need to put pressure on survs by any means, get fast chases, tunneling, have a good build and go on.

    Like, I'm playing Wesker a lot, one build that a loving to use have no gen slowdown, the build is, starstruck, distressing (that increase the killer TR if I not wrong), infectious fright and awakened awareness.

    I have no gen regression, but this build is so oppressive, and can easily turn the table to my side if I losing.

    With this build, for now, is win after win.

    This build get them off guard a lot.

    Post edited by darksouls3600 on
  • Levitika
    Levitika Member Posts: 237

    You only need one perk, Hyperfocus. Adding others just makes it more ridiculous; Combining it with Stake Out allows you to get up to 5.6% progression per skillcheck, with a up to 34% chance per second to get a skillcheck. If you think that's somehow balanced with one person, let alone four, you need your head examined

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  • darksouls3600
    darksouls3600 Member Posts: 241

    I'm killer main and I told of this build for my brother, he play more survivor, tbh, is not that much, is more fast then normal speed, but is not that much, I think PT is more viable then hyperfocus, maybe in a SWF is a good build, like 2 survs with hyperfocus build and others 2 with support build.