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Revert the changes to Calm Spirit
I'm not sure why the devs nerfed a perk that was already never used, but the nerf to cleansing/blessing totem speed doesn't sound justified to me. Even if the cleanse/bless action is silent, if the killer is nearby, they will hear when a boon is set or a hex is finally cleansed and will be able to follow up quickly. It's not like it gives you any real benefit. In the once in a blue moon moment where you DO want to cleanse a totem when the killer is nearby, you certainly don't want to do it 30% slower. Counterforce is a much better alternative in almost every way.
Silent cleansing/blessing is not a benefit when 80% of totem spawns are in really obvious, indefensible places that anyone can see from a distance, and the killer can't even hear totems being done normally from even a reasonably close distance.
I would suggest making Calm Spirit the way it was before the meta shakeup. Would it be a great perk? No. But it would still be better than what it is now.
Comments
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They don't even need to revert it, they just need to ditch the speed penalty, and make the opening of chests and breaking of dull totems silent too.
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I mean, I agree, but I doubt they'd give it yet ANOTHER effect without some kind of downside. If 1 perk does too many things without any drawbacks, that's bad game design. You don't want 1 perk doing like 6 different things, if that makes sense.
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No leave my calm spirit alone
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agree
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Never!!!!!!!!!! It used to be my favorite perk and now they nerfed it into the ground by giving it an effect it didnt need, and then tacking on an unreasonable drawback to compensate! I shall fight for my perk!
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The speed debuff should 100% be removed, it feels so randomly tacked on. just let the perk be positive.
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kingcarl2012, leave this discussion alone.
If you are going to support this dumb perk change, you are as bad balancing this game as the devs, GET OUT and stop bothering the ones Who love calm spirit.
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