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Killer toxicity is through the roof - Why are you not fixing the problems?

2

Comments

  • Katzengott
    Katzengott Member Posts: 1,210
    edited September 2022

    Toxicity comes with toxic intenstions. Just camping, tunneling, slugging or builds alone aren't toxic. That AND hitting ppl on the hook, nodding, etc. would be toxic. But without, these are just needed strats / clusterfixes to bad game game balance in higher MMR. I see no difference in survs tunneling gens and killer tunnel survs. MMR did this, it's just both sides playing their objectives as sweaty as possible. Also it's a result of survs acting toxic when they win after killers actually played fair. I'm looking at you, tbagging survs in the exit gates.

  • SmarulKusia
    SmarulKusia Member Posts: 819

    Camping, slugging and tunnelling when not necessary is toxic.


    I’ve witnessed camping and tunnelling from the beginning of the game, no attempt at pressuring or participating in proper game-play. Straight denial of game-play.


    How is killers being toxic a result of Survivors being toxic? A player is toxic because THEY are CHOOSING to be toxic. Being face-camped on hook is more toxic than smacking or tbagging will ever be because it outright denies the player a chance at the game again. You are disengaging from all possible factors of the match, just to eliminate a player even at the beginning of the match.


    Tunnelling or slugging/camping when it is necessary to secure in end game is a different matter to early game.

  • SmarulKusia
    SmarulKusia Member Posts: 819

    120 seconds it takes for a survivor to die, 90 seconds for a generator to pop.


    but realistically, 3 survivors are not likely to all be sat on separate generators without a care in the world to rescue or try to attempt a rescue on the survivor.


    it’s only a 30 second difference, and that’s not accounting travel time to the hook, and how long it takes to rescue the survivor.


    again, most of the time that these players are camping from the beginning, they have gen reduction perks that work when they HOOK. Increasing the time that it takes to finish a gen. no games plays purely from the base.


    Also, you hugely missed my point because on average, I’ve been escaping more as the killers are hugely boosted and just don’t compare. I ran a blight last game like a puppy on a singular loop.


    but my experience doesn’t take away from the fact that killers ARE boosted and having to resort to being scummy and toxic to “stay” in the game.

  • SmarulKusia
    SmarulKusia Member Posts: 819

    You missed my point.


    it is toxic because it is not being done when it’s necessary, it is being done because these killers are boosted and can’t compete otherwise - with BHVR giving these killers even more crutches to execute these behaviours.


    players are no longer trying to even learn the powers of the killer because they are still effective as M1 killers when they camp/tunnel from the nerfs survivors received in chase.


    I shouldn’t be running into nurse or blight players that are playing them without using their powers at all because it works on their matches prior. Or when they do use it they go flying past me because they SUCK at that killer!!


    taking advantage and being excessive when not needed or necessary is toxic, and you’re not going to change my mind tbh

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,359

    So people playing to win, even if what they are doing is unnecessary, is toxic?

    I don't think you understand how silly that sounds. People can play how they want, bring anything they want, because it is literally just a game, and you are quite literally judging the contents of one's character based on their actions within a game, it's an awful things to do.

    ^ This is an old post I made, but I feel as if it still holds relevancy to something like this.

    Also, if you do not like the state of the game, if you are tired of facing people that camp and tunnel, you are better playing something else. Recently, I have been playing other games (such as Warframe) to try and prevent burnout but also because cheaters have become too much of an issue atm for me to play the game, I would recommend taking a break from DbD every now and then to avoid frustration similar to I have, doing the same thing over and over knowing that it will cause frustration is not healthy to do.

  • MDRSan
    MDRSan Member Posts: 298

    I think it’s a question of degrees though. Getting mad at an opponent in a game isn’t necessarily a sign of immaturity any more than getting mad at someone who holds up a line, or traffic. None of it matters (at least not usually). Getting furious would be a bit much, but just mad or annoyed - why not?

  • SmarulKusia
    SmarulKusia Member Posts: 819

    Yes, being excessive and unnecessary is a player simply being toxic.


    in the same vein, that I would call chain stunning a killer is toxic because it is excessive and unnecessary and doesn’t actually attribute much to the situation or it’s outcome.


    Face-Camping in itself is toxic, but especially at the start of the game as it doesn’t change the fact that the survivor is hooked, nor that to rescue the survivor, another will potentially have to trade their hook or just their health-state - the same way if you had proxied in the very least would’ve done. It is just excessive and unnecessary thus toxic.


    Tunnelling through other survivors, who are either trying to body block or even taking hits is also excessive and toxic, because you are going out of your way to get that one specific survivor even if you have an injured one within your reach. It’s toxic.


    Toxicity isn’t about winning or losing, you can be losing and STILL be toxic to the other party. I don’t care if the killer (or survivor) is losing or at a disadvantage for what they are doing, it is STILL toxic.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,359

    Harassment and community toxicity was a huger issue back when the game started in comparison to now. DbD's community was smaller, but as a result you could basically be kicked out of the community for not following the rules at the time, it was made even worse when DbD on PC started to develop blacklist programs and such to prevent people from finding matches with people, since dedicated servers did not exist at the time. I had friends in the early days that struggled to find lobbies because of blacklist programs combined with the matchmaking not really being that good at the time, basically making the game unplayable.

    Modern DbD is just a former shell of what it was, BHVR removed those resources or found ways to make them not work, so no one could enforce the rules anymore. The community just became more verbally abusive as a result of this, which as a result made the issues within the community a lot more apparent. Another thing is because it was older DbD, you have the community traditions and ideals passed onto new players over the years, which just furthers the issues and divide within the community. While not pleasant, I would argue that it's at least playable, which is a hell of a lot better than it use to be.

  • SmarulKusia
    SmarulKusia Member Posts: 819

    It's not a nuance, nor grasping at straws. Toxicity is defined by behaviour. If you are being excessive, with anything, for no reason - something that doesn't change the outcome, other than to worsen the experience of others, then that's toxic. Majority of these behaviours attribute to that. It's only people like yourself, that try to play with 'what could be toxic??' and make it a discussion about what ifs, or whatever.


    I stated what I consider toxic, i stated that I have issue with it and I'm not planning on changing my mind.

  • SmarulKusia
    SmarulKusia Member Posts: 819

    Toxicity was worser? People are being doxxed, swatted and etc, and it's gone out of control. Lol

  • Bardon
    Bardon Member Posts: 1,004

    "It is toxic because it is not being done when it's necessary."

    Who are you to determine what the killer does is necessary or not? Sorry, you don't get to dictate how others play the game just because you consider yourself the arbitrator of the "rules". Tunnelling out a player from the start is a very effective strategy especially if the killer finds themselves matched against more experienced survivors - if he plays by your rulebook then he's lost from the beginning.

    You do you, but you have no right to tell others how to play the game. Get over yourself.

  • Kirahie
    Kirahie Member Posts: 354

    You don't close hatch when you find it because a LOT of survivors in that situation are camping exit gates.


    You don't get a free escape because you are last man.

  • ThePolice
    ThePolice Member Posts: 801

    Tbh the weaker waiting for you to close the hatch ensures you won’t escape via gate

  • Katzengott
    Katzengott Member Posts: 1,210
    edited September 2022

    You never now what caliber of survs you get at the start, most of the time. So especially tunneling 1 early out is the best strat a killer can do. It's like doing the middle gen first against most killers. If a killer starts to camp/tunnel/slugg too late, they get nothin than a 2K. The gen number ingame says nothing. Even it's says still "5", 3 gens could be almost done.


    Also tunneling/camping/slugging can backfire very hard, you need to know WHEN to do it.

    Finding the weak link in the team is the key. And if they don't have any, good luck!

  • SmarulKusia
    SmarulKusia Member Posts: 819

    Or what? Lol


    there is clearly a distinction of what is necessary and what isn’t.


    face-camping someone from the minute the match starts when no gens pop, and no survivors are around the hook to justify a face-camp is unnecessary and toxic.


    where did I say how others should play? I’m not forcing anyone to play in anyway, but I will certainly complain and advocate against unnecessary toxicity! x)

  • SmarulKusia
    SmarulKusia Member Posts: 819

    Again, I am saying face camping when the match starts, or tunnelling to the point that you are running past body blocking survivors - or worse yet, hitting them and still continuing the tunnel.


    I don’t think that’s necessary, and find it toxic.

  • SmarulKusia
    SmarulKusia Member Posts: 819

    I get that and I should’ve explained a bit more, that when I entered the room, he didn’t close it, it was only when I got up to his face that he slammed it.


    I hovered in the room for a bit to see what he was gonna do, but he wasn’t doing anything until I got face to face, when he slammed it

  • HPhoenix
    HPhoenix Member Posts: 627
    edited September 2022

    "The killer camped on-top of the hatch and when I ran into the room, he slammed it in my face. Why? Just slam it when you find it?"

    I don't run to the hatch, I listen to the terror radius first (Unless is a stealth killers then ggs lol) stay still for a moment to see if the killer is moving around. If the killer is not moving then just go do a gen, which is the third option you have. Either run to the hatch, get chased by the killer and die. do a gen, which will force the killer to close the hatch. Or the last option, beg for mercy by offering the killer whatever items you have, lol.

  • Raz_cr0w
    Raz_cr0w Member Posts: 78

    If you define tunneling and camping at certian situations as toxic then you're delusional (unless ofc the killer facecamps you on first hook) and Survivors do the same if not worse so don't pretend like this is a one sided issue.

  • Chaos999
    Chaos999 Member Posts: 869

    I think in general is harder for killer to express toxicity in a game given their tools, than it is for survivors. It's possible, sure, but to go as far to say that the killer's collective hive mind's toxicity is "through the roof" is a bit much.

    Most of the toxicity in both sides is actually, typically shown in the end game chat. Easily avoided.

    However you seem to consider a lot of things to be toxic or scummy, when they are actually not.

    Sure, camping, tunneling and hatch camping aren't exactly classy, but they are all legitimate strategies to a varying degree of success.

    BTW, you might not know this, but hatch camping serves to prevent the survivors from escaping the match through the gates, so as to ensure a 4k. Why would the killer want that is anybody's guess, but it's certainly not toxic.

  • Zeidoktor
    Zeidoktor Member Posts: 2,065

    I recently had a game where it could "looked like tunneling but wasn't". It was just me having the bad luck to keep running into the killer. Even after he noticed and left me slugged so I could be picked up, once I was up I ran right into him again. We had a laugh about it in endgame chat.

  • SmarulKusia
    SmarulKusia Member Posts: 819
    edited September 2022

    Okay the same way that I can start my day, not being toxic and run into a killer from the first game, being toxic?

    Post edited by EQWashu on
  • Kirahie
    Kirahie Member Posts: 354

    Ok, that's messed up. I always close if I see the last survivor because that's all the information I need.

  • INoLuv
    INoLuv Member Posts: 464

    Nothing scummy about tunneling, esoecially after unbreakable becoming basekit and before too. Tunneling is a strat with a lot of counterplay, which is bad for the killer if the tunneled survivor is good at chases and other teammates do gens (if they dont do this is a problem with survs, not the killer). Also, survs should bring kindred. Problem solved, nothing toxic about tunneling

  • Bardon
    Bardon Member Posts: 1,004

    Once more, in case it might sink in, this is just *your opinion* of what is necessary or not - you assume that everyone agrees with you and that's clearly not the case, judging by the responses to this thread.

    So okay, you can delude yourself that you're right and everybody who disagrees with you is wrong or you can accept that you're not the sole arbitrator of what is necessary or not and therefore what is toxic or not (by your personal definition). Entirely up to you.

  • SmarulKusia
    SmarulKusia Member Posts: 819

    No player, killer or survivor, should have to bring any perk into the game. Bad take.

  • SmarulKusia
    SmarulKusia Member Posts: 819
    edited September 2022

    It is my opinion, just like you will have your opinion, and another user will have theirs. You say about agreeing but I've also had people that commented in the thread not disagree with me, or like my post because they agree with me. Maybe you should take your high ground and realise that the world is constructed of multiple opinions, that could potentially differ from yours and that it is okay for the world to be that way.

    Post edited by EQWashu on
  • INoLuv
    INoLuv Member Posts: 464

    Every multiplayer game has to have a meta perk, it is natural, kindred fits perfectly as a meta perk. Why strong perks even exist if the devs just make them basekit? Some perks should be stronger and picked more, others less, is natural.

  • danielmaster87
    danielmaster87 Member Posts: 9,708

    Most killers should be struggling though. We can fix MMR for survivor, because good survivors don't deserve to get placed with bad teammates constantly. But with killer, you're just going against people on your level. Unfortunately, killers can't beat survivors who are on their level, except at low MMR where survivors don't even do gens. You can be flawless in chase as killer, but because the survivors were efficient on gens and ran to strong loops that you can't mindgame, you get 3 hooks and everyone's out. I think this whole "boosted killer" talk I've been hearing recently is blown way out of proportion. The only killers getting boosted are the ones who get bad survivors, because then they can get away with playing Freddy with Pop and Ruin. You know, meme stuff like that, because they don't get punished at all.

  • SmarulKusia
    SmarulKusia Member Posts: 819

    Just because something is meta, doesn't mean that someone should HAVE to bring it.

  • CosmicScarab
    CosmicScarab Member Posts: 162

    If you have perks that are solutions to your problems and then don't use them then that's on you and you shouldn't complain. Survivors have much more flexibility in what they can bring now so it is very easy to free up a perk slot to counter tunneling or camping if they are so common.

  • SmarulKusia
    SmarulKusia Member Posts: 819
    edited September 2022

    I am stating that no side should have 'MUST RUN' perks. A playstyle that demands a perk to counter, when you won't know if you are going to deal with it or not, shouldn't be a thing, and that's for either side.

    Post edited by EQWashu on
  • FinestFantasyVI
    FinestFantasyVI Member Posts: 130
    edited September 2022

    You wouldnt understand that as a survivor main. But when a toxic bully swf gets in your head, you dont think rationally and usually the next squad takes the heat for your sweat. It is what it is.

    Post edited by EQWashu on
  • Tsulan
    Tsulan Member Posts: 15,095

    Oh don´t worry. Once people start to play "normal" again. The mmr will correct itself. It might just take some time. But you´ll see killers struggle again.

  • danielmaster87
    danielmaster87 Member Posts: 9,708

    No, they're already struggling. When I play Hag, tell me why I can't even get a down. It's not for lack of skill, because I know that I know how to play that character. It's got nothing to do with perks or maps. It's just that the survivors know how to play against her, so whoever's playing her automatically loses. Last match I played with her 1, maybe 3, hooks all match. Ghost Face, Freddy, and Pig you can just drop pallets against. Wraith and Pinhead, I don't even want to talk about it. You can't really do much without Nurse or Blight.

  • realflashboss
    realflashboss Member Posts: 328

    Honestly, just put down the game. Its trash. Until core mechanics change so that camping hooks isnt even possible this game will eventually bomb. The only reason its stayed alive is due to lack of competition and constant dlc churning out.

    People didnt quit the game cuz of the meta perks etc.

    Killers quit because of gens flying, survivors (all the ones i know) including myself, quit because of getting (or watching others getting) face camped and/or tunneled out the start of over half of every game.

    Ive said it plenty of times, i dont give af about arguing whats a legit strategy or not, my argument is it isnt healthy for the game and it makes people give up on playing cuz its boring.

  • Yankus
    Yankus Member Posts: 638

    I think a lot of killers are made salty by BMing survivors. Every single game has at least 1 who BMs all match and then they'll sit at the exit gates tbagging until there is 1 second left. Every. Single. Game.

  • SmarulKusia
    SmarulKusia Member Posts: 819

    It literally doesn't matter, if someone is being toxic to you and you decide to bully someone who had nothing to do with it, then you're a child and weak-minded. Know when to take a break or know to not force out anger on people that weren't involved in upsetting you.


    Despite the times that I get frustrated in games, I am never going to take it out on a random stranger.


    We were on RPD, with the killer running Starstruck whilst also playing with teammates that were far too altruistic for a save. We had two gens (I think? It's been a few days now and don't remember the game exactly).

    That is not true, neither you or me can prove that statistically, so don't make that claim. Also, if a random stranger is toxic to you, take it out on them or grow up. Don't be toxic to others that had nothing to do with the situation.

    Who said they aren't?

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    The developers said they aren't. Stop trying to villainize NORMAL killer gameplay.

  • Yankus
    Yankus Member Posts: 638

    Yes I absolutely can claim my experiences as a killer. You telling me that that doesn't happen absolutely doesn't change the actual fact that it happens to me every single game at high mmr. There is ALWAYs a clicky or tbagger.

  • Kaitsja
    Kaitsja Member Posts: 1,838

    I feel like whenever this point is brought up, it's referring largely to high mmr as if the vast majority of the player base is at high mmr. In lower mmr ranges, the killer absolutely can get 12 hooks in a game.

  • Tsulan
    Tsulan Member Posts: 15,095

    Which ultimately results in less people playing Hag (already seen people cherrish that) and more people playing Nurse and Blight.

  • SmarulKusia
    SmarulKusia Member Posts: 819

    So if it happens every game, why not learn to tune it out? T-bagging or clicking their flashlight literally doesn't impact or disadvantage you. It's not a reason to take it out on the next survivor. Also, I am very less inclined to believe you are high MMR, there is absolutely nothing telling where a player can know where they are. Lol

This discussion has been closed.