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In Game Chat (Why hasn't it happened yet)
I can't believe DBD has been out for 6 years and they still haven't implemented in game chat to bridge the gap between SoloQ and SWF.
BHVR's responded to this a few times and being completely honest their justification is ridiculous. Mandy has mentioned a few times it's due to global servers/players, so you may get paired with someone who doesn't speak you language.
1. This is an issue for every online multiplayer, and yet the majority of games include it.
2. There is a solution. In Game Chat/Commands. Take Rocket League for example.
Rocket league has prompts such as 'Take the shot', 'Defending' etc. Which translate to the language of the player. So if someone uses the prompt in their language, players on their own team (and other team) can still read it if they're not fluent in the same language.
I can't see why this can't be implemented, it wouldn't be as useful as voice chat, but a great start. Here are just a few commands that could help in some situations (granted they're not perfect, but you get the idea):
- Someone go for the save
- I'm going for the save
- I'm on a gen
- Find / Repair a gen
- Start a chase
- I'm being chased
- Killer coming
- Find Totem
TLDR: BHVR don't want voice chat, so implement text chat commands.
Comments
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that would require to much effort. BHVR isn't capable of putting in work that would actually improve the player experience.
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If that was truly the case and it's too much work for them, I wish they'd just be honest and admit it instead of finding a terrible excuse (like we have too many players who speak different languages lol).
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Voice chat isn't a good idea, and the language barrier is one of the many great reasons why.
As for text commands... that's more doable, but it's what I'd classify as "active" information exchange. IE, it requires your teammates to not only bother using it at all, but to know how and when to use it most effectively. What this game needs before it can get away with active information exchange is some robust passive information exchange, like the status icons and the ability to see your teammate's builds, and like a basekit Kindred, etc etc.
I'm not against text commands or a ping wheel at all, but we need something that isn't dependant on teammates bothering to use it first.
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Nintendo would never allow it for switch, so it wouldn't even be available on all platforms. The language barrier is 100% an issue - even in the US, would be absolute chaos in EU/Asia. I am also not the only one going to automatically turn off the feature in the first place - I don't like my voice being heard, I don't like hearing other people scream into my ear. And if it was forced I'd honestly quit the game.
People have suggested #2 already and even talked about it on the q&a, as well as indicators on the hud telling what survivors have doing.
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They've talked about an icon system before. It's just not been put on a roadmap yet.
but god please no. do not add in-game voice or text chat to this game. If I want to be called a slur, I'll go play overwatch or league.
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Did you read the post? I mention voice chat, but this post is about in game commands. You can use them in Rocket League on Nintendo.
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Yeah, agreed, text prompts and the action indications they actually have already talked about as a possible feature can’t be coming soon enough!
They may be slow to bring these kind of features that the community ask for but it’s definitely not a matter of effort but prioritization and available resources/what the higher ups greenlight. We see they are putting in much effort all the time (minus QA which got better and is also probably because not enough resources)
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imo, players that fail to use pings, ect, correctly DESERVE to bubble down to bottom MMR. If you cannot play a team game like a team player would, you should not be put in a scenario where your team skills are the deciding factor on how well your team does.
Survivor is too dependent on teamwork to implement a system that can really only functions in a "every man for himself" environment. Makes more senses to have a non-verbal system that allows solo players to communicate on a similar level to swf.
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I did, and I agree with it and mentioned that it was talked about before.
I am just strongly against voice chat. Although I thought you were advocating for both - hence why I went off on that tangent, my b :)
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Do their teammates deserve that, though?
You said it yourself, survivor is dependant on teamwork. Should you be expected to continue failing because you're matched with players that can't be bothered to convey information? If we had some decent passive information tools, you'd at least have a lifeline to make good decisions with, to try and compensate for less team-oriented teammates.
Remember, solo survivor has an information deficit right now, so you're flying more blind than you really should be if your teammates won't ping or type in this scenario, exactly where you'd be right now with no changes implemented.
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It's been six years since this game came out, and many, many, MANY similar games (some even decades older than DbD) have had much better communication tools for solo player in a team.
There's really no genuine excuse for not including comm tools in team-based game.
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No need to apologise, I just assumed you thought I was only talking about voice chat. This post is more my solution to having chat in the game without needing voice chat :)
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I completely agree.
i still don’t see how it’s a matter of effort and not the reasons I mentioned?
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Yes, that is my point. You must climb your way out of MMR hell, just like every other game in existence.
It doesn't matter if it's pings, basekit kindred, permanent wall-hacks on all allied survivors, ect. People incapable of using this information effectively will always be at the bottom of the barrel. Just like every other team game ever made, solo is hell.
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I don't disagree with you, passive icons would be great, but I think you're under appreciating how useful and simple to use text commands are.
Sure, not every player is going to use them effectively, but most of us veteran players will be able to tell when that's the case. Also, the text commands aren't just for you to read, I think you could provide a lot of value to your team mates by using them even if they choose not to. 'I'm going for the save', 'I'm working on a gen', 'Killer is coming'. They're just nice little drips of info that don't exist currently.
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AS a hobby game dev, it would take maybe a week or less to implement non-verbal communication tools... specifically, a week or less from a single dev.
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The problem is they could totally just tell the truth and at this point I believe the truth is they just don't want any Form of communication at all but they now it's to late to take swf out of the game so they hide behind lies
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Certainly, I see their value, but the issue currently is that not everyone is on the same page when it comes to information exchange. From that angle, I really feel like their opening moves towards fixing that issue should be angled towards ensuring everyone is on the same page, and the only way to achieve that is passive information.
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I agree with a lot of what you're saying, but let's not turn this into a 'bash the devs' topic. I want them to take this seriously and at least consider the possibility :)
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I don't know, I think you're being a little naive (no offence intended).
How hard is it really for a survivor to know what they're about to do and then press a button to let other players know? For example, if a player knows they're about to go for an unhook and knows there is a command for it, chances are they would press it, especially when they know it will improve their chance of survival.
Again, I like the idea of passive information/icons, but I feel there's more value with chat commands personally. Hopefully we end up with both!
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Or.. if it is that simple.. it might not be due to laziness but something else
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With respect, I'd much sooner characterise your position here as naive. It's not hard at all to push a button, but I have zero faith that a huge chunk of players would actually bother to do it, lol.
In an ideal situation, I'd love active communication tools (as long as it's not voice comms specifically), but I think that the groundwork needs to be laid in case they aren't used. Other games do this too- there's usually a good split between passive and active information conveyance, in my experience.
Both would be ideal, my position is more staked on which is given first.
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Real reacts
- Someone go for the save -> No one is going for the save
- I'm going for the save -> Everyone is going for the save
- I'm on a gen -> Chased survivor running to you
- Find / Repair a gen -> Survivor following you
- Start a chase -> Survivors: ???
- I'm being chased -> Survivors: I'm being chased, I'm being chased, I'm being chased, I'm being chased
- Killer coming -> Survivors: Killer coming, Killer coming, Killer coming, Killer coming, Killer coming
- Find Totem -> No
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I think you're wrong. If players new and old saw in game commands being used in most games they played, they would eventually start using them because it would become a natural part of the game. Maybe not every single player in every game, but guarantee at least one survivor would which would still be an advantage. But let's agree to disagree.
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Great input, thanks for that. Very helpful and constructive.
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Sry man this is just the answer on your question, why it isn't implemented.
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I don't know, I don't really see an answer. I just see a poor attempt at trying to be funny, maybe you could elaborate and articulate yourself a bit better if you plan on sticking around these forums to debate?
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Sadly it's not funny it's the truth.
Ok no fun: survivor will overuse it, doing the opposite and spam it for toxic reasons and the world will end.
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This may happen every now and again from a few toxic playerd but it would be very rare. I hardly ever get paired with survivors who want to ruin the game for themselves and everyone else. That being said, survivors can already throw games if they want to, or let you die on hook etc. Chat wouldn't encourage that it would do more to prevent it.
In regards to spamming the commands, most games that have this functionality have a cool down to prevent it. Everything you mention has a solution so I don't think your argument holds much ground to be honest.
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Ok, but you opened the box..
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I may have opened the box, but you came...
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