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Suggested Changes for Left Behind
You will get the job done... no matter the cost.
When you are the last Survivor remaining in the Trial, you gain the following effects:
- If both exit gates are closed, gain the Endurance status effect.
- See the aura of the hatch and exit gate switches within a 40/44/48 meter range.
- Your generator repair speed is increased by 200%.
- Your exit-gate opening speed is increased by 50%.
Left Behind deserves to be a powerful "last ditch effort" perk for its activation condition of being the last survivor left. I designed it to give the last survivor much better chances of finding the hatch before the killer, which is currently what the perk does... but does poorly. Should the killer manage to close it before the last survivor can reach it, he still has the potential to make a comeback with double exit gate opening speed, but his chances of survival dwindle if the killer finds him first. The endurance effect is meant to keep the last survivor on his toes just a little longer to (hopefully) find the hatch before he goes down, but he loses it if he's bold enough to try repairing or if he tries to open an exit gate. If there are only one or two generators remaining and looking for the hatch seems like a bad idea, the last survivor could pump out his last generators to power the gates and strain the killer's patrol if he hasn't found the hatch yet. Overall, I think these are definitely well-needed changes for Left Behind. Tell me what you think!
EDITS:
- Reduced exit-gate opening speed from 100% to 50%.
Comments
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The idea seems good but too favorable to the survivor.
Reduce as desired :
- The distance to 30 meters
- 120% repair speed
- The opening speed at 60%
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The survivor is sacrificing a perk slot for a perk that only activates once they are the only one left, IF they survive until they are the only one left. For the rest of the game, it does nothing. Also, Left Behind already shows the hatch at a 32 meter range, and it sucks. It needs to be larger than 32 meters, because most of the time you can find the hatch just by listening for it. The reduced repair speed would be okay, but honestly I believe that repairing as the last one should only be in specific cases where the generators were almost done anyway. Left Behind would simply speed it up so the gates are an option before the hatch is closed. The perk needs to have a largely noticeable effect on the endgame or people won't run it just because of how situational it is. This is also why nobody runs Sole Survivor, either. It gives too small of an effect for its activation condition... I might be missing something really important that I hadn't thought of before, but in my eyes these current stats give the last survivor a better-than-average chance of getting out in dire circumstances if they're lucky enough to be the last one, without giving them ridiculous benefits that makes it impossible for the killer to find and catch them.
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Remove the hatch aura and its perfect
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Then we have something like this already - Sole Survivor. Only the numbers are way lower.
You legit would always escape as the last survivor.
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What needs to be changed?
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At the moment? Nothing, because, as I said, Sole Survivor exists.
Although I guess that Endurance thing could stay?
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Bruh ######### these absolutely blow sole survivor out the mud XD
"Opening speed increased by 100%"
Lol i honestly want to see what that would look like with sole survivor and wake up.. its already insane speed with those alone
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Yeah maybe opening a gate in 10 seconds would be a bit much now that I think about it
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