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Massive DC-ing is a huge wake up call, BHVR!

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Comments

  • Tsulan
    Tsulan Member Posts: 15,095

    But the queues aren´t hours long. Right now its between 1 and 2 minutes for killers. Just because you see the incentive, doesn´t mean that the other side has to wait for ages.

    If you don´t enjoy playing survivor, then just play killer. If you don´t enjoy killer, then just play survivor. Simple as that.

    The incentives are there to aleviate the queues. To give players an incentive to play the side in more demand, when they are indecisive on what to play. It helps to shorten the queue for both sides.

  • Nihlus
    Nihlus Member Posts: 301

    I get that you can't seem to understand what I'm saying. It's fine. You don't understand that the attitude of "then just don't play the side people are already fleeing from" just compounds the problem. No, it's not an hour long queue. Yet. Keep that kind of attitude up and the massive and unnecessary killer buffs like the previous midchapter patch... And well, you are on your way.

  • IronKnight55
    IronKnight55 Member Posts: 2,952

    Really? I play those killers as well and rarely see those things. Maybe it's your playstyle that people don't like?

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 1,932

    Survivor queues were horrific before killers got a much needed buff.

    I think now they perhaps need to look at things such as killers like Nurse or Blight running full slowdown builds and of course problematic addons we all know.

    But otherwise the fact I can get survivor games instantly now says a lot

  • Tsulan
    Tsulan Member Posts: 15,095

    Oh i would have never guessed that the incentives would work so well. They are the best thing ever to help with queues.

    Now on why survivors dc so often... There really don´t seems to be a pattern. I´ve seen my teammates suicide/dc even against the weakest killers that didn´t camp or tunnel or used full slowdowns. It seems that some people just "play" to ruin everyone elses fun by ending the match prematurely.

    Now, what we need to help with that is what the mobile version of DbD already has: Bots + prevent survivors from suiciding. Those 2 things would greatly improve the game experience for everyone else.

  • hiken
    hiken Member Posts: 1,188

    U cant prevent survivors from suiciding. tehre are perks encouraging to unhook yourself there is even a steam challenge to unhook yourself 50 times... or there was. unhooking yourself or killing is fine, sometimes u prefer to not waste your time in a boring game. i only do it agaisnt nurse (sometimes) Blight (Sometimes) and Spirit (sometimes) the top 3 wich are all of them extremely dumb and overpowered especiall in solo q.

  • Tsulan
    Tsulan Member Posts: 15,095

    Just because you "only" do it in boring games doesn´t mean, that other people do the same. Some people just suicide, because they can. With absolutely no reason at all.

  • TheSubstitute
    TheSubstitute Member Posts: 2,495
    edited October 2022

    That's an extremely selfish viewpoint you're arguing for. If you queue up you have an implied agreement to play the game with the other four people you get queued with. Your right to enjoy the game is not greater than any of the other people but the same. DCing is not part of the game as intended.

    Sorry, it's not all about you. Even if you don't know them you should respect other people. My argument is about all the other people; your argument is about you and only you. That's what makes your viewpoint selfish and, if you DC, a bad player in a team based role.

    Edit: 2 million BP is a considerable amount of BP. That's what pips are good for.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 1,932

    Yes I agree, while Bots are not ideal they are better than nothing at all. I suspect we will probably see that at some point as clearly they have the coding for bots already there

  • Crowman
    Crowman Member Posts: 9,516

    Everyone keeps saying "survivor has 100% bonus all the time" but I honestly see 50% for killer and no bonuses pretty often lately.

    Survivor isn't nearly as bad as people make it out to be.

  • Tsulan
    Tsulan Member Posts: 15,095

    Exactly! Even saw 100% bonus for killers a couple of times since the event started.

    So no indicator that "all survivors left"

  • Babadook83
    Babadook83 Member Posts: 208

    i have 99% of the time a 100% extra bloodpoints bonus for survivor role. it's pretty obvious they butchered the survivor role and when i Q for killer i wait 10 min. it is what it is.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 1,932

    Lmao... yes that claim is laughable at best.

    Survivor can be a lot harder now, particularly solo survivor (which is mostly all I play) but I have been enjoying the shake up of the stale old meta for survivor. But I will jump onto killer when there is a 100% bonus... it just doesn't happen much like you say

  • StarLost
    StarLost Member Posts: 8,077

    I doubt it. Not only do I bring flans, but I never camp and go out of my way not to hook the same person twice in a row if I can help it. I do run Lethal Pursuer, meaning that I often get a pretty fast first down.

    I'd say, maybe a third of the time it's a straight cable pull. The rest are suicides or AFKs, generally on the first hook.

  • StarLost
    StarLost Member Posts: 8,077

    I've stopped playing survivor.

    Not because of killers - honestly, after the BT buff, I'm seeing substantially less camping and tunneling off hook.

    It's because I can barely get a decent game in. Someone always throws a sulk and either DCs or suicides the second they get downed/hooked, no matter what killer it is or how they are playing. It's a nightmare just trying to pip, and it's not fair to expect the killer to just let us farm or ease up.

    I'd suspect that if there is a problem with survivor numbers, a big part of that is because of this.

  • jajay119
    jajay119 Member Posts: 1,059

    Tell me you didn't read any further posts, without telling me you didn't read any further posts.

  • TheSubstitute
    TheSubstitute Member Posts: 2,495

    But he's correct. The Nurse player is not selfish; the DCers are.

  • DBD78
    DBD78 Member Posts: 3,464

    It's just players who wants to destroy for others, like some camping killers although there are lots more of this kind out there. The only thing BHVR can do is perma ban players faster.

  • mizark3
    mizark3 Member Posts: 2,253

    The issue is that no other Killer has such an adverse reaction from players as much as Nurse. I believe myself to be a far below average Nurse and I can get 4ks (or 3k+hatch when not slugging for 4k) with BP meme perks. No other Killer can perform at that level. When people are unwilling to take that risk that they are against a sub-optimal Nurse, that is the issue.

    Your streamer tirade is irrelevant to the topic that was being discussed, because the argument was how popular the opinion was that Nurse is an issue. By showing numerous sources, it can reasonably be inferred, that this isn't a fringe opinion coming out of left field. This is a legitimate complaint shared by the userbase. If you watched the Otz video you would see that even with that weak 'ignore basic mechanics' argument there are still a multitude of real criticisms, and those criticisms are the ones you are dancing around by pretending there isn't an issue

    I am trying to reason with you, but you are phrasing things in such a manner that it is impossible to fight on your turf. You will only allow evidence you deem fit, and even seeing things in front of your eyes you still dismiss them as if they never existed (eg. 4 insta-DCs).

    You say Nurse isn't an issue, I proved they nerfed a PTB perk due to seeing how she made it a problem. You say other people don't think she is OP, then I list 4 different videos of content creators (of varying sizes and target demographics of the DBD community) all saying she is OP or needs to be dealt with in some fashion. You allude to other people not mattering, the only opinion of value is your own. You have this strange notion that people's responses to actions aren't at all influenced by the people who make or take those actions, seemingly to distance yourself from liability. If people DC on screech, how is that not a factual event? If you have witnessed multiple people DC on screech multiple times across different matches, how can you not understand there is a real chance that the Nurse pick is to blame? The same didn't happen at the same rate with any other Killer pick, so why when Nurse was the Killer, it is comparatively so common? Someone DCs when I hard tunnel off hook, makes sense as being Killer independent. Someone DCs on facecamping as an instadown Killer on first hook, makes sense as being Killer independent. Someone DCs on the first identifying marker of one Killer, it could only be connection issues (any DC first minute or so) or the Killer selection itself to blame for the root cause. If people are so disincentivized to play the game they 'agreed to play the game as presented' in one particular instance, that they are willing to soak escalating DC penalties to not deal with, how is that one particular instance not the root cause?

    I don't believe it is outside the scope of the argument since it would be deterministic of what type of matches each of us could have witnessed. If I only played 3 hours there is a real chance of never seeing a hatch escape. If I played 3000 hours that likelihood is far smaller to non-existent. Similarly for easy and hard matches for either side. Less time played would lead to less likelihood of finding what made a match a free win or an impossibility (and everywhere in-between), and as such quite relevant to someone's perceptions of the game. I can't honestly say I've never had a free win/auto-loss (again as both sides) because I have played enough matches.

    You also ignored 3 paragraphs containing ~11 sentences in favor of 1 sentence you took issue with, but if the 'don't agree' was applied to the rest of that, then fair enough.

  • LylakLavender
    LylakLavender Member Posts: 339

    Pinhead is only hard to go against because of the stupid chains from the box. The only way to counter those is have one person taking the chain hits while 2nd solves the puzzle box. It works rather efficiently if done right. However with that said I don't see a lot of people doing this and can't communicate with fellow survivors about it.

  • TheSubstitute
    TheSubstitute Member Posts: 2,495

    Otz also stated in his video about changes for Killers that Nurse is not over powered. As well, people DC for many reasons that have nothing to with Nurse, and if you want to use ancedotal evidence, more often than they do on Nurse according to my experience and that of other people that have commented on multiple threads. The person who is not considering the feelings of other people is the DCer. If you do not have enough consideration for other people to not DC you are a terrible player in a team based role.

  • mizark3
    mizark3 Member Posts: 2,253

    That's quite a way of dancing around the issue. Nurse isn't OP, its just her add-ons and perk synergies (that there is 0 incentive not to bring your best every match, and might as well be assumed in most cases) that are OP. You also forgot to mention that Nurse not being OP in that video was met with a heavy asterisk that qualified (my shortening and rephrasing ->) "make maps not garbo". Essentially all maps need equal levels of LOS blockers such as Garden of Joy, where the 2nd blink isn't essentially a guaranteed hit. It requires a read of the Survivor instead of a paint by numbers go to last seen spot, 2nd blink and swing on them. That vid basically said Haddonfield is unplayable against Nurse, and all 4 changes were still nerfs in that video. That is being compared to say Trapper's 4 buffs, Bubba's mix of buffs and nerfs (mostly buffs), and most other Killer's problem areas being nerfed but otherwise being net buffed.

    I accounted for the alternative DCs and how they can easily be broken down into the 'why'. You may experience more DCs with tunneling/camping/bad cereal days from Survivors than others, but can you honestly say that any other Killer has as great of a DC on the first identifying information coming into clarity? Can you honestly say that people DC more against the Onryo black circle on Survivor portraits, or the Demogorgon Shred noise, or the Oni Blood noise, or a Plague fountain, or a Jigsaw Box, or any other unique identifier tied to a specific Killer?

    In more situations than not, the person not considering other's feelings is the Nurse selecting Killer. A DC against a Nurse theoretically ends the match sooner. Someone picking Nurse, on average, would want a free/easy win, and someone wanting to not go against Nurse, on average, would want the match over with sooner. As twisted as it seems, it often can result in a greater net positive outcome as everyone's goals are simultaneously being advanced. It is the wrong way of going about it, and I cannot endorse the DC in any aspect, but it still fast tracks both sides' goals. It is a rare case of something bad having a net positive result. We should structure the system so this isn't possible, so only good things have positive results, instead of bad things having even the fringe potential for positive results.

    That is why I offered the Killer ban system, so people who are fine with going against Nurse can simply not ban her. It is a problem that largely fixes itself with Killer bans. I don't believe I mentioned the other aspect, but there would also be an additional BP incentive for the least banned killers, and this would include variety bans. This would give the bottom 40% lowest banned Killers a 25% variety bonus, with an extra 25% more for the bottom 20%, for a total of 50%. This would help balance Killer pick rates, and if there were reasons for lower pick rates then there would be more eyes on why they aren't picked. This way the Killers no one wants to play get selected for the variety bonus, then the players comment "hey this makes this Killer feel bad, that's why no one picks them". Ideally then these issues would be fixed due to greater visibility.

  • Bardon
    Bardon Member Posts: 1,004

    Oh I did, they were just re-iterating the same thing in slightly different ways.

  • TheSubstitute
    TheSubstitute Member Posts: 2,495
    edited October 2022

    The person who is not considering other people's feelings is the DCer. You can go as irrational as you want with your justifications but Nurse is part of the game; ragequitting is not and that's why it has a penalty associated with it.

  • mizark3
    mizark3 Member Posts: 2,253

    Just because one person isn't considering other people's feelings, doesn't mean they are the only one to do so.

  • TheSubstitute
    TheSubstitute Member Posts: 2,495

    Are you arguing that people shouldn't play a specific Killer because someone might not like that Killer? If so, does the same logic apply to toolboxes, medkits, flashlights and Survivor perks?

    My position is that people are free to play the game as intended by BHVR and by hitting the Ready button you are agreeing to play the game as intended. If you want specific restrictions there are custom matches. As long as no game rules are being broken and there are no exploits I do not get to say how other people play nor do they get to say how I play.

  • jajay119
    jajay119 Member Posts: 1,059
    edited October 2022
  • drsoontm
    drsoontm Member Posts: 4,903

    They also have an anti-suicide? Marvelous. We really need that.

  • Krazzik
    Krazzik Member Posts: 2,475
    edited October 2022
    Post edited by BoxGhost on
  • Lobos
    Lobos Member Posts: 212

    That's pretty funny coming from someone who apparently can't read. Person I replied to said it was ok to DC if a person switched items last second and was really petty about it. Care to actually contribute to the subject and learn to read before responding?

  • Tsulan
    Tsulan Member Posts: 15,095

    No, they don´t have. But i´d say that the whole struggle phase thing could be removed. No one was happy with it when it was smashing the keyboard/buttons and it still isn´t a great experience.

    What they should do, is make skill checks a bit harder. But removing the premature death uppon failing them. So sitting on the hook doesn´t get boring and a survivor hitting those skill checks gets bloodpoints but can´t suicide.

  • Seraphor
    Seraphor Member Posts: 9,396

    Shooting themselves and everyone else in the foot then?

    Sounds about right for both scenarios. Why not make a bad time even worse for no reason but spite?

  • HectorBrando
    HectorBrando Member Posts: 3,167
    edited October 2022

    People who are burn out dont care about making a situation worse, they just want to vent pent up frustration, thats why sometimes they quit their job making a huge scene, end up throwing their significant other clothes out of the window or exit their car to provoke a fist fight durint a traffic jam.

    There are some emotions where people reach a certain point they dont care anymore, like frustration, desperation or hopelesness.

    P.D. Almost universally the political clown never gets elected, here the "we are angry" joke parties dont get a single seat at congress, they dont even get a single seat at any town hall in the whole country, so technically they are not making any situation worse because their actions dont really have any meaningful consequence on what happens, that applies to outburst of frustration, people vent and thats it, rarely escalates into something else.

    Post edited by HectorBrando on
  • Leatherface1990
    Leatherface1990 Member Posts: 718

    I laugh when anyone DC's I THINK IT"S HILARIOUS!!

    Now it does suck when you're SURVIVOR and your TEAMMATES DC i.e. you bring We'll Make It and they don't take the 2x Heal from ME grrrr!! or I'm opening the gates or have completed 5 gens and the KILLER DC's before I can even OPEN THE GATE GRRRRR. BUT SOOOOOO FUNNY SO IDC. c:D Game is poo poo!

  • HectorBrando
    HectorBrando Member Posts: 3,167

    I dont think neither of those were the direct result of a lot of protest votes, maybe some people did vote for those as a "SCREW YOU, IM FED UP WITH ALL YOUR BS IM GOING TO THROW A TANTRUM!!". You can read a ton of interviews with probrexiters and Trump voters and they do believe in what they voted, a protest voter getting something they didnt really want would be saying "Oh god, why did I vote that? what was I thinking" and you can see thats not the case, especially with Trump, they were told a political discourse they fully agreed with and voted it because it appealed them, the brexiters who now regret their vote are mainly because they realized the promises were lies not because they didnt want what was promised (they voted because they were promised an economic and trade golden age and that was a lie).

    There was a protest vote in France many years ago for presidential run, the protest candidate did get to the second run and then got stomped because everyone who voted just to show their anger saw the result as a potential problem so they corrected it (Trump almost wins a second term).

    An example of protest vote in USA could be the people who voted for "Deez Nuts" https://en.wikipedia.org/wiki/Deez_Nuts_(satirist)

    P.D. Not trying to stir any kind of political argument here and if this post breaks any rules please mods just delete it.

  • duygu
    duygu Member Posts: 333

    I don't think it's mainly nurse and blight, think it's the fact that if you get matched against these killers without a 4 man you will just lose. people will dc any unfavorable game with no dc penalty in hopes that the next game has a bot killer.

  • Seraphor
    Seraphor Member Posts: 9,396
    edited October 2022

    Brexit was a minority issue until it was framed as an anti-establishment cause, because the government at the time rightfully identified it as a ridiculously self-destructive move, so the 'protesters' had to vote for it to spite the government.

    Polls haven't been in favour of Brexit a single day since the referendum. Every day more and more people regret voting for it, if they're not Brexit cultists.

  • BabyShrimp
    BabyShrimp Member Posts: 84

    It's sucky how making distance and breaking line of sight is basically the only counter to Nurse, and yet range and blink add ons basically mean if you go against a certain kind of Nurse you have no counter play. She has a high skill ceiling but once you hit that roof there is basically nothing survivors can do. If we can bring back making distance maybe we'll see different results? As of now I'd argue the only things that need a nerf are those blink and range add ons. Maybe I'll change my mind.

    Blight is a really cool killer and I'd hate to see him nerfed too much, but his power is so strong and the way he can just break pallets along with that? The way I can get behind cover and it doesn't matter cuz he can just turn over and hit me? No fun to go against, I'd even argue it's unfair.

    All that said, DCing, I just don't think it helps. Even at high MMR if you use the map properly and your team actually does their objective you can still get out so it's annoying to other survivors when someone throws. It's such a waste.

  • Bardon
    Bardon Member Posts: 1,004

    I'll admit I missed it too. I suggest using a "/s" to denote sarcasm as apparently quite a few of us missed it, sorry.

  • VanitasRyuzaki
    VanitasRyuzaki Member Posts: 110

    I've DC before, but it's never been because I got bested at the game. I rarely DC because it's like why lose all the bp I got during the game because it didn't go well.

    The only times I've DC is because my teammates weren't doing anything all game or they teamed with the killer. Even then with the teammates doing nothing I stay till I die or I get all the gens done. Teammates working the killer is dumb and annoying, so I don't bother staying to stroke their ego. Is bad to do that, to others possibly but I rather take the penalty for the DC then wait for trash players to let me die.


    Had that happen with a Nancy that was being complete trash and kept doing the unhook animation when I was second stage, so I DC because I wasn't going to wait. Did the devs do anything about the griefing and teaming with the killer? NOPE! The report is still pending even with video evidence, so i gave up on it since it was in the pending since like a year ago, gave up after seeing the bending for 6 months and even now it's still pending.