General Discussions

General Discussions

more hand holding

i dont see why the devs need to make fl saves easier when everyone else up to this point had to learn how to do it

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Comments

  • Member Posts: 3,322

    I mean why’d they change flashlights to begin with? It wasn’t really about accessibility because there are still features of the game that may provoke seizures.

  • Member Posts: 3,259

    With locker saves being removed most of those survivors will probably start genrushing and running a perk like flashbang for saves so they don't have to worry about franklins or the killer knowing they have one to look out for, also the new perks encourage genrushing so you'll probably be seeing a lot of that kind of stuff for at least a month after it drops on live servers

  • Member Posts: 10,710

    Expanding the window of time to flashlight save was always gonna be a bad idea. I guess the devs don't play that much, or they would have realized that unearned, mis-timed flashlight saves happen all the time. Still getting blinded by people who clearly did it too late or were off-screen.

  • Member Posts: 3,140

    The devs like to hold both of their children's hands at the same time =)

  • Member Posts: 473

    I also think making the game easier for newer players is always a very bad decision. To try to make people with less skill compete better, how does that even make sense? You practice for a reason.

  • Member Posts: 473

    Lightborn is a very useless perk, unless you're going against people who do locker-saves.

  • Member Posts: 810

    I think its a good deal having the locker tech removed in exchange for more forgiving flashlight saves.

  • Member Posts: 4,459

    I thought that was exactly how server validation worked, and that we were told server validation was fair?

    Can this latency buffer also be applied to killer grabs, because timing is key for that too? Grabs are currently very survivor sided, because making a grab attempt is killer client validated, but the grab itself is server validated, which means the window for a successful killer grab is smaller than the window a survivor is doing a grabbable action.

  • Member Posts: 7,976

    So what you are saying is that we shouldn't solve any problem untill we can solve all of them at once?

  • Member Posts: 981

    I have no problems with that. Just another reason to play Lightborn and laugh at survivors when they try to blind me or to use Starstruck and enjoy the salt when you chain your downs because somebody wanted to flashy safe...Killers will adapt and with locker blinds removed I have no issue. You have to be aware of your surroundings.

  • Member Posts: 442

    For players that were inexperienced with the flashlight saves, it was a straight buff as I doubt they are going for locker saves. For players that have a handle on flashlights, its a straight nerf. In my opinion, they could keep lockersaves in the game but grant the killer a short blind immunity whenever they are blinded. Maybe 5-10 seconds. This could still prevent duos from using double lockers to grant themselves invincibility on a technicality.

  • Member Posts: 316


    As a survivor I’ve had several times where I’ve vaulted out a window, been almost to the ground the killer reached and grabbed me and pulled me back up and through the window.


    latency issues on the killer side benefits them greatly.

  • Administrator, Dev, Community Manager Posts: 23,879

    some of that is not latency - the killer is able to grab through a window and hit through a window if the survivor is not far enough away.

  • Member, Administrator, Mod, Co-ordinator Posts: 1,822
  • Member Posts: 810

    and what is wrong with having it easyer accssable for newer players?

  • Member Posts: 1,399

    The problem with Locker saves is that unlike pickup saves, if the Killer chases the person with the Flashlight, the Survivor in the Locker can get out of the Locker while still healthy/Injured and are not on the ground dying. They don’t need to recover or crawl away. And the Killer cannot put a survivor into the dying state if they’re in the Locker either since the only way to interact with them is to perform a grab.

    It’s a lose lose situation for Killer since if you go for the grab you get blinded, and if you go for the Flashlight user the whole chase with the survivor who hopped in the Locker was a wash.

  • Member Posts: 1,314

    lol if you let a survivor with a flashlight to get an angle, you ether picked up stupidly or got outplayed. The buffer simply makes it so the killer doesn't get off for free due to lag or minor screw up.

    Also locker saves got taken away. This is a great change you should be happy to trade a minor buffer for the ability to be invincible at 2 lockers

  • Member Posts: 17

    I'll take 4 flashlights over 4 green medkits any day.

  • Member Posts: 480

    Recently got this perk from Shrine of Secrets and the first time I equipped it I was against 4 flashlights, oml seeing them panic while backing away from me at the pallet when they realised their flashlight brigade tactics weren't going to work was euphoric.

  • Member Posts: 4,218
  • Member Posts: 209

    Locker blinds being removed, in whole. removes MY bloodlust. I enjoy being blinded by a survivor when im searching a survivor in a locker. Especially that i have a basement bubba build.

  • Member Posts: 104

    So, if latency issues are being fixed, I'm gonna ask: when will we see Doctor's shocks being validated?

  • Member Posts: 427

    would you rather go against 4 medkits and toolboxes?

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