Something Has To Be Done About Bubba's Ability To Prevent Unhooks
Bubba's ability to facecamp is a relic from a long-past era of DBD. Something needs to be done about this. Almost every single Leatherface plays this way and it is beyond frustrating to get 3K BP through no fault of your own.
Likewise, this strategy is viable. It isn't like you'd be throwing to attempt this. You can get consistent 3K's even if Survivors correctly counter you.
If locker saves are being removed because they remove Killer agency and feel unfair, Bubba's ability to facecamp needs to get yeeted into next week.
Comments
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Something something just do gens valid playstyle i'm making smores.
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If they can prevent camping with Twins' and Artist's power, I'm certain it's possible to prevent the same with Bubba. Why they haven't done so yet is beyond me.
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it should but it won't be done lmao
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You can do the same thing with billy and that one addon that decreases his speed to 110%, but decreases rev time by 25%. A killer than can instadown on command will always attract these kinds of players, and with these kinds of players, it's clear that they don't care about winning. The only thing you can do is nerf it as best you can, but you'll undoubtedly hurt the legit players in some way.
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I see these posts often but almost no leather face I play against does any face camping and I don’t unless it’s end game. He’s a fun killer and I’m sorry you’re having issues like this.
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You are lucky, i would get facecamped by a LF any day (Not being sarcastic).
Although, most LF i meet nowadays are snowflakes who don't facecamp :\
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Maybe you should just have looped him better and not gotten yourself downed. Sounds like a skill issue to me. I never go down to Bubba and you can loop him with just one braincell.
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I blame the poossie David that didn't go to one for one
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BHVR definitely needs to do something about this already. It's a huge problem because it's so rare to get a Leatherface who won't do this. There's nothing you can do.
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They could make his attack give a deep wound instead of a insta down near a hooked survivor. Nobody enjoys it but it does offer the rest of the map free rein at least. The other idea is that maybe he should only get charges for his chainsaw while in a chase or something similar so as to prevent the camping strat
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There's a couple of things that can be done, as the mechanics are already there:
Like 'monstrous shrine' only works when you're at least 20m away from a hook, bhvr could have insisidious stop working within 30m of a hook.
They changed it that you can't be blinded when grabbing a survivor from a locker anymore, so they can have it that you can't be insta-downed when unhooking (while grabbing and getting knocked down) still work. They could make instadowning impossible when endurance is active.
All the mechanics needed for all of the above are already in the game and on display.
Would it piss off a bunch of players and even make them leave the game for good?
Yes, please and thank you. Good riddance
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Start by quitting the meta perks, go with something like Kindred, DS, Diversion, Reassurance or Kinship. I have triced a camping bubba more then once with a setup like that. Or Run with perks like Distortion and get a less noisy survivor to avoid getting caught in the first place.
Also if you cant loop him well enough, replace Adrenaline with Lithe (or another perk that helps you get distance).
Also a facecamping killer is loosing so much on that tactic, if the team knows what goes on (Kindred) and know how to counter this. (To rush gens). A facecamping killer should loose at least 3 gens on 1 hook camping, and if you looped him just for a bit, he should have lost 1-3 already.
Drag time as much as you can by doing all skill checks, even if no one is comming to get you, If you give up on the hook or DC you reward this playstyle.
Bubbas chanisaw is fine as it is, 2k is a draw, and i doubt he gets more than a 2k from that match.. unless the team really messes things up.
You are not entitled to an eascape.
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It is really annoying but the only real counter is do gens as fast as possible so you can hopefully get at least two out.
It is pretty sad that someone can 'win' a match by essentially doing nothing for most of it but in solo queue I see survivors fall for this tactic over and over by pretty much throwing themselves on the hook too. Oh and if you get hooked, don't just give up but instead struggle til the last second to buy your team mates time... I had a Bubba DC recently when I did this lol
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Actually, in my recent experience, while those people still exist (i am one of them,although i only play him for dailys or achivements) the majority of bubbas i encounter took the player advice and got good. They dont stay on the hook, they go out and just down the next before the first is unhooked.
I think the camping/noncamping bubba is purely a thing of skill, and thus, the mmr bracket you are in.
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I would say we don't need to work on hindering buba to camp but we need to work on camping as a whole. Camping sucks no matter the killer buba is just the best at it but if we work on making camping less worth overall buba would stop to. And yes I know there are people out there that would camp even if they know they lose and get zero points I get it some dbd players are trash people but there will never be a change that makes camping impossible and we should not try to find one cause situational camping is valid
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This.
Make Reassurance the anti camping perk it was meant to be: increase Reassurance activation range to 12m and give it 3 charges and let a single survivor burn all the charges one after another. This way one survivor can buy the others the time they need to slam gens, without everyone trying a risky and timeconsuming driveby. After the 3 charges are spend a second survivor with the perk could take over. Also let Reassurance stack with Kindred, ie both give their full effect and non is wasted when the other activates.
Then give the killer an incentive to leave the hook. The old BBQ did a marvelous job: everyone equipped it for the blood points, and the aura reading showed opportunities and got the killers off the hook. So give killers a mini BBQ and show them the fathest away survivors aura and give them a speed boost if they move in that direction while not in a chase. This way even slow M1 killers could be persuated to leave the hook.
Lastly, we could introduce a new score event for hooking all four survivors once or even let The Entity block all gens for 15s or something once all four survivors are hooked once while all are still alive. This could also proc a second time when a killer gets 8 hooks without anyone dying.
While this would technically be killer buffs, this are techniques designed to reward the killer for not tunneling or camping and for letting everyone stay in the game. Obviously 4 survivors can slam gens more efficiently then 3 or 2, thats why The Entity gen blocking thing could be a good thing.
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Between Pinhead's Box, Blight's add-ons, and Nurse's existence, I am totally not bothered by Bubba. At all.
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oh you are SOOOOO wrong. If no reassurence or kinship is in game (so are we AGAIN just bandaiding stuff?) and bubba knows he will want to camp, he will just take 2 perks - deadlock and NOED. Because of these 2 perks, he will get 2K by the time last gen pops and 3rd kill with NOED. This presumes survivors KNOW what is happening and go slam gens immediately. Even very skilled survivors have very hard time against this AFK strat. See Otz's video (where he explains that even against Hens's godly SWF squad that fully knew what is about to happen and could prepare, he still got 2K):
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I like how you use top mmr as an example for the majority, most of us are not even close to that league Otz plays at, and a 2k is a draw, and should be expeced at every match, if you expect more you suffer from selfentitlement.
And if bubba gets a 4k on a camping, its on you...
NOED is so easy to find now, so if thats a problem, its on you too.
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HA! This works WAAAAAY better against lower MMR bracket (where people don't know how to efficiently slam gens and that there's no way how to rescue against bubba). And I would argue Hens is a bit better then Otz. Sure enough this is debatable. But there's no denying, that at least they are both very high MMR.
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Its not a problem for me, i guees we are just at different leagues you and me then.
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Sure enough. Killers don't have this problem.
Also I do take this badaid every single game and if I get semi-competent teammates that actually look at HUD from time to time (to see reassurence is applied) AND use it to push generators, then I also don't really have this problem. But the fact is, that camping requires very little effort and can be very rewarding in games where survivors did not bring reassurence. That is bad design IMO.
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LOL
Im not a killer.
And it is actually not very rewarding, the killer looses so manny points camping the hook, and missing so manny points by not doing chases... Please keep feelings and facts seperated...
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Unfortunately there is no way to prevent face camping while still allowing legitimate ways to protect your hooked survivor.
All we can do is make sure all Facecamping situations that happen gets genrushed or has perks that help that.
bHVR also need to make more perks that do this, SOME FOR THE GENERAL PERK POOL.
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yes. But from 6.1 this is no longer possible. 6.2 made a correction, but you need that bandaid perk.
There are many many suggestions that would fix this problem, but all I see is that many killers enjoy current state and ability to just camp it out. And it's not rare
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Why would I not enjoy the current state where I am able to defend the hook if I need to without any number of random forum suggestions preventing me from doing so because face camping? I am allowed to defend a capture, yes?
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because it's boring? You enjoy staying in a single spot and it winning you game? Ok let's bring also some other ######### stuff that was boring but allowed survivors to just win games. Let's start with old key mechanics. You find a key, you fix a few edge generators, let killer facecamp that one unlucky soul and call it a 3man out without any real effort. Sounds healthy right?
Genrushing and facecamping is super boring. Tunneling is not so boring, but it's frustrating as there are very few things you can do to combat it. All these things should be reduced, so they are not a go-to mechanics.
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you confuse defending the hook with face camping.
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I have 0 problems with defending the hook. Killers that defend the hook (and don't camp it) will probably get first hit before the survivor is next to a hook. If he happens to down that survivor before said survivor unhooked, then it's very well done from killer's perspective. I am 100% for this interaction as it makes perfect sense.
Also if you are able to make hook trade (and I stress the word TRADE) by hooking someone into your 3gen, then once again - very well done. I don't see any suggestion in here that prohibits it or hinders the interaction.
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You will find those suggestions all over the forum.
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I get it camping is a plague and we fight against it for far to long now. I will assure you most killer are against straight up facecamping as well. And I understand that people are at a point where they don't care what happens as long as something happens. Many threats in this forum just overshoot it and buba is often the prime example that gets used because he is so good at it.
We need a good working solution that hinder the effectiveness of camping to win without lowering the value of a strategic camp. Killer get angry at this matter to because often it's just stuff like take away there power take away there attack outright just teleport either the killer or the survivor and most of that stuff comes down to don't defend your hook at all cause that's bad.
Sadly I haven't seen a really good solution to this day that would a) work good but b) not be to strong and or c) let it feel wierd for killers.
I also think just focusing on buba and thinking how his camping could be nerfed is the right way cause we need a general solution
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Bubba is just prime example. Not the only problematic stuff. So overall I agree with you.
Now to my opinion - camping on killer's side is so common and such a plague, that I would not oppose to nerf it even if it touches also legitimate use of hook defending. Of course I want to minimize this unintended nerfs as much as possible, but given the state the game is in, there needs to be something done about it even if it's not perfect. If anything, compensate-buff killers in some way if the solution touches legitimate camping too much - as this is still lesser of 2 evils.
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Yeah but at least he can still miss and requires some skill
Bubba on the other hand doesn't even need skill
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Technically unhooks are still possible, it's just very likely it will always end up in a trade instead
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Why would you wanna be camped tho?
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Instadown is already blocked when endurance is active.
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Mabye not but in solo queue if you're the one getting face camped Reassurance does nothing, Kinship won't help if nobody comes close to you and.. why diversion?
Yeah you're not entitled to escape but you should at least be entitled to keeping the pips you have in q situation where you can't really do much (even if you loop very well)
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You still depip though and that's the main issue
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I honestly wouldn't care about camping if it weren't for the fact that it makes you depip
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Face camping would be fine imo if it didn't make you depip, that's the main issue I have with it. Not the fact that I die but for the fact that I lose a pip and 4 more of these and I lose them all
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I saw your post and thought about it as I thought the main topic seemed to be about "Bubba's Face Camp" not "Face Camp". Of course, I will deal with topics related to face camps.
・Bubba's chainsaw changes the numbers regarding overheating (tantrums) around the hooked survivor.
・Within Xm of the hooked survivor, the tantrum gauge on Bubba's chainsaw will progress faster than normal. (Maybe 120% to 200%.) This lasts for n seconds after unhooking.
Also, within the same range the tantrum gauge will decrease more slowly than normal even when the chainsaw is not held up.
NOTE: This allows the chainsaw itself to be used without making the area around the hook a complete safety zone. It does, however, make it less easy and more feasible to hold the chainsaw up. By inducing people to hold up the chainsaw by pretending to unhook it, you can play up the possibility of not being able to use the chainsaw while face camping.
・...Also, Bubba's face camp is most problematic in 5gen situations. On the goal of repairing the generator, we know that the earlier in the game the more difficult it is to counter the "do generator" camp. This will allow the above tantrum gauge values to fluctuate based on the number of generators remaining.
・In addition, and this will be a Bubba-only measure, hook grabbing will be impossible if there is even a small amount of tantrum gauge left. Depending on the hook position, some add-ons may be used to increase the bargaining aspect, as it is possible to down a rescuer and hooked survivor in a single chainsaw even after seeing them unhooked.
These are my thoughts on Bubba's face camp.
Next, I would like to propose some changes to the face camps of other killers.
・Incorporate some of the effects of Monstrous Shrine into the base kit.
・The closer the killer is to the hooked survivor, the slower the hook gauge will decrease. Conversely, the farther away, the faster the progress. (I cannot provide specific numbers, but 16m to 24m is the boundary. Immediately after hooking, for a few seconds to a few dozen seconds, the hook gauge progresses at its normal rate to allow the killer time to leave).
・If the Monstrous Shrine perk is equipped, the value related to this will fluctuate upward.
That's all my thoughts. It is not a perfect idea and I would like to hear your opinions.
If the translation was incorrect, I apologize as it may have conveyed the wrong intent.
PS: I suggest you check the forum rules for some users.
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then there's another bug to add to the list, cause I still see bubba mow survivors down through endurance...
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While your way can certainly work I would be hesitant to go that rout cause yes fixing facecamping is thr right thing and should be done sooner then later but we might don't want to hit the normal playing killer while we do so and I don't see how we can buff them in compensation because the pressure you can get from a strategic camp can't be compensate so easily I think
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like hook grabs will touch facecamping killers WAAAAY more then normal legitimate strategic campers. I mean I see the issue when you just run to the hook after being let to it. But this is disproportionally less important (because you will still get a hook out of it), then spoiled game from a camper that never ever left the hook after hooking at 5 gens.
And as for a compensation - someone suggested "sprint burst" for killer right after hooking until he is not in chase or X seconds pass -> to help get to the map quicker. I think this is reasonable stuff and again - only non-camping killers will benefit + survivors that go for insta unhook can be punished the same as before.
This is just one example how to make camping much less rewarding even if it touches legitimate case - but killers would get valid compensation for it.
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I would like a mini BBQ show me the most far away survivor cause I thin many newer killer fall into camping cause they don't know what to do after a hook would be a good way to tell them to go and hunt
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Deadlock and Corrupt made it difficult to get gen progress.
I literally put on Reassurance because we had just had a Bubba facecamp the previous game.
Oh and he got a 3K from No Way Out and NOED, last guy hid until the 3rd guy bled out and got hatch
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Why should you keep the pips if you loose?? that dosnt make sense?
Diversion because my chances for survival are better the more survivors that are alive, and you will be suprised how often killers fall for it. I have even tricked face camping huntresses with it.
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The No Way Out should have been a clue to move away asap and hide, also.. im always expecting NOED, so im not taking any chances.
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There was nothing near the doors. Just open field.
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Yamaoka Estate have a lot hiding spots near the doors
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