Fogwise is way too OP
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Please please read the tread before commenting :)
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I did. My answer didn't change
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They probably would ban it. Isn't Lethal pursuer also banned? I remember a Twins game had it banned.
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if you did you would also know that i did reply to a comment exactly like yours
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I know I wanted to give the same answer
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My reply is the same as before.
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I saw that answer too. And I disagree with it
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Exactly what part do you disagree with ??
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We don't have to agree here on the forums but it is imperative we keep our commentary respectful towards other players. Thank you!
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Lol if you say so, I just can't believe some people think a aura perk that doesnt benefit you outside of solo is more busted than a perk that allows you to essentially carry a BNP in your back pocket, it's just kinda backwards I feel like I'm being trolled
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Hypersweat swf teams don't need it and there are better perks that higher end soloq players still flock to instead. While I am using this perk, I hit maybe 10-20% of my skill checks as great if that. Even then, 10%-20% is probably middle-range for the player base. I wouldn't kill a perk just because high end players with 1000+ hours can hit every skill check perfectly. Most aren't that talented I feel :<
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I'd love it if you would read and reply to my response at the top of page 2 of this thread. I made some good points there.
I don't see you making any good points in the entirety of this thread. You state "Fogwise is way too op" as if it is a fact without providing any proof, as if a survivor being able to see the killer's aura after a great skill check on a gen grants them the magical ability to teleport to the campfire and win the game.
I don't agree with you either. I do have an open mind though.
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But people are doing gens 90% of the time, and as i said, the streamer were able to see the killer 90% of the time (also when he was breaking stuff) for that reason alone, i dont agree that alert are better.
I did already reply to the stealth and fearmonger to other people.
im not sure where you got your numbers ? are that old numbers as in before 6.1 or after??
Aura reading is very strong, thats why i run Distortion on most builds.
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I can use Premonition to know killer's direction. Without the need of hitting great skill check.
Fear monger is the strongest counter to Kindred, the perk that to counter camping.
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I can think of.. like, five survivor info perks much more valuable than Fogwise. This one shouldn’t be the hill you die on. If you’re specifically losing to Fogwise, run Fearmonger or Tinkerer or whatever other killer perks block aura-reading, use a killer that has undetectable built into their powerset, or use add-ons that grant undetectable status.
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Mmmm. No? You have to run a perk if you want to counter and fully negate another. Fogwise is not base kit so you aren't balancing the game, the survivors have to spend a perk to be able to use it.
Honestly the fact that fearmonger completely nulifies Fogwise while still providing other forms of value is kinda busted.
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Fogwise is not even close to being overpowered and you have failed to change anyone's mind.
Just because CoconutRTS used a perk and did well with it, doesn't mean a perk is overpowered. He has a lot of experience and skill in this game and he made an entire build around being able to see the killer's aura and he knows exactly how best to use that information.
Fogwise on its own without a toolbox and Stakeout is just a decidedly average at best perk, especially for the average player who doesn't hit great skill checks all the time. On it's own a survivor will only get to see the killer's aura every once in a while when they are working on a gen and usually it's just not that useful of information except for the odd time you get lucky and see a Trapper or Hag setting a trap or something. For aura reading there are much better perks like Kindred, Empathy or Bond.
The Alert usage stat is recent from an unofficial source; Nightlight.gg, an aggregate stat site.
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And survivors have to run specific perks to block killer perks. What's ur point?
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Exactly! So you don't agree with urself :(
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I have 3500 hours into the game and since I took a break since the halloween event to play some other games, I'm back and haven't hit that many great skillchecks do to being rusty.
You pretty much have to be a dedicated dbd player for fogwise to be a consistent enough perk to be a problem.
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1- Assuming all survivors are running the same perk
2- Fearmonger has other purposes
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I am sorry but do you understand that you opened a thread to complain about a dlc PERK, which can be countered with a PERK (that is free and available to everyone)?
In the era of the eruption meta against solo q players you really are complaining about some niche survivor perk no one will use in a week anyway
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yeah Fearmonger counters the heck out of that one, but i do think it should maybe have a little cooldown, hitting greats all the time and always knowing where the killer is kinda is really OP On survivor side. I said this using it in games like wow
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It does nothing for SWF.
Even if you are hitting 9/10 great skill checks, lets say. That information is only for you. Your teammates don't get that info. It affects 1 person, and sure maybe you can signal to other teammates through emoting or getting off a gen early enough to get away & hide, but its just not strong. Its decent information for 1 person. Thats it. You still have 3 other people on your team you have to worry about, most likely running different perks as well. Its not like you load a lobby in with 4 solos and they're all running Fogwise.
This perk is not strong. Its 'meh' at best. I can't take OP seriously and I've been following the thread since the first page. Either they don't play a lot, they don't know a lot (which is my opinion) and/or both.
We've had to run Small Game & Counterforce for NOED, Undying + Ruin counterplay, etc. But god forbid a killer has to adapt to Fogwise by running Fearmonger.
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I think you replied to the wrong person
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I main both survivor and killer.
As a survivor that mainly plays swf, it's a useless perk.
As killer, I won't even run fearmonger with all the gem slow downs I have. It's going to force the survivor to stay glued to gens, and if they're at gens, then I don't care if they can see me. I'll always know where to go.
They're not leaving if they can't get the last couple gens done. Literally all you have to do as a killer is take control of the map and make the survivors do the gens you want them to do.
So Fog is completely useless to me in either capacity.
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"You pretty much have to be a dedicated dbd player for fogwise to be a consistent enough perk to be a problem."
Thats what I was replying to. I will disagree with you on this, as Fogwise is not a problem, even when used by dedicated DbD players. I went off a little bit too long in the reply so apologies there.
But yea, overall Fogwise aint an issue at all. There are worse perks that need balancing or at the very least, a look at by the Devs. Anyways I'ma see myself out. This was a nice follow and thread read but I cannot take anyone seriously who claims an info perk that exclusively benefits solo que (which is what the game is balanced around or so they say haha) is OP, especially when it has counterplay. Either they haven't heard of other perks or they're here ranting about this because they had a sour match.
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I respectfully disagree. Half of the community can not consistently hit great skill checks. And the ones who can, wont likely waste a perk slot on it because they have great game sense. There are much better perks, and as far as killer aura reading goes- Alert is much better. Not only do you see their aura by not having to do anything, but you see where pallets are getting destroyed and which gens are starting to regress. 2 for 1.
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One of the few times that a reply showing the unedited version of the post is benefitial.
Gave me a good laugh since I love seeing people forget that Undetectable hides Aura Reading.
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Eh fearmonger is more of a buff to sprint burst and lithe than a detriment.
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They're running a specific perk to achieve that result. That's what the perks are for. Strats and counters.
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The hypocrisy on this thread is unreal and shows everything wrong with this community.
Fogwise is indeed OP, I am a survivor main since the last patch who got us the +100% BP bonus and I have no issue to say that.
- 1. you cannot compare Fogwise to Alert. If you hit your skillchecks, you get perma wallhack. It’s not even close to Alert. You know exactly where the killer is coming from, even in SWF it is useful because you know the exact position of the killer. It is strong with Hyperfocus and Stackout, 2 meta perks for SWF and SoloQ.
- 2. "But you have to hit your skillchecks, most survivors can’t do that". Remember when you guys complained about Nurse ? "Sure you have to spend thousand of hours into her to be decent but after that she is too strong". Skillchecks are easy, the skill ceiling is low. I can easily get 4-5 stacks of Hyperfocus without Stackout and I am not that good.
- 3. "Use Fearmonger". Girl using a whole killer perk to counter 1 survivor perk is not a healthy design. Because it’s an indirect nerf to other fun builds, you have the run the perk or you are screwed.
I am not asking for a big nerf, but this perk needs a CD or a max distance.
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Seriously. Killer just got ‘Nowhere to hide’ that shows everyone in the area every time he kicks a gen which is something he does all the time and requires zero skill… and you complain about this mediocre aura perk? JHC… how do survivors get the ‘entitled’ label when it so CLEARLY belongs to killers. You guys play a game balanced to what you face 5% of the time so 95% of your games are cake yet you find stuff that isn’t easy enough for you… god almighty you have some nerve….
Post edited by BoxGhost on5 -
Not really, im a former killer main.
I have around 1k hours, and i think 700-800 of those are spend as killer.
I hit most great skill checks, and with stakeout the ones i dont hit still counts as great skill checks.
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so we gonna act like gearhead doesn't exist?
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What??
You know that Fearmonger only last 5 secs after leaving a gen right?
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but everyone said they won't use it in PTB, jeez if only those people could see it now, it needed a cooldown in ptb but since every person who said it needed a cooldown got buried with people making fun of them for saying that, BHVR didn't notice and now everyone will tell you to run fearmonger, yes because perks are a way of life they aren't suppose to help the killer or survivor do something, they are pure core gameplay.
maybe they should make fearmonger base kit
i swear 90% of the time this community feels like they don't even play the game
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There are multiple abilities, addons and perks that counter it. Stealth killers, perks and addons that inflict blindness. Tbh it works best for solo q players who don't get any info via communication. Plus it has literally been dropped alongside a killer perk that directly counters it if used to hide around gens. (Nowhere to hide)
Plus hitting repeated great skill checks isn't super easy. And can often result in blowing up the gen. No balance issues IMO
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It's a decent solo perk. Probably one of only a few decent solo queue perks there are, since the info it supplies can be obtained for free from teammates when playing in a SWF. I wouldn't say it's OP at all though. It's conditional on hitting great skill checks, and for those of us on console that's not as easy as it is for PC players like Coconuts.
IMO it's the only thing that makes Vittorio worth buying.
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Excuse me?
Im playing with an Xbox360 controller, and hitting great skill checks are not an issue, especially with stakeout.
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I am not sure how or why you guys keep quoting my original post? i was corrected, and i edited it.
Quote me, fine but please to it with the current post.
And for the 7th time (or so) with stakeout its not an issue to hit great skillchecks as it correct the one that are not successful.
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Lmaooo who's hitting great skill checks all the time? Definitely ain't me and most players I see, on top of that great skill checks are completely random and sometimes not seen for a long time so how could you ever realistically have a 90% uptime?
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What makes seeing a killer's aura while on a gen OP? Like, even regardless of it being tied to RNG skill checks and only lasting for a couple of seconds. What's the powerful utility here?
The perk's not even good, it's "neat" - at best.
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This have been answered multible times already, please read the thread
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Yeah but that’s two perks a survivor needs to do one thing. And if you’re on a generator to be honest Spine Chill or Alert or Bond or Empathy are just so much better at giving you information. Heck, Windows of Opportunity, By Any Means Necessary, Aftercare, Rookie Spirit, and several more perks are more valuable than Fogwise. And you don’t need any other perk (Stakeout) to make them work.
Is Nowhere to Hide OP?
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so someone hit a great skill check across the map, that's very useful because the moment u reach that gen is already done
fogwise is basically wall hacks for basically everyone that is good at hitting skillchecks especially with good ping, know where killers are going or doing, gearhead tells you a survivor is on a gen which a lot of other perks do better and doesn't it require the killer to actually hurt someone instead of just holding m1?
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i can never hit great skill check as surv I disagree
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the survivors also have a total of 16 perks, the killer just have 4, and according to people in this thread they should all 4 be used to counter the 16 survivor ones...
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Odd guess it must have not updated your post properly?
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I disagree.
First of all: I love perks that encourage and reward hitting great skillchecks - I think this design is very healthy.
Aura reading on killer is not that strong anyway, as you will not use it to mindgame (you won't hit great during a chase...) and you won't get anything against stealth killers.
It is also the second perk after Kindred (which I never take off) that allows you to see most camping killers.
I personally think it is one of very few actually healthy and strong perks.
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