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VPN/high ping players should not be allowed to connect to different regions

This is getting out of hand as of lately. There is a massive surge in players abusing vpns for gameplay advantage (usually killer), more commonly chinese players connecting to european servers. This is especially bad during night time, as there are fewer players legitimately connecting from the actual region (in my case, the UK) and a large percentage of the matches are an unplayable mess having to deal with 300ms or worse killers as a survivor. It's very unlikely this is for legitimate reasons, and most likely done intentionally. I have raised a couple tickets with this feedback to no avail, meanwhile these players run rampant in certain hours of the day that it's impossible to play a fair match unless I wait.

Matchmaking servers should measure the latency of connecting players and refuse to accept those with high values, unless those players are part of a survivor lobby. Killer latency should also be visible in pre-game lobby so survivors can decide whether they want to stay in the game or not.

Comments

  • Gandor
    Gandor Member Posts: 4,268

    DBD is the only game that I know of where having bad ping is an advantage. Every other game does it the other way around - the lower the ping you have, the better reactions you get. Because you can't artificially lower your ping, but it's not a problem to artificially raise your ping.

    LT's are absolutely unplayable against high ping killers, because he does not need to have reflexes or guess right - he will just brute force it and get that window even if you are 5m away from it already. 0 fun. Totally unfair

  • sovietspaceship
    sovietspaceship Member Posts: 8

    Generally high latency is both sided, and when the game is balanced it's fair e.g. dark souls 3 pvp at high latency is annoying to play but both players have the same high latency to each other. In this game killers are the one dealing damage, and high latency causes survivors to be closer to the killer than they actually are on their screen, which means you'll be hit while vaulting at a distance that would normally be safer. It makes things very unpredictable and every loop becomes very unsafe, and people who abuse this know very well.