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New Inner Healing Bug
Greetings. I was made aware that Inner Healing, before the 6.4.2 patch release today, was bugged where if two survivors are using the perk and one survivor cleanses a totem, both survivors, and anybody else that has the perk, will activate their Inner Healing even if they didn't cleanse it themselves.
Even though BHVR have stated that they fixed it on their Twitter page, Inner Healing is far from fixed. It's now worse.
Now, when a survivor with Inner Healing cleanses a totem and goes into a locker to get healed, their Inner Healing doesn't deactivate. It stays active after they get healed. In other words, survivors who equip this perk have infinite Inner Healing!
In the screenshot below, I went up against this team who brought me to The Game, and they all had the same builds consisting of Inner Healing, Lucky Break, Quick and Quiet, and Overcome. This was during a live stream that I had today. Even though the game was fun in a very sadistic way, this is just not good for the health of the game. They then came into my chat, one of them acknowledged that the bug affected them whenever they play as killer and proceeded to say that they were using it for trolling and laughing. Aside from their twisted logic, they got all gens done because of this new Inner Healing bug. One hit, and boom! Nowhere to be found. I thought they were hacking until I did research about it.
Honestly, I think BHVR should kill switch the perk until they fix it.
Comments
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Dont killswitch it. Just fix it. I shouldn't be denied a perk i like to use just because it's bugged which is out of my control. Also not many people run this perk anyway. Everybody uses COH
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True 👍️
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Now that you mention it, you're right. I was concerned about the guy's twisted logic when he came into my chat.
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Further info about this bug:
The bug is 100% consistent as far as we could tell. All you need to do is cleanse a single totem, and the perk stays active for the rest of the game.
Healing deep wound by entering a locker does not deactivate the perk either.
It is not reliant on any perk combinations, works on any map, and on any survivor.
This also lets survivors who lets say break deathslingers chain, very quickly mend themselves by hopping in a locker, and then they can hop out and back in to heal up fully.
Me and a friend made some clips to showcase it
Killer Perspective: https://www.twitch.tv/breadenbuttr/clip/FrigidTallPterodactylPeoplesChamp-WnvOApaJKAs6rjjj
Survivor Perspective + deep wound interaction: https://www.twitch.tv/breadenbuttr/clip/FrigidTallPterodactylPeoplesChamp-WnvOApaJKAs6rjjj
Example of bug not being reliant on maps/perks/survivors etc. + deep wound interaction: https://www.twitch.tv/breadenbuttr/clip/BigWealthyPicklesSSSsss-B6Ths8DJqxDdywmW
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