Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Base Unhook Chance needs a little more strength.
I only suggesting increasing the base hook speed from 4% to 8% which isn't a ton, but I do think this would be a nice change. If anyone is about to complain that Deliverance is useless if you do this, you're wrong, trust me. I did the math and the highest chance without using the perk currently only gets you to 52% and you have to be in a SWF to get it reliably. This would only make the top 56% without Deliverance.
I can't remember how I came about thinking this, but I do think it would be a good idea regardless of what my original reason was. Always felt like the chance was a bit too low.
Comments
-
Self-unhook isn’t meant to be reliable at all unless you stack literally everything you can to make it more likely. It’s fine at 4%
0 -
I get that, but being stuck on hook for forever with as little hope as possible just feels bad, bruddah.
0 -
It does not. If you attempt all 3 times, it's roughly an 11% chance you get yourself off. Being able to self hook yourself 1 out of 10 games is already pretty high for the impact that self unhooking is.
0 -
I will still forever believe it needs more strength, even something small. I tried a couple other percentages to see the failure chance, and and 5% will net you a total failure chance of ~86% instead of ~88.5% That's about 1 every 7 games, which could be more fair for soloq players that get ignored by their team.
0 -
If your solo queue teammates leave you on hook while the killer wasn’t camping, then that’s a solo queue issue and further highlights why those survivor action icons BHVR suggested a while back really need to be implemented so better solo queue coordination can exist without Kindred. Increasing the self-unhook chance to address that is simply a bandaid that doesn’t actually address that problem.
0