Please have more Killer/general gameplay tips on loading in general or an ingame guide
The initial 2-3 tips upon facing a killer for the first time are nice and dandy, but seeing how commonly people are at a loss on what certain killers can do (on both sides), there should be a quick guide somewhere.
Either as more tooltips (doesn't have to be giving away the killer, like, if it is the first tooltip to pop up, it tells you who you're about to face as survivor, if it's after that it's a random tip) or a quick rundown guide separately from the power descriptions.
Something like, eg:
The Pig
When a generator is finished while someone has a trap on their head (signaled by the dial on their icon) the trap will activate. Be careful.
or
The Twins
If either Twin is dormant, you can crouch near them to avoid alerting them to your presence.
or
The Hag
You can crouch to avoid activating her traps, and stay crouched during an unhooking action by holding the crouch button. Likewise you can instantly crouch after getting unhooked by pressing the button while getting unhooked.
Things like that.
Or things like
Boon Totems have an aura. You don't need to sit on a boon to heal. You'll only lead the killer to it.
Comments
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This is generally a problem for Killers as well, the ingame tips are just bad the deeper you get into the game.
Here is what bHVR should do:
Reach out to the best players in the Community and work with them to create more tips for each Killer and for Survivors facing that Killer. 10 tips for each and load them into the general tip pool.
Its about time you updated those messages anyway, also you dont need to make some for a Killer right away, give them a year to rest past any changes with mid chapters and let the Community theorize how to play them the best way and vs them.
The better the Community knows how to play vs a Killer, the more fair would it be to buff said Killer should they be lacking.
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More tool tips would be nice. It would definitely be helpful too for the players that maybe took a break and missed out on changes that were made to certain perks/killers.
There's alot of game mechanics that players just don't realize are a thing. Like alot don't know that killer instinct isn't the same as aura reading, it will reveal a survivor trying to hide in a locker.
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Honestly, i think there is too much things to care about anyway.
Why bother? Most people play only for fun and do not really care about depths of this game.
Only us, who got adicted will and do know things.
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You have better fun when you know how to play vs a killer or as a killer.
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Players need more VISUAL feedback. Reading does not help.
THey have to rework all killers to make them more aproachable for new people first. I just had a person to die from Sadako because she/he had no idead what is that red circle on ui and static means.
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That could/should be done with better tutorials. What we have right now as tutorials is underwhelming and with... 28? killers very unhelpful in the longrun
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