Can we please revert Iron Will
Iron will was strong perk but was not OP and some characters needed it because they are just to loud for Ex Jeff,David,Jane,Haddie,Bill,Ash and Rebecca etc all these survivors I used to enjoy playing and it also made some fun stealth plays and builds like overcome and lucky break. This perk is very easily countered by strider if you had aura reading or even line of sight this perk literally did nothing.and the exhaustion condition just makes it completely useless for synergy in any builds this perk got nerfed so hard for no reason.I think why it was used a lot because a lot of survivors people play are just to loud
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IW is fine it its current state, but every survivor's voice should be the same volume. I really don't understand why it was never obvious to the dev team.
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Just include bite the bullet with your build if you wanna be stealthy after getting hit then heal in a corner. Put in distortion also in case they have nurses calling. You dont really need iron will if thats the build ur going for.
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I mean, even with the quietest Survivor (Ace) Iron Will can become useless if the Killer just invested a tiny bit in their Headphones. And we all know, if they readjust the volumes, they will not use Ace as an example, instead Ace will be louder and other Characters like Ash and Jeff will be more quiet.
And in the end, this will not change anything, because the Perk will still not find any use, because, again, if you are not playing against some Console-Killer who uses their TV-Speakers or Killers who use 4 Dollar-Headphones, it does not do much. So if they adjust the volumes of all Characters (and I guess they will do that), it is once again pointless work for nothing.
And personally, I think it is totally fine that different Survivors have different volumes. It just makes them more unique and it makes sense that big guys like Ash or Jeff are louder than smaller characters IMO.
@Topic:
The Double-Nerf only happened because they wanted to remove Iron Will from the Meta. The goal was not to make the Perk playable, this happened to a few Perks which just should be removed and not see any use (on both sides). So you cannot really argue with logic here, but the Devs will never admit that they nerfed some Perks just for the sake of nerfing them. Because this would make their "great" Job in "changing" the Meta look stupid.
Personally, I think it would have been justified to make Iron Will inflict Exhaustion, but reduce grunts of Pain by 100%. This would still be a huge Nerf, because you would not be able to pair it with any Exhaustion-Perks. But I think it would be a really good Trade-Off and would also lead to more variety - you want to use one of the strong Exhaustion-Perks? Then you cannot use Iron Will. You want to have a really good Stealth-Perk? Then you cannot use any Exhaustion-Perk.
This would also not be bad for Killers. If they see a Survivor using Lithe or Sprint Burst, they would still know that this Survivor cannot be silent in Chase. If they chase a Survivor who makes grunts of Pain and did not use any other Exhaustion-Perk, it is quite certain that they have DH. And if they chase a Survivor who does not make any grunts of pain, they also get the information that this person does not have any Exhaustion-Perk (e.g. no need to wait for DH).
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Iron Will would be okay if there was not the exhaustion clause.
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Iron will has been balanced now, you can still use it for stealth but you cant use it as well, when the killer is right next to you.
bHVR should NEVER revert those changes
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I do agree that the changes were too much but I am glad that they made it so it won't work with exhaustion perks like Sprint Burst. The main issue was that they not only made the grunts of pain quiet but also any sound they would emmit. They should have changed it so you could still hear the footsteps but their grunts of pain were silent. I understand the exhaustion part though. They just wanted to change the meta in a way so former popular perk combos won't synergize anymore. Iron Will is still an amazing perk and it baffles me whenever people say that it's weak now.
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It was disgustingly obnoxious, glad its been nerfed
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I played Jeff from release of his DLC until 6.1.0.
I used to tab from the game each time he got hooked, and ran Iron Will on him no matter the build I was using.
Post 6.1.0 I've switched to Tapp (after experimenting with Quentin & Yoichi) because the loud noises are simply unbearable. I swear they said that they were going to revisit how loud each survivor was and equalise them, but I don't believe that they ever did.
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Iron Will is fine. It helps you stealth but doesn't prevent the killer from locating you if they get close.
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Personally I think they nerfed it a tad too hard. They should’ve left it at 100% but just make it give permanent Exhausted period so that if you want to run it you aren’t allowed to use Exhaustion perks.
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Honestly the Exhaustion penalty needs removed then it'll be fine.
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They're already looking at the sounds of survivors to be around the same so you dont have the difference of Ace vs Bill. And the 75% is still very good and makes sense why it disables with exhaustion and makes it fair because losing all breathing sound when footsteps barely work in this game is very powerful.
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IW was OP. It is still very good, as well as DS. Please adapt.
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As long spirit exists, IW cannot be 100%
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For people saying that it’s OP (which I still think it isn’t IMO) look at it from this direction you can have one stealth/chase perk that’s possibly one less prove thy self one less adrenaline, one less circle of healing that can benefit the whole team if just one person brings it, one less built to last with a commodious toolbox possibly even one less off the record and possibly one less unbreakable, I rather have 4 iron wills than one unbreakable, and with all this aura reading it can literally just cancel out this perk even the popular one right now nowhere to hide will destroy this perk. And again if you’re at a short wall loop this park will do absolutely nothing the only place where it really shine chilies. The killer was long wall/short wall jungle gyms
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