NOED BASEKIT
With the current meta swf is intermittently stronger than they should be.They have now a basekit barrowed time and now who knows what they'll have when the buff hammer falls.Kindred basekit ? ,I saw a comment which asked that survivors should know how much each gen has progressed? If that happens it changes nothing for killers except make survivors even stronger
Example Claudette gen is at 35 precent but Jake has 80 precent,you down meg Jake goes for the save Claudette or Feng Min gets on 80 precent gen and completes it,but gen is on other side of the map,weather Jake stays or goes the gen will still get completed.On top of that after the gen is competed and three were injured, if you kicked it with Eruption and Call of Brine survivors heal up at the same rate as the gen regression 200 % with 10 percent or more with the current healing perks and medkit add-ons so if a solo q lights a boon most likely the injured will go to the boon for the rinse and repeat. By the end of the game the killer will probably only have either 8 hooks.You can't commit to a chase with one gen left even two because the gen will be done.
There's the extended chase perks,the second chance perks ,and stun items to take into consideration,there is no real fear for full swf teams are streamers playing with viewers because they inherently know where to go watching the stream.
If survivors gets barrowed time basekit and more information,weaker killers still fall short because of so much information.So NOED should become basekit for all killers after last gen.This counters a lot of second chances and things like adrenaline alone with instantly healing each other where as the killer can't secure one kill after the last gen.
Essentially survivors now have 5 perks with basekit BT,yes I know some killers will camp and just down who goes in for a save.So it should disable if the killer comes with in 10 meters of the hook and activate again after a few seconds or more seconds away from the hook.This would make weaker killers more viable and at least feel stronger to play.
If I've hooked the survivor before the last gen popped and their unhooked and heal instantly,when off hook how do i secure the kill with a fully healed survivor that I have to chase and killers hang around hooks on last gen this would promote less camping and tunneling during end game because the killer will be more inclined to chase other survivors.Whatever the distance they choose to deactivate it, if a survivor is on the hook and killer is near.It needs to be enough to give survivors room to breathe.
Wdyt?
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Nope.
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Why ?
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Wouldnt be nearly as impactful as you think
The strength in NOED comes from Survivors not knowing if a killer has it. If you make it basekit Survivors know what to expect every game, thus making it more like a secondary objective.
Im actually for this as long as they add better ways to communicate as Solo Q to bridge the gap more between them and SWF
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The most used second chance perks are already disabled once the gates are powered (Off the Record, DS).
Killers do not need general buffs, they need attention individually. Killers are already doing quite good according to official stats. Some of them are easily on par with very good teams.
The others have their own issues : getting their power too slowly or losing it too easily, it being countered by buggy environment, their whole mechanics being on the weaker side, booty cheeks addons...
Rework killers individually. They don't need bandaid basekit number changes, they don't need NOED base kit, they need their actual power to be strong and fun to use.
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How would it not be impactful, how i described it? It should even deactivate if the killer plans to camp with it ,I throw another solution how about even deactivating permanently if killer stands by hook for any indefinite amount of time sort of like DS.
If survivors will be able to pick them selves up with unbreakable and reset chases,killers should have something in there arsenal to secure a kill.Like I said the perk can be deactivated if the killer is with in the range of hooked meters ,so survivors still have room to maneuver?
I agree with you on killers needing fun powers like Nemesis. The tentacle and infection rate could remain,but it needs to build up to something not just length and a visual change hmmm 🤔 that doesn't sound right.I understand the devs don't give us direct responses but, I've been asking for a Nemesis rework and no one has responded to say we're working on it or not now or something.Personally, running around like Oni and punching survivors would be fun.They could keep zombies but make the remake version like 99 Nemesis and make him run how he did in that original Re3 or just make him 99 Nemesis and make remake legendary so it makes more since.That would be fun to me as a Resident Evil fan and he should be able to mori like Pyramid Head if survivors are infected on death hook because,he does that in the games.That was disappointing for every Nemesis fan and now they have Wesker and completely forgot about the first chapter
Rework each killer individually, that's entirely to much when you can just set the gap with basekit NOED and people like the killers power that they have currently but no one in the resident evil community likes his power except for zombies.Nemesis shouldn't have to rely on zombies for map pressure but be a presence him self and the kit from the original game is the Nemesis Resident Evil fans expected.I understand it's a Capcom decision but they should have waited the one we have isn't scary, people find him annoying and it's comical how he looks running.
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I described exactly how it wouldn't be as impactful
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So you think not being a surprise would make it less impactful? Most survivors expect the killer to have NOED
He's another thing if this is about buffing solo q they could have all of these things separate in a rank mode where as No basekit BT, Kindred,extra info for hud ,if big if NOED became basekit that way there's a mode for casual DBD and Classic DBD
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Alright, I have a question.
Did you use low tier Killers as a cover to ask buffing high tier Killers?
Post edited by C3Tooth on11 -
If most Survivors expect a killer to have NOED, more totems would be cleansed and it wouldnt activate nearly as much. Also its not a very popular perk compared to a few years ago, since now killers have many more perks that are viable picks, making it even less picked.
Also why remove things from ranked? That just doesnt make ANY sense
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On a scale of 1-10, an estimate based on their posts would hit around a 3
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Isn't rank suppose to be harder,why give teams extra information,if the killer is already at a disadvantage
A rank mode wouldn't make sense anyway because the 1 v 4 is slightly tilted
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If a killer is really good,you probably want make it to end game right ? at best a hatch stand off would happen which if there's one survivor,they could make it,to where only if 4 people are alive,then it activates but you could have thought of that but your focused on something else?
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Obviously I meant just Swf,I was typing really fast,thanks for pointing that out I'll change it I guess
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That's it just a 3.Not even 4🤷
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Rank is supposed to be harder yes.. because everyone is on the same page and all trying their hardest to win... Not because you have base tools to help communicate being taken away from you.
Also the killer really aint at a disadvantage, even when talking at the top level its not as bad as people make it out to be
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"If survivors gets barrowed time basekit and more information,weaker killers still fall short because of so much information.So NOED should become basekit for all killers after last gen."
So making strong killers even more dangerous in order to buff weak killers? BHVR should work on those killers individualy to fix their flaws, not giving them a perk such as NOED which, if basekit, wouldn't be that strong against good teams because they will obliterate the totems...would be good against not so good survivors...which already aren't a issue.
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- A majority of the community does not play in a 4-man SWF. A majority of matches have SoloQ, and a mix of Split SWFs (2-man; 3-man).
- Base Kindred would literally not change SWF, since SWF can communicate when they are going for the save and such. This change would literally only affect SoloQ.
- Seeing Generator progression would literally not change SWF, since SWF can coordinate what Generators are being worked on and how much progress they have. This change would literally only affect SoloQ.
- "Survivors get 5 perks when you include basekit BT", Ive seen this argument a lot, but it literally ignores the 6.1.0 Patch that gave all Killers basekit Brutal Strength, PGTW, and STBFL, on top of reducing the Speed Burst you get from being injured.
- "So NOED should become basekit for all killers after last Generator. This counters a lot of second chances and things like Adrenaline alone with instantly healing each other where as the killer can't secure one kill after the last gen." So then what would be the point in running Adrenaline, or hell, any Endgame Perk as Survivor? NOED and Terminus are literally designed to counter Endgame Perks, a single one completely shuts down all use they have. And Endgame Perks are fine for both sides, making either side have them as Basekit becomes problematic.
- "How do I secure the kill with a fully healed Survivor that I have to chase and Killers hang around hooks on last Generator, this would promote less camping and tunneling during Endgame because the Killer will be more inclined to chase other Survivors." It literally doesnt matter what you change, people will camp and tunnel if they are winning or losing, if it's 1 Generator remaining or 5 Generators remaining, it literally doesnt matter.
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So what is your point exactly? How can a horror game exist if there is no fear but only supposed to be a plaything,come on man you can't be that oblivious.I don't understand they shouldn't even have aura perks to begin with which completely breaks the immersion
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When did DBD become eSports and that's why Friday still has legit jump scares,I scared someone so bad,he yelled
A grown man DBD has become lost to survivor pettiness
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Horror Games have their Horror aspects fall off over time. The more you play the game, the more naturally desensitized to it people naturally are. You cant force people to feel Horror or Dread that arent going to feel it.
Look at any Horror Game speedrun, do you seem them scaried? Better yet, Resident Evil games use to scare me a lot as a kid, but nowadays I play them for fun because they are not only good games but they just arent scary to me anymore.
Im really tired of seeing "well Survivors arent scared anymore to the Killer" when they will never be scared to Killers if they already arent. Making the game more unbalanced will never solve that.
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I dont think you get to make a training wheels insult to people considering This the 2nd post where you're whining for changes just so you can have easier games.
At first it was you wanting to halt solo buffs because swf and now you want a basekit noed to make stronger killers even stronger? How does that make any sort of sense? Why get mad at 1 side getting stronger if you want the exact same thing?
This is starting to get embarassing
Post edited by EQWashu on4 -
Nope I'm not complaining, I'm just letting you know all the changes will just bad ,you guy's want the hand holding
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When I play killer, I'm not the one whining about basekit noed because of my skill. The difference is you refuse to just admit youre not that good and instead of admitting that, you want buffs just to be handheld in games
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"You guys want the hand holding," but you want a basekit perk as well?
This is the thing I dont get, you think basekit Kindred or Generator progress reading is an "hand holding" but dont draw the line with Killers?
Here is a consideration, maybe instead of introducing perks as basekit for Killer, you can instead improve upon the large amount of awful Killer powers that exist, basekit NOED is just slapping a bandaid on the issue (and directly buffs strong killers like Nurse and Spirit).
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Im not the one asking for basekit NOED
You are
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I thought we were here to sacrifice survivors not give legitimate coordinated teams entitled escapes.They more information on HUD isn't the only thing being asked for.
Isn't there a tread saying slugging must be changed and the only way is to give survivors unbreakable for basekit so not only can they pick themselves up on top of that you want a aura basekit.The killer isn't allowed to have NOED as basekit? One thing help which again would only be the same fourth perk because one perk will become dead end game if not two.
Also if a survivor isn't injured because there's multiple boons,what good is terminus.You keep bringing up solo q but negate the fact that swf the 85% will be stronger
It's already stressful as killer,why can't killers have one thing that helps out.
Solo q is more of free 4 all.It's anyone's game, that's the randomness of solo q.Getting a perk basekit does not change how people will play and still does not ensure you an escape.
The only people who benefit from this is teams which you will face often if you have high MMR so killers should keep struggling and blame BHVR but give survivors 7 perks ok sure
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That would be fun.
As well as Devour basekit (with restrictions, like hook different survivors).
Post edited by Murgleïs on0 -
oh if you simply want to sacrifice survivors, then I have the perfect solution for you
they just added bots to custom games! youll be able to sacrifice all the survivors you want :)
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Did you just want to say something,or do you just not get it
Do you not understand that survivors heal 3x faster than a gen regresses,so in order to combat the healing rate basekit barrowed, possibly basekit unbreakable and people who run adrenaline and other perks that increase healing, with survivors being buffed,You don't think having NOED basekit is a good idea? I've listed conditions it should fall under if killer is near hook at whatever meters let's 7 it deactivates ,if killer camps a period of 60s they lose the buff altogether how is that not fair ?
It's not about having a hand holding session,I don't even NOED. It's about compensation and balance, killer abilities will only go so far but at the end of the day you have to m1.So I'm I suppose to camp near a hook lose points,while the Nea gets pulled of the hook fully healed while I strike a David and he uses dead hard gets a speed boost and gallops out the door with his crew and just accept defeat because my perks were nerfed,my killer power has been nerfed *mean while* survivors get a buff and become even stronger. I'm I suppose to be a killer main or not I just enjoy the aesthetics of the killer and his power and so wow , almost got him with my ability
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Since you clearly dont understand what people are saying, let me break it down for you. I even formatted it to make is easier for you (wowie). I put a quote of what you said (correcting some grammar since some of it is borderline unreadable due to broken English) and below it are bullet points that explain things for you.
"I thought we were here to sacrifice Survivors, not give legitimate coordinated teams entitled escapes. The more information on HUD isnt the only thing being asked for."
- Killers are here to kill. Survivors are here to survive. The game has a balance between the two sides, you cant have Survivors being killed too much, otherwise Survivors would quit the game (and they are). You cant have Survivors escaping too much, otherwise Killers would quit the game (which they were prior to Patch 6.1.0). Since SoloQ is in literally the worst state it has ever been, they need help to perform better.
"Isnt there a thread saying slugging must be changed and the only way is to give survivors Unbreakable for basekit so not only can they pick themselves up on top of that you want an aura basekit."
- When did anyone in this thread ever mention wanting Unbreakable basekit? You are mentioning a completely different thread that has nothing to do with this thread. Another thing, is the thread you are mentioning is talking about Killers slugging all 4 Survivors to death to waste their time (BM), which you blatantly ignoring.
- The basekit aura reading argument does not buff SWFs, it only helps SoloQ, how hard is it to understand. If someone is a SWF, guess what... they can just call out where they are. Basekit aura reading does the exact same thing but help out SoloQ, which btw, SoloQ is a majority of the Survivor playerbase to begin with.
"The killer isnt allowed to have NOED as basekit? (I honestly cant even read the following sentence since it is broken English, no offense.)"
- Because the root of the issue is entirely based around Killers having awful Killer powers. Buff the weak Killers, tone down the strongest Killers, and you have a middle area where Killers are balanced in terms of their powers. How hard is it to understand this?
"Also survivors arent injured because there are multiple boons, what good is Terminus. You keep bringing up SoloQ but negate the fact the fact that SWF will be 85% stronger."
- HOW MANY TIMES DO I HAVE TO SAY THIS?!?! Aura reading perks as basekit will NOT buff SWF, because SWF already can communication information to begin with. That's what makes SWF so powerful in the first place, information, basekit information doesnt change a damn thing.
- Also, yet again, a majority of the playerbase for Survivor is SoloQ. You rarely face 4-man SWFs every match. I seriously dont get how people think that every match they lose is the result of SWF (actually, probably because Tru3Talent spouts this constantly, nvm, I do know).
"It's already stressful as Killer, why cant Killers have one thing that helps out."
- Wow, it's almost as if Patch 6.1.0 gave you several things to help out. You got basekit Brutal Strength, basekit PGTW, basekit STBFL, increase Generator repair times, and decreased Speed Bursts from injured Survivors. 5 WHOLE BASEKIT CHANGES TO KILLER, yet you ignore this.
"SoloQ is more of a Free For All, it's anyone's game, that's the randomness of SoloQ. Getting a perk basekit does not change how people will play and still does not ensure you escape."
- Survivor A, Survivor B, and Survivor C are working on generators. Survivor D goes down in a chase quickly. Nobody is using Kindred. After some time, all Survivors notice an unhook has yet to occur. Survivor A and Survivor B go to unhook Survivor D, with Survivor C being the only person to be on a generator. Survivor A realizes that Survivor B has just gone for an unhook and that all their time spent running to the hook was wasted time. This is a common occurrence in SoloQ, and this can be changed with Kindred basekit.
- Also if "still does not ensure you escape", surely you would have no issue with this perk being basekit then? :)
"The only people who benefit from this is teams that you face often at high MMR, so Killers should keep struggling and blame BHVR? and give Survivors 7 perks? Okay sure. (A bit more broken English but I did my best with this.)"
- Nobody is saying to give Survivors 7 perks. Yet again, Id like to direct your attention to an earlier point I made, Patch 6.1.0 gave 5 whole basekit effects to buff Killers, while Survivors only got 1 basekit effect. Youre entire argument makes literally no sense when Killers inherently got more. You LOVE to ignore this, but make up things out of thin air.
- Also high MMR is another horrible argument because the softcap for MRR is 1600 Rating. For perspective, the MMR of new players is 1000 Rating. Due to the MMR having a wide range of MMR ratings you can get paired with, it is very much possible to get paired with and against somewhat new players at moderate to high MMR ranges due to how low the softcap for MMR is set. Combine the fact that the MMR softcap is so low with SoloQ matchmaking, you often rarely face good teams (coming from someone who plays a lot of Killer and knows from experience).
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Yeah Eruption is a problem I just got out of this match btw
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A stone face no
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I wish I recorded the match where I got a 3k 11 stage on a 4 man SWF that had over 10k hours across 3 of their players (4th had their hours hidden) as Billy on Eyrie with no gen slowdown
So then I could just say "SWF is a problem"
Yeah it dont work like that, the more posts you make the more youre proving to every one that you are just a newer player who refuses to learn, which will get you no where.
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Have you fully considered the effect this would have on the game?
SWF would just make sure all totems are cleansed before the last gen pops or at least know where every totem is so they can quickly cleanse NOED. A full SWF would always bring Detective's Hunch and a map or other ways to defeat NOED. So it wouldn't affect them nearly so much.
SoloQs would play more selfishly in Endgame. Many would open the gate and leave straight away.
I just don't see how this would be a positive change for the game.
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- 2:05 - Match starts.
- 2:25 - Starting to light Boon (20 seconds wasted when spawning close to a Generator).
- 2:45 - Cancels Blessing because the Wraith walks by, wasting 20 more seconds not on a Generator (Wraith does not uncloak and chase you, huge mistake on their part).
- 2:49 - Starts to relight the Boon, the delay between wastes 4 more seconds not on a Generator (starts emoting for no reason).
- 3:03 - Gets done setting up the Boon.
- 3:05 - 1 minute into the match and you have yet to touch a single Generator, Wraith has yet to get into a chase and injure someone.
- 3:15 - You run by a Generator being repaired and Urban Evasion behind an object, you have still yet to repair a Generator.
- 3:32 - Starts to open a Chest.
- 3:49 - You start to light another Boon despite your Boon still being active.
- 3:53 - Wraith gets their first hit in the match.
- 4:25 - You start to light another Boon despite your Boon still being active. First Generator is completed (which took 200 seconds since the start of the match).
- 5:05 - You start to light another Boon despite your Boon still being active.
- 5:50 - You start to light another Boon despite your Boon still being active. Wraith gets their first down of the match (since the Killer has Eruption, they have made no attempt to pressure Generators, and you have still yet to touch a single Generator).
- 6:53 - You get on a Generator for the first time of the match.
The Wraith was clearly struggling this match, but I dont think it has to do with Boons. If you payed attention to the HUD, you would have noticed that up until this point, the Wraith struggled in chase. The were really slow to getting hits and downs.
But Id argue that Boons were a direct hinderance to your team that match. You spent nearly 5 minutes of the match Urban Evasion'ing around and lighting Boons. Those 5 minutes could have been used to complete generators, and with 3 generators still remaining up until 6:53, you could have completed the remaining 3 generators on your own in that amount of time.
Wraith also bringing in Eruption, yet you really never hear it proc it's effect (since it makes Survivors scream) earlier into the match. Wraith is the not kicking and pressure Generators and is struggling to pressure Survivors. Which can happen sometimes, but is normally the effect of the Killer misplaying.
Again, this guy losing has nothing to do with Boons. To be honest, Im not even sure why you brought up Boons in an argument about basekit perks. It feels like you are just complaining for the sake of complaining now. "Why cant I have this if they have this?" type of stuff.
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Yeah I know this killer was not the best but he has been playing a while two have Eruption,CoB,and the cosmetic ,yes I know it's in store but it has been out a while plus he could have killed the Jane
This isn't about boons,which CoH has no cool down lol ,but my point is that he did kick gens maybe he didn't get downs because they we're actually good.
and that's my main point if survivors are decent enough,then perks like eruption want effect them.In solo q the one teammate who gets hit and stands there and goes down will always happen.Eruption will also happen but if you know this now why let it trigger against you? You could simply step off the gen and hide for a few seconds if the killer did not hear a scream most likely he want becoming to that gen because,they assume it's regressing
I don't know if you understand my post ,this is about everything the solo q buff,they eruption nerf all of it plays apart in weakening killers now if that was obviously a three man swf ,if swfs are good enough not even slow down perks work.Its not about me getting basekit NOED it's about how things shouldn't change.If everyone just stopped complaining about one side the game would still be old DBD which was in a better condition people who wanted to be in yellow ranks stayed in yellow or silver people who wanted to be in red ranks went to the red ranks it was a lot simpler.
Killers may have received minor number adjustments but how does that help that killer we just watched against a good team.Im saying people should leave well enough along ,you got your perks I got mine
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- "Yea I know this Killer was not the best but he has been playing a while to have Eruption, Call of Brine, and the cosmetic," you do realize that people dont play the game everyday. Having perks and cosmetics does not equate to skill. The Wraith played poorly and lost, and it is still horrible example nonetheless.
- Good teams are rare and hard to come by. Most of my killer matches usually end in 3Ks and 2Ks (I always give hatch so never 4Ks).
- "Maybe he didnt get downs because they were actually good," but it's Suffocation Pit, a map that is known to be horrible for most M1 killers. And yet again, Wraith's power is not that good in chase.
- "My main point is if the survivors are decent enough, then perks like Eruption wont effect them," I mean, if the Wraith never kicked Generators, or never pressured Generators, then Generator-Kicking perks are useless. They played poorly and lost, that still does not make it a good example.
- "Eruption will also happen but if you know this now why let it trigger against you?" because SoloQ cant do anything against Eruption. I dont have telepathy, I cant always predict when my teammates will go down if they are across the map.
- The Wraith would know the Generator is being worked on from Call of Brine since CoB provides a Loud Noise Notification from Skill Checks, "the Wraith assumed it's regressing" is a horrible argument.
- "That was obviously a 3-man SWF" proof?
- "If everyone stopped complaining about one side the game would still be old DBD", yet you are complaining about potential Survivors buffs and want to buff Killers even more without even considering how it would affect the game.
- "Killers may have received minor number adjustments but how does that help that Killer we just watched against a good team," I have no issue with chasing Survivors myself. M2 Only Billy, no problem. Sadako, no problem. Ghostface or Clown, literally no issues.
- "Im saying people should leave well enough alone, you got your perks, I got mine," then what the hell is the point in this entire post? "Im saying people should leave well enough alone," yet you want basekit NOED. "Im saying people should leave well enough alone," but you bring up Circle of Healing for no damn reason. You have no room to speak on such.
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Oh literally have much grounds to pretty much say alot about the perks and the add-ons.You read back what I've said so, I really know your opinion so I'm guessing you want solo q to receive another buff,so your swf group bully's a killer in high MMR ,let guess your another one solo q and just need extra information
Most of time being verbal and making calls just in time can be a lot of pressure,but if a swf group now knows for them selves without a friend telling them they receive information faster ,I know that you're in the gen has eruption,I decide to let go because maybe you were going down.Eruption goes off but I don't get you incapacitated, which defeats the entire purpose of the perk.Your not supposed to know what's going on, but with the faster information for your able to react quicker for yourself than someone telling anything.
Gen progress your supposed to be lost unknowing lack of communication swf is there but it's not perfect but with knowing how much a gen is being worked on and knowing team is in chase automatically the info you received from the HUD your able to probably finish your gen and their gen robbing the killer yet again of opportunity.You want all of these things but when a counter is purposed to slow down the game for killers and at least ensure a draw or complete victory you automatically oppose
Without even blinking an eye toward any other perk that could become basekit you sound like you just want what you want.This will not change solo que.Theres an icon that show healthy, injured,dying state.If there injured most they were working on a gen.Thats something you couldn't figure out
But nope just buff solo que , and not consider how the game
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My dude, I mostly play Killer and SoloQ. Im not trying to "using SWF to bully the Killer" or whatever tinfoil hat conspiracy theory you want to come up with. In fact, I have mostly been playing Killer recently because SoloQ is too horrible to play in it's current state. Jumping to outrageous conclusions and claims because you lack the ability to understand what I am saying does not make your points look good.
"But nope, just buff SoloQ and not consider how the game is affected," but I literally am, Ive said this several times and I dont know how many more times I have to repeat this. Aura reading basekit has no affect upon SWF. Aura reading basekit only helps SoloQ. I, along with several others, have been making reasonable arguments yet you still insist on ignoring this.
If you want to continue to rant and complain, go ahead. Im not discussing this further, you are a waste of my time and everyone else's time.
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Hi. No.
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Tell me. If BHVR were to add a chat wheel to DbD for Survivors to be able to tell each other:
"I'm on a gen! (75%)"
"The killer is near me!"
"Healing! (50%)"
"Hex Totem here!"
and/or they added little status icons to show what action a Survivor is doing. Like repairing, cleansing, blessing, being chased, etc.
how in the world does that buff SWF? The only way I can possibly see it, is they receive information .2 seconds faster than before, mean while Solo Q still has no idea what the hell is going on.
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Ive made this point several times. Nice to say other people can convey my point in a better way than I could put it, because the way I put it was pretty convoluted! :D
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Those are the infos I want Solo to have, and definitely it does not buff Swf at all. Many killers just want to stomp Solo who doesnt know what to do because the lack of info they have.
Survivor's game, chase efficient is a small part, Gen efficient take the most. You can have 90sec chase and teammates do 30sec Gen, or have 45sec chase and teammates do 45sec Gen.
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What is the kill rate currently at..?
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NOED is an absolute game changer. As someone else mentioned the shock of the perk is easily half its power. If you know it is already there, you'll start prepping for it when the last gen pops.
And the SWFs you are complaining about will be the most defended against it, because they can coordinate totem hunting.
All this idea does is hurt solo queue even more. In most of my solo queue games if NOED appears, everyone flees and anyone in trouble is left to die.
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I don't know why you insulting me, like you've been doing in every post I've just listed the views and opinions I have.If you disagree that's fine, but don't insult me over a difference of a opinion.So I'm going to end this conversation because it's multiple people who seem like they don't understand what I'm saying.Im only supposed to accept the opinions of everyone else apparently.I have nothing further to say ,so go about your business
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Guy, I'm ngl to you. All this gameplay told me is that you're one of the problems with solo queue. Urban evading away from a teammate on a gen? Relighting the same boon over and over while your previous one is still active? Taking ages to actually get on a gen? The only thing missing is self-caring in a corner.
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You literally saw me waste a bunch of time and we still beat the killer lol,all you can say is I'm what's wrong with solo que
I play killer all day 🤣 sometimes.I don't play survivor that much
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