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Potential bandaid (literally) fix to med kits and new status effect

HamsterEnjoyer
HamsterEnjoyer Member Posts: 786
edited December 2022 in Feedback and Suggestions

So I was running reactive healing minding my own business when BOOM. Sloppy butcher.

Im sure you all know but for those of you who don't, sloppy butcher negates perks like reactive healing and resurgence both of which are already meh perks to begin with. So I was wishing that we had some sort of status effect that these perks applied which would make mangled and hemorrhage ineffective and that's when I came up with the 'Bandaged' status effect!

What would Bandaged do? Simple, pause the hemorrhage and mangled status effect and if it's inflicted on you then it will negate it. Now how does this relate to med kits? Simple, you can rework many aspects of med kits and super strong add ons in order to play around the bandaged status effect and rid yourself of that pesky 25% debuff and constant health drain! So what add ons would be changed and how would bandaged be applied? Ill tell ya!

Add-ons:

Bandages - Applies the bandaged status effect for 60 seconds after completing a full heal. No longer grants bonus charges

Self Adherent wrap - Applies the bandaged status effect for 60 seconds after completing a full heal. Increases healing speed by 5%. No longer grants bonus charges.

Needle And Thread - Applies the bandaged status effect for 60 seconds after completing a full heal. Increases healing speed by 10%. Increases skill check trigger odds by 10%. Hitting a skill check now grants 200 bloodpoints. Skill checks no longer have bonus zones

Gauze Rolls - Applies the bandaged status effect for 85 seconds after completing a full heal. No longer grants bonus charges

Surgical Suture - Applies the bandaged status effect for 85 seconds after completing a full heal. Increases healing speed by 10%. Increases skill check trigger odds by 15%. Hitting a skill check now grants 250 bloodpoints. Skill checks no longer have bonus zones.

Gel Dressings - Increases med kits charges by +8. Applies the bandaged status effect for 85 seconds after completing a full heal.

Abdominal Dressings - Applies the bandaged status effect for 120 seconds after completing a full heal. No longer grants bonus healing speed. No longer removes charges.

Anti Hemorrhagic syringe - Applies the bandaged status effect for 250 seconds on use. Consumes 8 charges on use. No longer consumes medkit on use. No longer instantly heals you over time.


So thats how it would apply to add ons! What about perks?


Reactive Healing - When another survivor loses a health state within 32 metres of your location while you are in the injured state, you benefit from the following effect:

  • Grants 40/45/50 % of your missing Healing Progression.
  • Grants the Bandaged status effect for 45 seconds

Resurgence - After being unhooked or unhooking yourself, instantly gain 40/45/50 % to your Healing progress and grant the bandaged status effect for 60 seconds.

You transform plants found around the campfire into tinctures that slow down bleeding.

  • Increases your Healing speed by 10%/12.5%/15%
  • When completing a full heal on yourself or another survivor, grants the bandaged status effect for 30/45/60 seconds


And yeah thats my idea for a literal bandaid fix for med kits and heal speeds being insane atm.

Post edited by Rizzo on

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