http://dbd.game/killswitch
Potential bandaid (literally) fix to med kits and new status effect
So I was running reactive healing minding my own business when BOOM. Sloppy butcher.
Im sure you all know but for those of you who don't, sloppy butcher negates perks like reactive healing and resurgence both of which are already meh perks to begin with. So I was wishing that we had some sort of status effect that these perks applied which would make mangled and hemorrhage ineffective and that's when I came up with the 'Bandaged' status effect!
What would Bandaged do? Simple, pause the hemorrhage and mangled status effect and if it's inflicted on you then it will negate it. Now how does this relate to med kits? Simple, you can rework many aspects of med kits and super strong add ons in order to play around the bandaged status effect and rid yourself of that pesky 25% debuff and constant health drain! So what add ons would be changed and how would bandaged be applied? Ill tell ya!
Add-ons:
Bandages - Applies the bandaged status effect for 60 seconds after completing a full heal. No longer grants bonus charges
Self Adherent wrap - Applies the bandaged status effect for 60 seconds after completing a full heal. Increases healing speed by 5%. No longer grants bonus charges.
Needle And Thread - Applies the bandaged status effect for 60 seconds after completing a full heal. Increases healing speed by 10%. Increases skill check trigger odds by 10%. Hitting a skill check now grants 200 bloodpoints. Skill checks no longer have bonus zones
Gauze Rolls - Applies the bandaged status effect for 85 seconds after completing a full heal. No longer grants bonus charges
Surgical Suture - Applies the bandaged status effect for 85 seconds after completing a full heal. Increases healing speed by 10%. Increases skill check trigger odds by 15%. Hitting a skill check now grants 250 bloodpoints. Skill checks no longer have bonus zones.
Gel Dressings - Increases med kits charges by +8. Applies the bandaged status effect for 85 seconds after completing a full heal.
Abdominal Dressings - Applies the bandaged status effect for 120 seconds after completing a full heal. No longer grants bonus healing speed. No longer removes charges.
Anti Hemorrhagic syringe - Applies the bandaged status effect for 250 seconds on use. Consumes 8 charges on use. No longer consumes medkit on use. No longer instantly heals you over time.
So thats how it would apply to add ons! What about perks?
Reactive Healing - When another survivor loses a health state within 32 metres of your location while you are in the injured state, you benefit from the following effect:
- Grants 40/45/50 % of your missing Healing Progression.
- Grants the Bandaged status effect for 45 seconds
Resurgence - After being unhooked or unhooking yourself, instantly gain 40/45/50 % to your Healing progress and grant the bandaged status effect for 60 seconds.
You transform plants found around the campfire into tinctures that slow down bleeding.
- Increases your Healing speed by 10%/12.5%/15%
- When completing a full heal on yourself or another survivor, grants the bandaged status effect for 30/45/60 seconds
And yeah thats my idea for a literal bandaid fix for med kits and heal speeds being insane atm.
Comments
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So rework the entire system to cancel out one killer perk?
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Haemorrhage is intended to be a counter to partial healing. You can't just keep stacking counters on top of counters.
It's like complaining that Adrenaline doesn't work when the killer has Terminus. No #########.
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Mangled and hemorrhage both apply from a lot of killer powers and perks.
And the system needs a desperate rework anyways and when you rework the healing system you'll need a way to counter balance the new and improved buff mangled and hemorrhage would get by healing speeds overall being much slower
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There's a difference between interrupting heals and making already weak perks weaker
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If you make an already mostly-useless status effect even more pointless by having the most common and powerful item in the game counter it completely, killers will simply stop using it. Then they'll run a regression perk in it's slot. Would you like that? Is that healthier for the game than an aggressively mediocre status effect?
I'm sorry you had a game where a killer perk inconvenienced you. It hardly warrants a new mechanic designed to counter that perk.
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Damn why's everyone so hostile and rude lol. Literally no need for all that you can just leave constructive criticism 😪also yeah I would like that actually lol
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