Quality of life suggestions for a handful of less used perks
Survivor Perks
- Breakdown now visually shows the 180 seconds that the hook is disabled, similar to Decisive Strike.
- Déjà Vu shows the auras of the affected generators to your teammates when activated for 5 seconds.
- Calm Spirit no longer slows your interaction speeds.
- This Is Not Happening now also improves your chances of getting a skill check while injured.
- Buckle Up now shows your recovery progress to your teammates through aura intensity while in the dying state. While anyone is in the dying state, everyone else can see each others auras.
- Inner Focus now reveals the killers aura to you and your teammates for 5 seconds when a teammate loses a health state within 32 meters.
- Visionary now will reveal a teammates aura for 9 seconds whenever they hit a good skill check on a generator.
- Appraisal now gives you 10% haste for 15 seconds after completing the search of a chest.
Killer Perks
- Septic Touch's blindness and exhausted effects now linger for 30 seconds when survivors heal in your terror radius.
- Shadowborn now makes survivors suffer with blindness while they are hooked, and persists after unhook for 8 seconds.
- Shattered Hope now shows you the aura of a Boon when you enter it's radius. When you destroy a Boon, gain 5% haste for 10 seconds.
- Grim Embrace now loses all tokens after activating, allowing the killer to reactivate the perk if they hook all 4 survivors again.
- Furtive Chase can now gain up to 6 tokens.
Comments
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These are pretty good, common sense buffs. I like auras and information sharing as a way to encourage survivors to work together. The shadowborn one is absolutely pointless though.
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You're right, Shadowborn still needs more of a nudge. I think it would be in a good place with the effect in op AND "Shadowborn now highlights whenever your aura is revealed to survivors by any means."
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The changes seem reasonable, just not very impactful.
I will say that 30 seconds of lingering exhaustion could be overkill, i would honestly just remove the terror radius requirement so just make fearmonger for healing, really dont understand why the terror radius restrition when the perk came with a killer that half the time doesn't have a terror radius.
With all your sharing auras ideas i wonder if behavior would create a perk with the passive of sharing aura reading to all your teammates, sort like letal pursuer passively increases the duration of all aura reading abilities
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