Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Has there ever been a perk that's as busted as current day Eruption?
I think even old Ruin Undying was nowhere near as bad. Every past OP perk I can think of on either side had some form of counterplay. Original Ruin needed you to hit all skill checks. Old Ruin could be cleansed.
Eruption has no counterplay whatsoever. It triples as a slowdown, regression, and info perk. It's a stronger slowdown perk than dedicated slowdown perks. It's a stronger regression perk than dedicated regression perks. It's a very good info perk on the level of other meta info perks.
Survivors want to do gens. An efficient survivor will spend every second not in chase on a gen. Any gen kicked by Eruption becomes a trap for survivors. Any survivor working on it will reveal their exact location to a killer on a down (which is less predictable than a pick up, like Thrilling). They're also made useless for a whole 25 seconds (which is stronger than Deadlock, which only locks one gen for 30 seconds for 4 times in a match, allowing a survivor to heal, bless totems, or cleanse). On top of this, any generator kicked will lose 10% progress instantly (which is only 5% less than Pain Resonance, which requires finding one of 4 hooks on the map and only affects a single generator).
I think it's very telling that Nightlight had Pain Res as the top killer perk last week but currently has COB and Eruption sitting at the top and still climbing. It's also very telling that the top 5 most used killer builds include COB and Eruption. This perk is absurdly strong. I understand it was necessary to give it a small buff to give it some viability (I'd argue there are other perks more deserving, like Oppression), but Eruption needs to be nerfed into the ground. It is unacceptable for this perk to continue to exist in the game in its current form.
Comments
-
For killers i don't think
Survivors had a couple that could stand a chance but i can't think of any killer perk that comes even close to eruption
Also I love your name!
1 -
Old Mettle of Man?
Sprint Burst + Balanced Landing Combo?
Unrelenting + Save the Best for the Last Combo?
Old Object of Obsession.
The List is long if you want to look for really broken things in DbD.
20 -
I mean if the Killer has time to kick Gens then Eruption is a good perk (so is Call Of Brine)
It has a cooldown of 30 Seconds- so every 30 seconds the Killer can kick a Gen and start Eruption
10% regression apon downing a Survivor- yea but it's needed getting any regression at this point takes perks
25 second of Incapacitated- yes this is a bit to much but they need to keep it in the game
0 -
Old Mettle of Man. Maybe DS, but you could dribble to hooks a lot of times. But that's about it. Current Eruption is ridiculous.
9 -
Not on the killer side (unless you go way back to like, year one and two, which I'm less knowledgeable about), but there have been survivor perks even more busted than current Eruption.
That doesn't detract from Eruption being overtuned, though. It does need addressing. Not "nerfed into the ground", but rather retooled to be at an acceptable strength with different effects, at least imo. The Incapacitated needs to go, but it also needs to be replaced with something, or there won't be any reason to run the perk.
6 -
It's not busted.
9 -
Unrelenting + STBL (inicial iteration)
Balanced Landing
Old DS
Selfcare + We'll Make it
Object of obsession
Mettle of Man
2 -
*Boil Over has entered the chat*
7 -
For Killers not really, altough I consider old Undying+Ruin worse than Ecrutchion that was a combo with two perks so its not really comparable.
For Survivors release MoM and first iteration DS were very overpowered, IMO the two more overpowered perks this game has seen ever taking on account both Survivor and Killer perks.
0 -
I've "only" played for three years now but the two main ones I can remember making me feel like I want to just quit the damn match when I ran into it were
Boil Over (after the big buff but before the nerf)
Dead Hard (before the nerf)
As the killer, both of those situations made me want to just stop playing the match as both those perks made the game a living hell, especially in the hands of bully squads.
Eruption is how I feel as a survivor now. Thankfully it still seems relatively rare (I imagine more killers than not get just as bored and defending three gens like their life depended on it and turning the game into a painful slog as I do as a survivor) but yeah, anytime I run into Eruption, it makes me want to stop playing the game. Which is what the above two perks did for me as a killer.
0 -
This is not how Eruption works. The Cooldown starts once a Survivor is put into the Dying State. So you can kick multiple Gens and all of them will be affected by Eruption once a Survivor is downed. And THEN the Cooldown starts. So in the end, the Cooldown is only 5 seconds longer than the time the Survivors are incapacitated.
Furthermore, the Gen keeps regressing while the Survivor is incapacitated, so there is a bit more progress lost than 10%.
@Topic:
I think old Ruin/Undying was worse, because paired with Tinkerer, it took ages to get it cleansed and being able to work on Gens AND finish them.
But Eruption is more obnoxious, since you cannot do anything for 25 seconds. With Ruin/Undying you at least were able to cleanse the Totems eventually. It was stronger overall, but less annoying to deal with IMO.
5 -
Maybe Devs could give a limitation to how many generators this perk affects ?
Here's my idea :
You can only trap 3 generators at a time.
For example :
You kick a single Gen --> if Eruption applies, all survivors working on it are incapacitated for 25 seconds and Gen 1 loses 10% progress.
For 2 Gens, survivors are incapacitated 20 seconds and both gens lose 8% progress.
For 3 Gens, survivors are incapacitated 15 seconds and all three gens lose 6% progress.
If the Killer kicks a 4th gen, Gen 1 keeps regressing (cause it was kicked) but loses its trap.
2 -
Incapacitated is the single strongest status effect in the game and shouldn't be tied to any perk. To anyone who is trying to argue Eruption isn't cracked, please make your case why you think this.
10 -
Dead Hard, old Mettle of man, old object of obsession, boil over's initial rework, old balanced landing, old decisive strike, circle of healing
0 -
The 25 seconds is to long but it needs to stay... either as a Gen stopper or leave it as is but like 10 seconds
0 -
It really sucks that we'll likely have to wait another month and a half to see this perk addressed on live.
1 -
Yep, lately BHVR way of doing things is nerf busted stuff after ~6 months or so, my guess is this perk will be nerfed on January.
2 -
That’s assuming they even change it in the midchapter. I’ve learned not to get my hopes up with this game tbh even though it’s a ridiculously busted perk that desperately needs attention
2 -
Considering how long DH was a I-Win button and how long DS was weaponized. I wouldn´t be to optimistic about Eruption getting changed any time soon.
7 -
Both of those are survivor perks. The game's rhythm is in the agency of the killer. Eruption is stupidly oppressive and is the single strongest perk in the game currently.
7 -
Believe what you want. They gutted the new thana almost immediately and flat out said they don't want people bringing the same perks every game which is exactly what is happening right now. Eruption is 100x worse than thana was so there's no way it makes it through the january update if the devs are serious about their commitment to stop a meta from taking over.
3 -
Imo Eruption is comparable to old Ruin where it could carry games regardless of skill. The difference is Ruin could be destroyed.
3 -
I must be doing something wrong because as killer I just find eruption... Not that useful... I prefer pain resonance as my regresion perk along with my standard bamboozle, enduring and spirit fury.
1 -
With Eruption, the gameplan is to kick every single gen you see. Then you win. You can also hold a 3 gen brainlessly by just kicking every gen and half committing to a chase until you get a down.
0 -
Honestly I can't be bothered to go stop to kick a Gen. I would rather overwhelm the survivors by chasing and hooking and shred through resources.
The times I did try eruption I found that the extra time I took to get value out of it gave survivors time to be in a stronger position and even extend chases enough for the Gen I kicked to get finished.
I just don't think it's that good overall, but people think it is.
It certainly is awesome against very new players with sub 20 second chases, but those players will loose to anything.
1 -
Then you're one of the few people that seem to still play this game for fun instead of for winning. The fun part of this game is the chase, not pressing Spacebar on gens and half committing until you get an easy down or someone DCs, and yet it seems like that's all killers are doing nowadays.
0 -
COH
2 -
Boil Over isn’t on the same lines of effectiveness as Eruption.
0 -
Last I checked, eruption requires the killer to down a survivor to activate. One of the biggest complants I've seen is with three gens. How is the killer spending time chasing a survivor through two health states while the other three can complete a gen from 0 in 50 seconds?
Besides a few killers that can passively injure survivors, maybe stop being greedy and run away when the killer starts coming your way. Have the killer juggle gens 1 and 3 without getting any hits.
6 -
I actually think that BHVR have changed somewhat in this regard. Yes, in the past things sometimes stayed ridiculously long, but nowadays I think they react a bit sooner and take reactions more to hear. But we will see if I am right at this and I am willing and prepared to eat my own words.
2 -
Ahhh MMR, how you have changed things....
0 -
If you half commit to chases long enough, you eventually deadzone the area around your 3 gen. At which point getting a down takes maybe 20-30 seconds if you full commit.
2 -
Honestly I wish it was easier to meet cool survivors to play with, a killer (outside custom games)
I like winning, as much as everyone I guess, but I also want everyone to have fun and sometimes I feel like I'm the only one in a dozen games that thinks this way.
Like, I have had really enjoyable, but demanding matches against strong SWFs and streamer teams and I'm left wanting an "Ask for rematch" button. That would be cool.
1 -
Bring Built to Last, Incapacitated doesn't stop you from repairing your toolbox in a locker. 😁
0 -
I'm hesitant to say the perk is "the most busted ever" because there have historically been some really obvious candidates on both sides. But at least those perks led to an end of the game. Killers would still play for hooks/kills and survivors would use their perks to survive chases, finish gens, and escape.
Unfortunately, current eruption has popularized a strategy of just kicking every gen as often as possible, even if it means dropping chase at 5 gens to do so. Downs and hooks are, at best, a side objective, and even then only if the survivors exhaust their resources or screw up. And it's not like Eruption is even an interaction between players, it just randomly disables the player while the killer is in a different time zone.
But hopefully BHVR has listened to feedback on this and will make some changes. They removed the hatch standoff, and they recently removed the locker save/blinds that could also be abused to create extremely frustrating losing scenarios. I'm hoping they do the same with Eruption in the midchapter.
1 -
If they fully commit and survivors don't pre run away from the 3 gens. As long as you pressure two gens, most killers cannot deal with it.
2 -
Calling other perks “less busted” than Eruption is just classic looking through the past with rose tinted glasses at its finest. Nerfing it into the ground is a horrendous idea cause the perk absolutely does not deserve to go back into complete worthlessness like it was before. Just lower the Incapacitation duration and we’re good.
2 -
Weak killers can't afford to kick gens. Strong killers don't need gen perks to win.
If the killer is both downing people left and right and has all this time to kick gens survivors are actively contesting, it's a skill issue.
0 -
Uh...okay, hold my coffee.
- OoO
- Boil Over
- Dead Hard
- Aura reading perks while they were bugged
Yup.
It was 150x worse.
On some maps, you'd be literally unhookable. And people would run No Mither, allowing them to essentially take the game hostage, or force the killer to waste ages slug camping.
Eruption is annoying, but it has counterplay.
4 -
Define most killers, because it sounds like you're talking about bottom tier killers. Any killer with any semblance of a chase power can hold a 3 gen very successfully. Other killers like Knight can pressure a very generous 3 gen. Strong chase killers can secure a down on a pressured gen assuming they've managed to deadzone the area around it. This is, of course, assuming survivors hit every single Overcharge check, and having to hit one every 20 seconds can quickly wear you down.
My main issue is the perk shouldn't excel in 3 separate categories over perks that specialize in one of those categories. It shouldn't be a better slowdown than Deadlock, it shouldn't be a better reg than Pain Res, it shouldn't be a better info than Tremors.
Weak killers are the ones that need to kick gens the most, and even the weakest killers in the game can be carried by the COB Overcharge Eruption trinity and a 3 gen.
2 -
As I said, that's a skill issue. That build means the gens are wide open right from the start of the game. Have you tried running deja vu?
Weak killers kick gens the most? When? With what time? They don't have time to do anything except run safe loops and tunnel. And that build also means they have no chase perks and should be trivial to loop on the majority of maps
Eruption is such a non-issue if the survivors are good. You could argue it's broken on killers like Blight or Nurse but what isn't?
3 -
Old mettle of man, old dead hard, exhaustion perks when they were on cooldown and not an exhaustion cooldown.
0 -
I forgot old MoM, and will also add release BT.
0 -
Not only Boil Over after the buff (the two weeks it lasted before being rightly nerfed) wasnt as effective as current Ecrutchion but it also required two specific maps to get value and it usually ended with 4 people slugged and bleeding to death.
It was hella annoying tho, Ill give it that.
1 -
Yeah dude fun guaranteed 3 health state chase the 2nd time you find them unless you sat around hook and I forgot.... did it count you taking a hit after it procs so then the next time you find them they have it after going from healthy to downed?
0 -
"less annyoing to deal with" I'd think you say this now, but probably didn't back then. Pretty sure I hated it back then especially when you had to find 4 totems. This new Eruption basically targets all reasons now why they nerfed Ruin back then. Annoying to go against, hard to counter expecially for new players and the insane pickrate. Eruption is probably not at 80% but still noticeably high to call it an unbalanced/unfair advantage
0 -
Dead Hard, old Balanced Landing, Wake Up when it was bugged.
Probably old Ruin and then Ruin/Undying 1.0
METTLE OF MAN
4 -
So you're saying that by bringing one particular perk, combining that with one or two other synergy perks, and picking a specific area of the map to abuse, that you can completely deny the other team ever being able to complete their primary objective?
Wow, that sounds annoying. Good thing they nerfed both boil over and eruption within a week of those buffs going live.
What's that? Eruption hasn't been nerfed yet and still does that on live? Huh.
But hey, that single week of overtuned boil over sure sucked, amirite?
Edit: autocorrect.
2 -
...Insane...pickrate...what?
Dude, it was at 18% last I checked. That's perfectly in-line for what the 'meta' perks are.
Eruption is probably going to get gutted, because that does seem to be the pattern when it comes to killer perks (wish they made more of an effort to keep them viable, like Survivor perks - see Dead Hard versus Thana) but 18% is pretty meh.
1 -
I think it's over 20% on NightLight, which is entirely self-reported.
0