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Bring back the pre-nerf DS/DH and BOIL OVER

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Comments

  • StarLost
    StarLost Member Posts: 8,077

    I see Trapper occasionally, and always dread these games - because it's always a facecamp game. Ditto Onryo and that bloody slugging Condemned build. I see a fair amount of Freddy.

    I literally forgot Twins existed. Haven't seen one for maybe a month, much like Hag and Demo.

  • FeryGEN
    FeryGEN Member Posts: 629

    Only the trapper benefited from this. Further, the advantages of the new DH end for the killers. I agree with you, yes you can't use it for distance, BUT, there is a huge BUT here! Now the survivors now use it in the pallet when you have to give a hit and you have no choice, and they get even more distance, in fact they can run from a dead pallet to a save one, which they could not do before

  • SmolBlob
    SmolBlob Member Posts: 399

    Is this a joke? If not, that’s bewildering. They were nerfed because of how problematic they were. They should literally never ever go back to that iteration.

  • MoNosEmpire
    MoNosEmpire Member Posts: 649

    They really should if almost every game you get tunnelled. Before the nerfs tunnelling was never this much of a problem, now they just made it worse. Yeah you can say "but they were big issues" and its clear why, because killers wanted a free way to tunnel others. and it stopped them.


    Current Boil over is useless against PC players because they have 0% extra wiggle (seen it myself against every PC player).

  • MoNosEmpire
    MoNosEmpire Member Posts: 649

    Yeah dead hard is good, other perks are completely useless to counter the biggest problem in the game right now though, tunnelling. We need a rework of the other 2 perks and also a better set of new perks specifically to stop tunnelling to make the game feel more healthy.

  • Stabby_Widdershins
    Stabby_Widdershins Member Posts: 485

    I love how the OP can be boiled down to 'I don't like these tactics the devs have said are OK, so give us back broken perks'.

    Entitlement much?

  • MoNosEmpire
    MoNosEmpire Member Posts: 649
    edited December 2022

    Ah yes, it's always fun to have the same "tactic" seen in 9/10 games. It's not really a tactic when its boring as hell. Getting tunnelled for being a TTV is already bad enough, not having any counters to it just makes it 100x worse.


    When the perks were here tunnelling was never this bad. The game was actually FUN even if you did get tunnelled because you had a fighting chance and the killer got punished for their behaviour at least once or twice in the game and it helped to stop them from trying to tunnel. Now it's just the stale; oh you get a free BT off hook? I'll just camp hook, M1 everyone else coming to it, M1 you off the hook and it's the same as pre patch except DS and BO are trash (Boil over for PC killers having ZERO effect) so you're practically dead.


    If they wanted different tactics then they need to implement different playstyles, maybe even some select classes which blocks others which forces SWF's to work better together, but the game in its current state is absolutely horrible to play.


    My first time playing today in weeks and I've already been tunnelled first in 2 games, then 4 teammates got tunnelled in the next 4, saw a nurse lagswitching, another teammate didnt even get to get tunnelled because he got basement camped by a tombstone myers, and now currently in another game where the killer is lagswitching.


    There is a CLEAR underlying issue and survivor perks being buffed to counter the horrible playstyle is the only way to fix it. Unless they nerf it, which I doubt they will ever do.


    You currently have a season where there is almost NO counter to the killer, and you're trying to talk to me about entitlement? You aren't for real right?

  • Stabby_Widdershins
    Stabby_Widdershins Member Posts: 485

    It's not really a tactic when its boring as hell

    I was unaware tactics were determined by how much fun a Survivor is having. Can I call SWFs on voice comms cheating, since I don't have fun against bully squads?

    No, because the developers have said it's not cheating. So, your line, right here? Entitlement. You think you decide what's valid based on your subjective fun.

    When the perks were here tunnelling was never this bad. The game was actually FUN even if you did get tunnelled because you had a fighting chance and the killer got punished for their behaviour at least once or twice in the game and it helped to stop them from trying to tunnel

    Ah. Again, determining the whole game based on Survivor fun. Bring back broken perks because survivors had FUN 'punishing' Killers.

    My first time playing today in weeks and I've already been tunnelled first in 2 games, then 4 teammates got tunnelled in the next 4

    Because 'tunneling' is the same has Killers whining about 'genrushing'; It's a buzzword to try and act like winning too fast is wrong.

    saw a nurse lagswitching

    Irrelevant. Sorry you had someone cheating.

    another teammate didnt even get to get tunnelled because he got basement camped by a tombstone myers

    Ok. So do gens. That's how you punish camping.

    and now currently in another game where the killer is lagswitching

    Irrelevant. Sorry you had someone cheating.

    There is a CLEAR underlying issue and survivor perks being buffed to counter the horrible playstyle is the only way to fix it

    The CLEAR underlying issue is Survivors thinking they are entitled to decide what's valid or not, even against the decisions of the developers themselves.

    The developers have said tunneling is valid. Deal with it. You can't ask one side to be punished for winning just because you hate to lose.

  • MoNosEmpire
    MoNosEmpire Member Posts: 649
    edited December 2022

    There is no entitlement at all. Just a clear underlying issue with tunnelling and it subjectively takes the fun out of the game when BOTH sides are supposed to be having fun in a GAME. That is the overall objective of a game, no?

    Just because a developer makes a decision does not mean its right at all. Look at Fortnite's horrible issues during season 7 of the game and the so called "executive" decisions which continued to ruin the game for months, horrible calls and they were reversed within days. Look at the multiple bad decisions made in apex legends by dev's who eventually reverted them after a community-wide outrage because they were BAD DECISIONS.

    Just because I am a player and the dev makes a decision does not mean my opinion means any less than his. I've probably put more hours into this game than the so called dev who made the decision in the first place. So clearly I have an idea of what I'm talking about here.

    My entire point for this post was BEFORE BO/DH/DS were nerfed there was counters to tunnelling and now there is not. As a killer you are not punished enough for targeting 1 person and even while camping the hook you still manage to get +2 every game. It quickly turns from "I'll tunnel this person every few games" but then they'll eventually change targets because it's not as easy as they thought and they were wasting too much time on 1 survivor to "oh he's a TTV lets selectively target and tunnel him out of the game." EVERY SINGLE GAME. THAT IS A BIG ISSUE, because it changes a killer TACTIC into the META and there are ZERO COUNTERS to it and killers aren't punished for it.

    As for your reply in general, the only CLEAR think I see so far is the fact that you feel entitled to punish survivors because you know they are not able to counter a killer like yourself tunnelling and you refuse to play the game like normal and was intended without the horrible dev decision to make it heavily killer sided and suck the fun out of it for everyone involved. And the same goes for you, you can't ask the other side to not be punished because YOU refuse to learn how to play the game and can only tunnel and you hate to lose.

    Tunnelling and gen rushing are two different things, tunneling is when one person is removed from the game as quick as possible, gen rushing you need multiple people to gen rush, and if they manage to do it effectively that's because the killer has been focusing on trying to tunnel and does not know how to keep track of time. That is the killers fault entirely.

    The majority of this game is killer sided this season so yes certain perks do need to be buffed because for killers it is a dream season right now. Less flashlight clicks, no BO, no DS, less DH. Better killer perks for gens, Less bully squads (I've only seen 1 as killer), more aura perks, bigger hitboxes for survivors for killers like huntress, OP killers like nurse. Need I really go on?

  • not_requested49
    not_requested49 Member Posts: 1,979

    Well to be fair that's really the only viable and strong playstyle for her

  • Marik1987
    Marik1987 Member Posts: 1,700
    edited January 2023

    The rise in Tunneling and Camping is because every game u face Prove Thyself while your Gen-Regression-Tools are butchered besides Kicking the whole game while wasting 2/3 perk slots to get what u had before with old Pop goes the Weasel. This was one kick and then move on, now u kick the whole game around if u run CoB/Eruption/Nowhere to hide. Boring Meta atm

  • MoNosEmpire
    MoNosEmpire Member Posts: 649

    It's partially the issue, the main issue is because we have a lack of variety of perks. I see roughly 8 playstyles max since most do very similar things.

  • StarLost
    StarLost Member Posts: 8,077

    The problem with Condemn is that it's about as miserable to face as it is to use - and because it's an instant mori (often aiming for a 0 hook game), basically everyone depips.

  • not_requested49
    not_requested49 Member Posts: 1,979
    edited January 2023

    Really? Honestly I wouldn't mind going against a condemn only sadako, it would be a nice change of pace of the usual hook killers

    And you only depip if she kills you fast, if she is not hooking then the game should be able to go on for a bit unless nobody uses the tapes and therefore you would actually be able to pip

    I also don't find it miserable to use either lol

  • StarLost
    StarLost Member Posts: 8,077

    It depends what grade you are at and what she's actually doing. The main issue with the condemned build is you get zero unhooks and very few chases if she's doing it right. Basically just slug, burn TVs, slug, Burn TVs until someone pops.

  • not_requested49
    not_requested49 Member Posts: 1,979

    And healing from slugging actually gives you a decent amount of altruism, even if it is Detrimental to yourself because then you gain a stack

  • StarLost
    StarLost Member Posts: 8,077

    You'd think so, but...not especially. Healing overall doesn't give much altruism unless you're getting a bunch off all game. Which this style makes very dangerous.

    For some reason, the primary source of altruism is protection hits and unhooks - which is why there's so often a 3 Stooges reenactment at the hook.