Decisive strike needs to be guaranteed
The perk has already been nerfed enough.. it is a one time use item that is useless if you start doing anything like a generator, healing, etc. And to top it all off, even if you dont engage in a task, if you miss a skill check it is just done and over with.. useless. So, to actually make it useful and comparable to other perks, it should be a guaranteed use (with all the same conspicuous action clauses), so press x to use either the first or second time after being hooked. It would maybe then prevent killers from still tunneling (which happens despite your mini borrowed time after being unhooked).
Comments
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I approve this message.
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So you basically want a perk that lets you press a button and erase an entire chase with 0 skill input?
When a single chase can go on long enough for 3 gens to pop?
D.Strike, when it's used, literally extends a chase and avoid a hook. Removing any skill requirement would make it broken as heck.
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Lol it's insane to insinuate DS does litterally anything now, it extends a chase by 10 seconds at an incredible price.
Even if it was given for free it'd still be one of the trashest perk in the game.
Even if it was free, AND available twice (on both hook stages), I still think it'd be trash.
3 Seconds is insanely too low, it needs to be buffed back to 5. There was NEVER even a reason to nerf it (except for it being disabled when gens are powered)
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Twll me you're a survivor main without telling me you're a survivor main
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I would rather to have 5 seconds back and use it twice
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If we use the survivor rhetoric here, the only answer to this will be "If you can't do a simple skill check then is a skill issue and you should lose".
You say "missing a skill check" make it useless, but in reality it grant you the ability to totally waste up to 60 seconds of the killer's time and give you another chance to keep wasting it with a distance advantage of 3 seconds with just a skill check. All this on top of the basekit "mini borrowed time" + other second chances perks like DH.
If it really needed a change it wouldn't be a buff, and even then it won't stop the tunneling for the reason @Stabby_Widdershins already said: Right now, even tunneling a survivor you can end with 3-4 gens done by the time you fully sacrifice him.
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BHVR needs to at least make the skill check bigger, like the first struggle stage skill check or something. Players on Switch would still occasionally miss it, even at that size, so it's not like it'd be guaranteed, but right now it's never and that really sucks. It's one thing that Overcharge results in a gen explosion 100% of the time, that's a killer perk, but DS is a survivor perk, all survivors should have a chance at using it, whether those survivors are on a PC, a decent console, or God forbid a Nintendo Switch.
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3 second stun is fine. Just remove all charges from killers like nurse/blight who can down you within 2 seconds of the stun ending.
More anti tunnel/camping perks would be nice. I play both sides and it’s frustrating when I get tunneled/camped out of the game, but I also understand how much easier the game becomes once you remove a survivor.
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-Can only be used once per game
-Can be missed
-Disabled once the Exit Gates are powered
-Had the stun duration reduced from 5 seconds to 3 seconds
-60 second perk timer that can be soft-bypassed by slugging
-Perk timer can be disabled by performing Conspicuous Actions
At some point you have to throw a dog a bone. We can all agree that Decisive Strike was broken in the past. But there's a point where the pendulum swings too far and right now it's full swing in the opposite direction. If a Killer eats a Decisive Strike as it is right now then they 100% deserve it, and it's doing what it intends to do: deter (not prevent) Killers from tunneling. But now it's barely a hindrance. A perk slot should be more powerful than what basically equates to a pallet save with an insane amount of conditions applied.
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Because a pallet save doesn't have an insane amount of conditions applied unless you are in a SWF with voicechat, of course.
A 63 second max waste in a chase is not only a "hindrance" for a killer, it is 2/3 of a gen done without great skillchecks, prevents you for getting a second hook and now they would even waste more of your time without any help, as at least with a flashlight or pallet save at least one more survivors is not progressing any gen.
As you just said, it's doing what it intends to do and is doing it strong enough. It doesn't need any swing to any direction.
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