We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Corrupt Intervention base kit?

SweetTerror
SweetTerror Member Posts: 2,695
edited December 2022 in Feedback and Suggestions

Just a thought, but with survivors getting borrowed time implemented within their base kit, and the reveal of notification icons coming soon, not to mention BHVR teasing unbreakable possibly getting the same treatment, would it be too much to ask for killers to get a form of corrupt intervention implemented at the start of a match?

The way I see it, it would work like what base kit borrowed time does in that it only works for a short time (10 - 20 seconds) unless you run the perk itself.

Like I said, it's just a thought. With survivors spawning next to their objectives anyway I figured it couldn't hurt to test it in an upcoming PTB. And with BHVR starting to use the PTB to test radical ideas, I figured it couldn't hurt.

Comments

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,104

    I think it should be base kit but for at least 30 seconds. Most killers can't do much in 10-20 seconds in the beginning. Especially the set up killers like Trapper.

    30 seconds would be fair.

  • SweetTerror
    SweetTerror Member Posts: 2,695

    I'm trying to keep it fair though, because for killers that run lethal pursuer, having generators blocked for too long could lead to a snowball advantage right at the start of a match. This is why I think 10 to 20 seconds might be more ideal. But again, unless they test it in the PTB, who's to say? 30 seconds might be more ideal. Hopefully it's something that they're willing to test.

  • Stabby_Widdershins
    Stabby_Widdershins Member Posts: 485

    Eh, Corrupt Intervention being basekit indirectly nerfs Hexes, which are already massive jokes due to how weak all but 2 are, and how Boons are 10,000X better.

    If every match started with blocked gens; Survivors would just totem hunt the second the match loads. As it stands, they at least need to find a gen and see if it's blocked, which wastes a little time.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited December 2022

    It should be base kit but not even a weakened version, the current wouldn’t be too much. The game has needed an early slow down for years.

  • Gandor
    Gandor Member Posts: 4,268

    60% killrate. Basekit stbfl, thana, brutal strength, longer gens, shorter burst after hit AND ALSO corrupt? What would be actual optimal outcome for killers? 99% kill rate?

  • Dream_Whisper
    Dream_Whisper Member Posts: 753

    I would make it 60-120 seconds, until they get their first down. Because decent Survivors whom get found out can easily loop the killer for a decent time in bad maps for killer. Sure Lethal Pursuer might help track down Survivors faster but once you get your first down; it done. (For basekit Corrupt Intervention)

    Corrupt Intervention as a perk can just have a extended time by another 60 seconds, and maybe instead of a increased timer; it can block a extra gen or two. Or reworked to something else.

  • Rudjohns
    Rudjohns Member Posts: 2,229

    As a survivor main, I agree

    Chances of a 3-gen happening gonna drop drastically

    Hexes will be almost useless

    Everybody will hide at the beginning of the game and the killer will just waste time looking around

    Sounds fun

  • SweetTerror
    SweetTerror Member Posts: 2,695

    The way I see it, it would be a fair trade-off because for starters survivors would no longer be spawning right next to generators that they can immediately hop on, and if they do want to go search for hexes, then Killers can always run undying to show their location, or haunted ground. It can still be a risk/reward system like it always was, but If I had to choose between totems or generators, I would much rather prefer that they search for totems instead of being able to immediately hop on a generator.

  • Stabby_Widdershins
    Stabby_Widdershins Member Posts: 485

    Fair enough. You're right that the idea does, at least slow down gens for a bit and can be built around.

  • Dream_Whisper
    Dream_Whisper Member Posts: 753

    Exactly, Basekit Corrupt Intervention would be perfect buff for killer, when it comes to the Gen Rush problem; as the way Survivor immediately at the begin of the match and being right next to their Objective; it very much the game is literally giving one side a distinctive advantage.

    It likes if DBD is a Capture The Flag game mode, except the one side gets spawn right next your team flag so they get a head start to complete their objective to win. Also, your Team is just You alone, the killer doesn't have any allies except maybe Nemesis's zombies, Knight's guards, and Twins' victor.

    By implementing Corrupt Intervention as Basekit, Survivors will need to move out, explore the map bit, seek out gens that need priority to fix such as the center Gens in the middle of the map; that way they can learn to spread put the gens and avoid 3 gens better. Meanwhile, the Killer gets opportunity to engage multiple chase or get downs without losing 3 gens in the first minute.

  • ShroudedGhostFace
    ShroudedGhostFace Member, Alpha Surveyor Posts: 135

    Corrupt Intervention would be great as a basekit perk

  • gnehehe
    gnehehe Member Posts: 510

    With your basekit Corrupt idea, in current state, what about the appealing 6 slowdowns killers:

    • Pinhead (or any killer with built-in slowdown)
    • Built-in Corrupt
    • 4 slowdown perks

    Lots of feature could be more or less basekit, esp in weaker version.

    However, BHVR does need first to add perk constraints (type, points, ...) for both sides.

  • TeabaggingGhostface
    TeabaggingGhostface Member Posts: 3,108

    What if it blocks the first 3 gens touched for 30s each in basekit form

  • SweetTerror
    SweetTerror Member Posts: 2,695

    Between prove thyself, hyperfocus, and tool boxes, survivors can breeze through a generator in under 40 seconds. What's worse, is that to this day survivors still spawn in next to generators and totems. If BHVR were to redesign spawn points so that survivors don't spawn next to their objective, then that could definitely go a long way in helping to solve this issue.

    Sadly, BHVR has relied on perks and breakable walls (i.e. crutches) to solve the biggest problems with their game design, and since there's clearly not going to be a redesign of spawn points anytime soon, a base kit corrupt is probably the best we could hope for.