Old ranking PLEASE!
Can we have the old ranking system back? Make all these changes for new people, kept I just played in a match with someone who had 300 hours. Going up against a killer with 6000. I get it the morning, but I'd rather go back to losing pips for it to be some what of an even game. I mean gees half the time it's either basement Bubba campers, tome stone Mikey, or people playing the ring slugging until everyone is all maxed out and able to be mori'd. Say make changes for the new people, but idk if any of them are gonna stay long enough 🥺
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"I just played in a match with someone who had 300 hours. Going up against a killer with 6000."
I mean, that happened in the ranking system too so it's not like this would solve anything.
If anyone on either side took a break and let their rank reset to grade 20 it was a mixed bag with what you got too. It really isn't hard to rank up either, you could get to rank 1 easily and then go against players with 5x your hours and vice versa.
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I get that I do. But not losing pips and people just being thrown every which and way is whip lash. I mean I have just over 3k hours. Not the best, still need to work on looping but I don't see how this be mmr is better
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We all hate sbmm but devs don't care
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It's a shame. I really don't think new ppl are gonna stay. The ones I've met through it are hating the game which sucks
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Nope. Not all of us. I know a lot of members here like it, including myself. And I know @StarLost does as well
I guess I don't really know what to say. In my experience sbmm is infinitely better than rank based ever was and honestly once it sets your initial rating it's honestly better for new players for the most part. It's not flawless, no, but I had a friend recently start playing actually getting people at a noob level after the first couple matches that were hard. My first.. 10? Or so matches ever in this game we're people were in the thousand hour range up to 4k before I finally got a killer that was as new as me.
Not to mention, I love it as killer. The killers I don't play regularly (ie nurse) get chiller games/easier survivors than the killer I try hard the most on (huntress, Billy). So no, I really don't want to go back to red ranks where I'm not getting challenged on my mains.
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I don't know guess mine is backassward then. As survivor I get wrecked every single game with teammates that don't do anything at all (not every but geesus does it feel like it) and on killers I've never played before I'm getting ran by every single one like they are on the track team. And I'm talking brand new. I try about 5 games with them and same thing every time. Soooo I don't like it. I'm glad you do tho
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When the devs did sbmm testing to figure out what changes to implement, they turned off sbmm and used grades for matchmaking and people complained about those days being the worst.
People need to stop looking back at rank matchmaking with rose tinted glasses, because it had it's own share of issues that the devs wanted to move away from.
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There should be 2 queues imho...
One for ranked
One for casual/unranked
Besides that sbmm is better in general, especially for newer players.
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The only problem with that, sbmmr already fails when it is prioritizing queue time over quality thanks to the devs, because not all ranges of MMR are populated equally.
This idea would split the playerbase even further, leading to increased queue times, leading to even more borked matchmaking in the two different modes.
The playerbase of DBD is simply too small for separated queues.
But old ranked matchmaking wasn't any better and all the people screaming old ranks are looking through rose tinted glasses.
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I always thought it might be better to do crossplay as consoles. All consoles play together and pc has their own. Playing on both pc and console, console is at a disadvantage on some levels.
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Back then we made the point that mouse and keyboard has an advantage over gamepad when playing killer.
But i can tell you it wouldn't be better to isolate PC and console. Before crosplay was a thing consoles had enormous queue tikes due to less people playing killer in relation to survivors. 10+ minutes on survivor were the NORM.
And that is BECAUSE killer on console with a gamepad is more limited in comparison to killer with mouse and keyboard on PC. Taking PC out of the crosplay pool will only lead to a killer shortage on console and way increased queue times which in turn will screw even more with the matchmaking.
It seems like you either have forgotten or never truly experienced the times back then and want to go there without knowing or denying the state of the game back then.
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I started on ps4. I know I would be able to cook a full meal before getting into a lobby. But I believe with ps4 xbox and switch that there would be enough, or at least hope there would be. I just, I don't know. So many things about the game that I love and hate at the same time lol
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The really good players had more easy matches in the old system. I am not a top player by any stretch, and I think that it largely is fine. The biggest problem is that there are times when there aren’t enough players in each pocket of skill to quickly get good matches. I also wish I could see my score to get an idea of how good I am.
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Yeah idk, It's just tiring seeing all the new people getting steam rolled by 6k hour players who are clearly alot better at the game than they are. I mean idk how many games you gotta lose to get matched with newer people but it's insane.
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I mean ya I guess you could say that too?
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This current system has its flaws, but I STRONGLY prefer it over the old ranking/matchmaking system. Purple and Red tiers were just not fun to play at.
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I mean you're still playing at them you just can't see them lol
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Maybe, but I know from experience that the colored tiers made people play way harder. Like, the dudes who were in purple ranks were honestly the hardest sweats Ive ever seen in the game. And it was probably because they were just on the cusp of red ranks and wanted to try extra hard to make sure they hit it. I feel like the current system encourages more playing just to play instead of playing to get to the red ranks.
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Idk man I think it's just as bad you just don't lose pips now lol
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There wouldn't be enough. You can assume that the killer/survivor ratio is roughly the same on each console since they all have the same controller problem. So a few more killer for each console but also a truckload of survivor per console.
That's the only REAL difference to today, red ranks were flooded with players of all skill level and provided high skill player with more easy matches on the average.
And the trials below red ranks had become the infamous "rainbow ranks" because the majority was clumped at red and the rest got thrown together for shorter queue times.
So overall the same as nowadays were everything is a big mix for shorter queue times.
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Right. Those who were "red rank" you're stoll going against them you just can't see it lol. I mean I get why they hid it "why am I red grade with silver grade this is unfair" I get the whole thing. But idk I guess to me it sucks that newer people are being put with people they shouldn't be. At least the old ranking system when you were knew (unless playing with others) for the most part you got new killers as well. But there may not be many new people and that's why the way it is. I just hate not knowing how this mmr works seeing that you can outta the game in 2 mins. Older system I knew if I got tunneled out in 2 mins I'm de-pipping
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Unfortunately, it's never going to happen, despite the fact that by every conceivable measures SBMM performs objectively worse than the old ranking.
>But muh rainbow lobbies!
Rainbow lobbies were a thing, yes. Every once in a blue moon your iri rank survivor got matched up against a bunch of browns who had no idea what to do. It was not literally ~80% of the games (why the devs wanted this high of a kill rate is still beyond me).
>But the devs claim the stats are better!
Oh yeah, the folks who spent 3 years on kill/escape good! escape/dying bad! will be totally honest with us! Like when they give us the sanitized stats that don't include a huge chunk of the games played on the live server because DCs.
If you want to have fun in DBD, SWF up. Take it or leave it.
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I know how it works. I've been playing the game for 5 years. I'm not a stranger to the game at all been here for all the nerfs buffs, broken rank this sbmm. I know, and I'm pretty sure the last time I knew escape rate was at like 39%? I could be wrong. Idk..I know I escape like. .2% 🤣🤣🤣
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Red ranks were NOT equal to playtime or skill. Anyone could reach red rank with enough dedication and playtime between the monthly resets.
Red ranks were full of noobs and those were still matched against people with thousands of hours. Even people with a few hundred hours like could get there and would still play versus people with thousands of hours.
That's not what rainbow ranks were.
Rainbow ranks were lobbies with everything from brown to purple.
Red was mostly among themselves but thanks to it being relatively easy to get there with enough dedication even those games were mix of skill extremes, just like it is today.
The matchmaking back then was borked exactly the same as it is today in favor of fast queues, only with a visual indicator to differentiate between red and the rest.
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The way that test was conducted is more akin to entirely random matchmaking than old emblem system based. They did it just before a grade reset, when losing grades by depipping was no longer possible. So everyone was near or at rank 1. Basically, all the problems of old emblem system matchmaking on steroids.
We had several rounds of testing mmr vs actual emblem based matchmaking. In every case, mmr was worse for me. Now I'm stuck with a 20-25% escape rate in solo queue that never changes, as I consistently go up against 2-5k hours killers with potato teammates.
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Yup same with me. I mean I'm OK at the game most definitely need to work on my looping and stuff, but my escape rate went waaaayyy down
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It wasn't any better back then.
It was just about the same, unfortunately.
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Yup most definitely. Doesn't help that people dc and such so we don't even know what counts towards the mmr
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The issue is that there are comparatively few killers compared to survivors. It's better than it used to be, but it is sliding back.
So to go with your example: you've got 300hrs(or whatever) and the game initially tries to match you with survs with equivalent hours or average it out. Then it tries to find killers with 400~600hrs to equal the average of your team. Doesn't find any. Then it expands it to 400~1000hrs. Nothing. Eventually it gets to extremes just to find you a killer to play vs and you get situations like yours.
Replace hours with the invisible MMR number we're all assigned and you get the gist.
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You also had a full reset every month.
Yeah, occasionally SBMM poops the bed, generally when lobby dodges happen - but it's nothing like the stupidity of ranks.
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I think it would help with quitters as the old system actually rewarded playing matches out. It would be rare to get quitters after a certain rank due to the deranking mechanic that used to be in place. It also felt rewarding to get rank 1 in the past.
Post edited by th3syst3m on0