Why are flashlights uncountarable?
Before they got buffed i think you had a small time window when picking up a survivor that even when you were starting straight ahead you could dodge the flashlight's beam. Now the only way you can possibly counter a flashlight is by staring at a wall and even that doesn't work sometimes because they've made blinding from the side easier. Now when you're on maps like rotten fields it can become literally impossible to pick up survivors no matter how much you outplay them. I had such an experience and the only way i could have posibbly won that was by slugging because it was simply not possible to pick up survivors without instantly being blinded. And since they might just remove slugging as a whole that might not be viabile anymore either. I understand that flashlights have a bit of a high skill floor but ar this point flashlights don't really have any non rng counterplay if you know how to use them since they can only really be used when the killer is animation-locked and if there's no walls to look at you have no choice but to accept your fate.
Comments
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Or you could just kill the fool that decided to hide that close to a killer instead of working on a gen.
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Because killer mains complained about 2 survivors inside 2 lockers side by side with flashlights (Something very easy to counter and it used to happen in like 1 every 50 games at best)
And now everybody has to face a better flashlight save as a whole.
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Lightborn? Franklin’s? Literally looking at the ground, sky, or a wall.
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Yeah I was... Hmm I can think of a few ways to counter flashlights. As killer you can even see who has them before the game even starts
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If you were able to dodge the flashlight while picking someone up, it's because the survivor screwed up the timing, not because you dodged it. The window just got a little more lenient for survivors.
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don't mindlessly pick up face walls check corners ahead of you
the only thing the flashlight buff did was make it so you don't get off for free when you misplay in front of a survivor with a flash
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I do think they're a bit too forgiving now. You pretty much can't pick up if you don't have a wall to look at and someone is lurking. Used to be easy enough to create enough distance on the saver to give yourself a pick up window out in the open, but it's super risky now.
I'm really not sure why the save window needed to be changed. As with most things in DbD, players with terrible connections benefit. It's really annoying to be looking at the sky before I'm even blinded on my screen only to have attic wifi console Andy get the save anyway.
No, running noob perks like Lightborn or Franklin's aren't a solution to a bad mechanical change.
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It's not hard to bait it. I get lots of downs on would be flash light savers because they think I don't hear them.
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Flashlights are as counterable as before.
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You can't look away since the only effective way to use flashlights is when the killer is animation-locked. And perks shouldn't be the only way to counter something which is an opinion the devs seem to share considering they made BT basekit(a change i agree with btw) and are now unironically considering making unbreakable basekit too
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It might have happened rarely, but it was literally impossible to counter. That's why it was fixed.
I'd like to hear this "very easy" solution.
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They changed the timing because they eliminated survivor’s ability to readjust fast enough to pull off a save when they removed macro clicks. Slowing the flashlights down (the clicking) made it virtually impossible to get off a save if your positioning and timing weren’t unreasonably exact. And mind you, latency/ping still affected this.
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You don't give them the opportunity to use it.
If you suspect a survivor might have a flashlight, don't just instantly pick up the survivor you just downed. Check behind the nearest obstacles. Feign a pick up to lure them out. Chase them off, injuring them ideally. Then pick up once they're too far away to score the save.
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I still avoid flashlight blinds by looking away. If you mean there is a survivor positioned in a way to get me while in animation locked, that never happens because I have good situational awareness. I generally don’t pick up in a way that leaves me vulnerable to blinds b/c I can control that. There are loads of perks on both sides that counter something else. That’s sort of the point.
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The timing change really didn't make much of a difference, since in almost all scenarios both before and after the change, you only get blinded if you let it happen.
They need the right angle to get a flashlight save, that didn't change at all and that is in your control. Most of the time, there is the occasional situation where you have to look out in the open while grabbing (like if someone's downed right next to a window), but even then you just scout to see if the flashlight guy is nearby.
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your argument doesnt make sense, they're two different things
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Solution: Don't fall for the bait
Go for the other survivors
These 2 most likely are not going to crank gens
If they insist on that play just tunnel the other survivors out
No complaints allowed
Done
But hey, It's pointless now. Just make sure to look at a wall, check the surroundings for another survivor, or waste your perk slot with Lightborn
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Ahahaha there is literally...one thing right about this post and that's that the flashlights are better than they were. That's fine. There is counterplay.
Double locker saves had zero counterplay. You could literally stall out a game nearly forever (at least until they ran out of juice) because - unless you so happened to be a lucky ducky and preemptively run Lightborn, it was foolproof.
1 in 50 games is more than enough for it to be bloody irritating and just a way to grief.
Ah, I see.
Let me guess.
This was your favorite way to annoy the hell out of killers and you're upset they fixed it.
It wasn't about winning or losing - although having a completely, guaranteed way to escape any chase as a duo was obnoxious. It was about two survivors basically taking the game hostage until they ran out of juice.
This is like the folks who defended unhookable spots/builds.
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franklins? look at a wall? 2 counters right there.
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Flashlights are the best killer item survivors can bring.
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Flashlights are far from un - counterable.
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You had 2 survivors, who very well could be the last 2 survivors, in lockers next to each other with flashlights.
It was literally impossible to pull one out, without the other one leaping out and securing a save while youre in animation lockn and it doesn't matter whoch one you picked.
Then when you're in stun lockn they jump back in the lockers.
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Not it wasnt. I never did that ever.
But no survivors did that to me either
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Last 2 survivors? Are the exit gates opened? Just wait to m1 them
Are the exit gates close? Any gens left? You basically already won
Why the concern?
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Because they can stall the game out forever, essentially. You aren't going to M1 them. They'll jump into lockers, do the save, then jump back in. Until they ran out of juice. And that took a very, very long time.
Then...why on earth are you choosing this as a hill to die on?
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The solution "Just go for the other 2 survivors" because you cant do anything about that 2 locker survivors. Is not a justified way to counter.
But then I remember killers suggest just do other Gens when counter Eruption...
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It is 100% justified
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They are not ,they are just easier to to get saves with cuz they made the timing more lenient if you are EARLY
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No, I'm asking why you are defending stalling the game out forever with double locker saves.
No, but seriously - that's a lazy stereotype and also something I...don't actually see suggested often at all. I see folks saying 'just let go' or 'play in an SWF' more, honestly.
Yes, I know that Eruption is frustrating as a solo. But this discussion isn't that discussion.
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Yea, I don't see what's changed except you can flashlight the killer slightly earlier now? It's not like survivors have been given more time to position themselves for the flashlight save. All past flash saves could be performed with the current flashlight "buff", with survivors timing it correctly of course.
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My point is, the both suggestions to counter are equally unjustified.
"Just do something else" because you litterally cant do anything about what you want to do, isnt a counter.
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Lightborn has become pretty much essential. Good survivors will run away from walls when going down so you have two options.
1) Risk the save and pick up, turning in a direction you least expect the save to come from and watch the survivor SB in front of you, incapable of messing up the timing anymore.
2) Spend half a gen worth time looking around that lets the entire time slam other gens and even risk someone sneaking in your blindspot and perform option 1.
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So, against Eruption:
- Call it out if you're in an SWF.
- If you aren't in an SWF, find one.
- If you are playing solo, run an aura reading perk - Alert will let you know what gens are kicked, for instance and Empathy will help you judge when someone is going to go down.
It's an annoying perk for solos, but yeah - this isn't just whataboutism (we aren't talking about Eruption here, and the two aren't even really analogous), you're comparing two very different things.
One has zero counterplay. And I don't really see many folks even saying 'well do something else'. Again...why do you think that this discussion has any place in a discussion about flashlights?
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