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Deliberately killing yourself on the first hook needs to be made into a punishable offense
Title. Survivors who deliberately throw the match for the other three players need to be punished somehow. Whether it's a matchmaking lockout for a half an hour to an hour with an escalating duration the more they do it within a certain time frame or just an outright ban, there needs to be a punishment for such unsporting behavior.
Comments
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No
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Permanently ban anyone who leaves the match for any reason.
Now we'll only have people who want to play, surely it won't be a dead game.
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So you think bad behavior shouldn't be disincentivized somehow? Should either be an escalating matchmaking lockout compared to rage quitting and/or hidden matchmaking parameters that matches suiciders with other suiciders.
When you suicide on the first hook you are throwing the match for the other survivors left in the match.
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Incentives for playing out a match normally.
Some ideas.
Remove de-pipping except on DC's or suicides.
Increase Survivor BP gain across the board.
Uncap categories for Survivor.
Give extra points for being camped.
Give extra points for being tunneled.
Re-balance the game so that a 4v1 isn't a horribly Survivor-sided experience and so that a 3v1 isn't a horribly Killer-sided experience.
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if you match a bunch of ragequitters together then killers just get random matches they don't get to play lol
also incentives to do something else are generally better than punishments
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You act like it's just one group of people that do this, it's most likely most the player base doing this tbh. I would love to see BHVR release those stats. If you DC constantly you're going to be locked out for hours or even days.
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If you punish people for killing themselves on hook they'll just start going afk while doing something else or deliberately throwing the match to get out quicker. You can't force people to play a match they don't want to. And frankly, there are times where suiciding is perfectly justified. An automated system wouldn't be able to distinguish between rage quitting and peacing out because killer's farming, other survivors are just hiding in the corners, etc. Manual reports would require video evidence and going through their report system, which is already tedious enough when reporting cheaters. Plus it would add way more work from their support team having to manually review a bunch of videos.
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That’s on BHVR for not having a much more reliable system to detect cheaters/griefers. Given that this game has been around for 6 years, the company definitely isn’t some small indie company who has no idea what they’re doing.
Suiciding deliberately should still be penalized, if said player gave up just because the game wasn’t in their favor, then the player shouldn’t even be playing in the first place. Once players understand that suiciding/griefing offers no form of actual penalty, they will continue to do so as long as the game is not in their favor.
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Every one of these posts just disappoints me. It just shows me how many players actually think it's ok to have the ability to leave a match you queued up for at anytime without any punishment.
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i agree with this 1 million times over. people would find a way around it unless you're SUPER harsh on it, and if you're super harsh on it and don't let people afk, don't let people give up so easily and so on and so forth, odds are it'd end up banning innocent people in the process because not everything in this game is as black and white as "ban all people who go next immediately". if it were that simple, they would've done that already, they're in an absolute hellscape for solo survivor fun right now.
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I routinely suicide... to give a chance at hatch to my last teammate while the killer is still near me.
Should I be penalized ? I personally don't think so.
There are instances in which it is justified, but I agree that the mechanics should be changed to disincentive giving up early into the game.
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It ain't happening sorry
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If innocent people end up getting banned as a result, they could appeal their ban for BHVR to review accordingly. This would also help BHVR to improve on their ban automation (If they introduce that).
They will probably not get it right on the first try but it’s definitely a step forward rather than doing nothing because of all the “gray areas”. If BHVR decides and properly defines what sort of behavior will be punishable, that wouldn’t be so much argument over when suiciding is “justified”. It’s their game, they should decide what is enforced and what is not, rather than the community.
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how on earth are you supposed to appeal a ban that's accusing you of "afking to go next" or "killing yourself on hook to go next"?
like i cannot think of anything unless you have recordings of literally every game you played for the day, which most people do not have on them. or that people need to start screenshotting their end game screens and points, which is tedious and could possibly be not strong enough evidence, as it ignores basically all context of what happened in the match
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Well yeah it’s a game we paid for, not our job. There is no contract forcing us to stay in the match. I don’t know why people don’t understand that they’re not entitled to having everyone play match to the end. If you behave like crap (camping or tunneling), people will avoid you just like in real life.
There’s also the problem of matchmaking giving you bad teammates against a good killer which is hopeless from the start so I’d rather go next
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1) I play for fun. I don't mind being killed by a killer who masters his character and against whom I have no chance, as long as he doesn't play like a #########
But sorry, if I see a big Bubba (for ex) hardcore camping me, I move on to the next game. That's it.
I only stay if I'm playing with my team, so they can make the maximum BP.
By not doing my QTE, I penalize the other players? Honestly, I don't care. The same way I never resent a mate (who I don't know, when I play soloQ) who commits suicide because the killer plays like a ######### and hardcore tunnel/camp. It's just a game.
2) Ban players who "commit suicide".
Ok.
How can you prove that it was an intentional action?
You can't.
"But yes, it had to be intentional, come on!"
Okay, proof of that? Were you at their house? Behind their PC? Did you film them not pressing the "Space" key?
Amen;
Post edited by Rizzo on2 -
It used to annoy me when people would let go on hook. I'd drop whatever I was doing and unhook them to force them to stay. They'd usually just go afk at that point. I let go of that annoyance and have just accepted now that it's a part of the game. Yeah, it probably means the game is lost but at that point I'll just prioritise getting as much done and as much bp as I can to make it worth my time. Bottom line is that BHVR are a business and they want people to play their game, even the people who duck out early. I'm sure they'll eventually implement something a bit harsher but I doubt it'll be enough to really stop most people from leaving. Most do it as a knee-jerk reaction I think.
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You can't force anyone to do anything. Do we even bother having rules then, 'cause if someone REALLY wants to do something, we can't stop them? May as well cut out the middleman, right?
Y'know what the difference is between suiciding on hook and AFKing?
A rule break.
We have these ways to punish quitters and people who refuse to play that clearly show we can and do want people to actually.. you know. Play the game. Except for this one little unlocked door in the back. Same outcome, but this one's just fine I guess.
Hey, better idea. Remove self unhooks and struggle skillchecks. That way any of this is actually consistent, and people who want out have to either eat the DC penalty we actually have to actually punish quitters or sit there like a toddler in time-out, break a rule and waste more of his time than if he could just have his easy out.
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While on paper that may sound amazing to you, in reality it causes more issues than it solves. Now, luck in general needs a rework because Up The Ante and Luck boosting offerings are now useless (they weren't that worthwhile to begin with, but still at least were USABLE in meme builds). Deliverance and Slippery Meat now can't be used because you can't get off the hook by yourself anymore. etc, etc. We can dream that in some amazing DBD people will not be able to give up or "sit there like a toddler in time-out", but I genuinely don't think BHVR wants the headache of rebalancing Luck, Slippery Meat and Deliverance of all things they could be doing right now. It's a one step forward two steps back scenario. If they ever tackle this issue at ALL, they will likely do it differently, to avoid the headache.
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Of course it's not going to happen. Almost none of what's suggested on the forums does.
The self unhook action can be saved for deliverance, slippery meat and the luck mechanic can be done away with wholesale and made something else. It's just a silly and outdated mechanic that gives people free outs and occasionally, very occasionally, robs killers.
I don't have any delusions that this will actually happen, let alone on any reasonable timescale, but the people who go "oH MaN nOthING WrONG HerE can'T MaKe sOmEONE staY IN a MatcH iT's aCtuaLlY a gOOd tHINg" are something else entirely.
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Well, they're not wrong, are they? You really can't make someone stay in a match they don't want to be in unless you deliberately waste your own time along with it. Their thoughts do come from truth, and tYpInG LiKe ThIs to make their truth seem mockable makes you look more like the toddler. Do I dislike when people go next immediately? Of course I do. I'm not going to be childish in the forums about it, though. Because at the end of the day, if people doing that makes me so miserable, I go do something else with my time. Holding repressed anger for a match that took 3 minutes to end is ridiculous and people in the forums shouldn't be your punching bag.
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You are fully capable of being correct without being right.
Yes, it is correct that you literally cannot stop someone from quitting if they really want to. That does not mean that there's no point to trying to stop them at all like some people apparently believe. You cannot stop me from jaywalking 50 feet down from the crosswalk if I really want to, so why do we even bother with crosswalks at all?
Correct statement, silly conclusion.
I do the sIlLy GooFy TyPiNg iN CYcliNg cAPs thing because it's a concept that's goofy and worthy of derision. And if you really wanted to keep the maturity gold star, you wouldn't have played your hand early and gone arguing on a game forum before you even hit double digit posts.
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My main issue with the whole "uncap categories" idea is it encourages the "Sorry, brah. I don't do gens. I just harass the killers" mentality.
Survivors should get paid for dynamic gameplay across all categories, not just trying to get 20K Boldness points by refusing to do the main objective.
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It says a lot about you that you defend your own immaturity with more immaturity, thinking my post amount means anything in the conversation.
This thread was one of the top more recent threads. Why are you surprised a newer account commented on it? Am I just supposed to cover my eyes just because some random dude decided it so that my post number wasn't high enough for their liking?
I don't need 3,000 posts like yours to find that your argument is whiny and toddlerish.
"You cannot stop me from jaywalking 50 feet down from the crosswalk if I really want to, so why do we even bother with crosswalks at all?"
What's this even in reference to? Where did anyone even argue the "so why do we even bother with _____ at all?" part? Where'd you get it from? Who made this argument? I'm genuinely confused. If your point was just the beginning part of the question "You cannot stop me from jaywalking 50 feet down from the crosswalk if I really want to"
Yes, I cannot. Where's your point? People are allowed to do stupid things. Especially people who give up immediately. They have my blessing.
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He says, as he steadily makes an argument that didn't start with any hostilities between either of us more and more personal after he decided I was a bubble blowing baby. You're arguing on forums, bud. We're both playing the losing game.
I feel like you literally forgot everything about my posts after reading other than the fact that you didn't like them and didn't want to read them again, so i'll just say that you'll fit right in on the forums and I hope you find a ladder for your horse.
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That last statement is hilarious because you made up an argument I nor anyone else in this thread even said so you could dumb down our actual arguments to your level. But whatever, if you're going to be this way there's no real winner in this scenario. You're mad that I called you toddlerish and I'm just confused to where you're making up things I never even said just to win arguments in your head. Whatever helps you sleep tonight man. Best of luck.
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The easier solution is to just make hook suicide impossible in the first place.
Make self-unhooking only possible with Deliverance. Slippery Meat/Luck get reworked. Struggle phase skillchecks only count for Bloodpoints.
Problem solved. The rabid entitled defenses of suiciding on hook in this thread are pathetic. Don’t queue up if you aren’t going to play it out.
"They’ll just AFK or sandbag instead" Oh nooo, whatever will we do? I can’t believe they ruined the match by AFK/sandbagging instead of… ruining the match by ragequitting. Oh nooo, so much of a difference! AFK should be given DC penalty anyways. Sandbagging is outright bannable already if you’re too obvious.
"It’ll kill the playerbase" Yep, which is why every other big game with proper DC penalties and no stupid loophole around it is dead and no one plays it. Imagine parroting a point so blatantly laughably incorrect.
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"The rabid entitled defenses of suiciding on hook in this thread are pathetic. Don’t queue up if you aren’t going to play it out."
If for you, not wanting to stay a second longer in a game where the opponent shows a severe lack of sportsmanship, it is pathetic ... then yes..... I am and will remain pathetic, and I am not ashamed to say so (of course, killers who behave in a truly obnoxious manner are fortunately not the majority of my games).
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I have played lots of online pvp games over the years. This is the only one that lets a single player ruin the game without punishment. People always bring up camping in tunneling like that is the cause for it even half the time lmao. I play survivor too, I know about the bots aimlessly walking around not playing the game. When my bot lane goes 2 and 14 in 18 min I don't get to just leave the game, I have to play it out. When I die for the first time in OW I don't get to just alt+f4.
Just because you paid for the game doesn't mean you can repeatedly ruin other players experiences without any expense on your part. That's a single player mindset. It really is entitled.
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Very much this. Punitive measures aren't gonna do the trick. Positive reinforcement is the way to go. - And a survivor has zero incentive to stay if the forst two minutes of the game go badly. They'll depip anyway. They'll not get a sufficient amount of BP. They don't get a sufficient amount of exp (aka progress toward shards).
Only thing I'm not sure about is the uncapping categories. - i think it might be better to add score events to categories so that actions in one category can at times carry over into another (similar to how being in chase gives you some points in lightbringer if gens get progressed while you're in chase).
Most important point is the 4v1 3v1 situation though. The one thing that makes me immediately not want to play a game is if it's a funny killer who wants to make it 3v1 asap.
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Wow you're absolutely right. They should develop the most sophisticated AI in the world to rate whether people are sandbagging, trying to die on hook or legitimately trying to Kobe. It'd track variables like how many gens have been done, how many hook states have been exchanged, what killer is in play, whether the bad actor is trying to get out of the match or merely taking protection hits, whether they're intentionally missing skill checks or simply bad. All you have to do is crunch all of this incredibly complex criteria into an AI with nearly human level cognitive capacity to scrutinize everyone's actions at all times and determine the proper punishment. And if it makes mistakes and bans you from playing a game you paid for? Whoopsie! Seems within reach for a company that can't even push out content without game breaking bugs, right?
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It's almost like there's a reason almost every single multiplayer game that does well has punitive measures for immature players that would ragequit and ruin other peoples' matches.
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Going to repeat myself: Suiciding on your very first hook needs to be punishable somehow. Was in a match just now against a Nurse and we had a Feng Min who suicided the first time they were thrown on a hook despite having three generators done.
They screwed us with their selfish behavior and it needs to be punished when you deliberately die on the hook like that. Dying when you are second to last left and the last man standing is still on their feet is a different matter if you are trying to give them a chance to get a hatch escape.
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I think it's our choice to want to leave the match or stay, if the survivors do nothing, then I should have the choice to leave the match. I die on the first hook, never disconnect
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So if a surv is found first and hooked, and then facecamped at five gens by a Bubba or Huntress or similar killer who can easily defend that hook, you're saying they have to stay and hit those skillchecks and take that 3500 bloodpoints and be happy with that?
Happens often enough to be a problem.
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Nope. Using a feature of the game should never be banable or punishable.
And a punishment will never stop this kind of play. We are seeing it on so many other salty games like league or dota
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You're ideal survivor to face as basement bubba.
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If you knew how much I don't care ☺️
The world is so big, why would I bother with these kind of players ? 🙂
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I just want these matches to stop being included in kill stats.
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