personalized nurse rework concept...
my personal opinion on how nurse should be reworked...
nurse can no longer attack directly after teleporting but instead goes directly into her fatigue which has its default duration reduced by a third... and she now has normal killer movement speed to make up for her not relying solely on tp for damage...
will look into add-ons and add-on (lol) to this post...
Comments
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Nurseβs basekit is perfectly fine. Also that literally defeats the point of blinking. Sheβs slower than survivors.
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This would make Nurse unplayable.
Blinks, wheezes, Survivor runs away. Nurse has to blink to catch up, wheezes, Survivor runs away.
She is slower than Survivors, so she would, quite literally, never get a single hit again, since she would need to blink to catch up, then wheeze so they run away.
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all this really does is reduce the effectiveness of nurses ability to outright deny looping... otherwise she still is able to travel throughout the map with relative ease and even through survivors off with her predictions....
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You aren't meant to loop her. You run her by mindgaming her. And your idea would make it impossible for her to get a hit if survivors aren't absolutely brainless because she's literally slower than survivors.
EDIT: Making her 115% just kills her uniqueness and doesn't actually make her good anyways since she'd just be chasing as a M1 115% without a power after she gets close. That's garbage.
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No, all it really does is prevent her from ever getting a hit, as she is slower than Survivors, and needs to hit fatigue BEFORE she can hit.
During that fatigue; Survivors, who are faster than she is, run away.
So tell me; if Survivors can run away BEFORE she can swing, and she is SLOWER than Survivors, so she has to teleport to catch up; HOW DOES SHE HIT ANYONE? How?
- She can't teleport in front of them; They turn around & run during Fatigue.
- She can't mindgame; She's slower than Survivors. And she has to hit Fatigue before she can attack if she teleports.
- She can't cut them off; She is SLOWER THAN THEY ARE, and with your idea, she has to hit Fatigue before attacking. During Fatigue; Survivors RUN AWAY.
So, with your idea, how does she hit anyone? Ever?
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I think he wants nurse set to 4.6 m/s with the other changes.
"and she now has normal killer movement speed..."
I honestly don't see how OPs changes would really help, she would still be very powerful against new survivors(as they don't know to double back, break LOS, etc), and she would probably not work against SWF anymore. A change like reducing teleport range and slightly increasing blink charge time could help her become more balanced and still able to counter SWF.
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Oh, I somehow missed that line completely.
Still, it guts her uniqueness and makes her another M1 Killer at the bottom of it all, relegating her power to movement and nothing else.
Not really a great thing, IMO.
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Her being 4.6 is actually a nerf still. Since she would fatigue after a blink, it makes blinks useless once she's close. And then she's just a M1 4.6 killer with literally no usable power.
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Another M1 killer moving at 4.6?
No, thanks, really.
There are 29 of them in the game, and it would be much more interesting to release, as new killers, other killers with the same type of movement as the nurse.
What makes the Nurse so enjoyable and special to play is her teleportation.
This rework concept is neither interesting nor useful.
The nurse can already be in trouble now, even with her range/recharge addons, and even more so when 6.5.0 is released.
It's just a matter of the players who play her getting better, and stop complaining all the time.
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That would be basically Wesker when he vaults windows and pallets. It's not bad per se but Wesker has other stuff in his kit, while the Nurse would have just that...
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Except that nurse can blink through walls and entire structures as well instantly putting her her waaay above wesker in terms of that...
look
all this change does is make it so that nurse isnt gauranteed to win.... because anyone with half a brain would tell you that nurse is practically a gauranteed win and outshines most if not all killers in terms of ease....
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All your change does is make Nurse a normal-speed M1 Killer with a mobility power. Plus nerf her.
And we already have enough of those.
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id rather have one more normal killer than this current gameplay abomination...
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Nurse is balanced.
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I'd rather have Nurse be unique instead of every killer being an M1 yawnfest because Survivors hate anti-loop.
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The nurse is sure to win if, indeed, she faces survivors who don't bother to operate their brains at more than half their potential π
Even if she uses her two recharge addons at the same time, the nurse is not guaranteed to win every time* ... well, that's if the other side plays smart and organized, of course ....
*I'm not referring to the nurses who use Starstruck or anything like that, of course
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I really like the way you use exaggeration to give the impression that as soon as the nurse arrives in game, it's the end of the world π€£
After a while it gets a bit ridiculous; train, get some main nurses to train you, play with competent survivors, play together, progress, it will be better than complaining in such an absurd way π
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What a terrible suggestion... there are plenty of good ideas but not being able to attack while she uses her power? Would make blinks completely useless unless it's for map traversing. The Nurses basekit is fine by itself. The main issue are her power with strong gen perks and her addons. But those are issues that can be easily fixed and the addons will be fixed mostly (though Jenner's Last Breath and Campbell's Last Breath should stay the way they are right now because the PTB changes make them completely broken).
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if you just fixed perks and add-ons, nurse would still outshine most other killers in terms of ability (and even more so) because of the versatility of her teleporting.... these nerfed perks would be useless on other killers and only nurse would get true value out of them..
honestly as a killer main i wouldnt complain if you just started buffing other killers it would give me a reason to play more often....
also im assuming what you guys mean by playing competently and organized is swf.... as a solo qeue survivor you cant honestly expect me to escape unless im running left behind or some other build that gaurantees me hatch...
you do have to think more about what people who can communicate across the entire map can do in relation to people who can communicat within a certain distance can do..... its honestly bad for game health to play that way and definitely ruins the experience for me when the games balance is centered around this obvious exploit...
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The current gen kicking meta is totally unhealthy for the game. Breaking a 3-gen as a soloQ survivor is borderline impossible if the killer defends it from start to finish so those perks absolutely need a fix. Yes Nurse will outshine everyone then... wati a minute... she already does it and those perks literally don't change that fact. Yes that obviously means the weaker end of the killer spectrum needs a buff but that is an issue on its own. SoloQ is also an issue on its own and will need more buffs in terms of communication. And stop calling Discord SWF exploiters. It's literally allowed to communicate if you can and if SoloQ has more ways to communicate in a way that allows to be more and more on par with a SWF then the devs might realize that certain killers need a buff.
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these changes would fix the two main issues with nurse as a killer....
one it would reduce the skill gap/requirements for people playing nurse as giving chase without having to use her power would be easier.. thus not forcing player to practice perfect and precise blinking, and rather for them to play the Nurse as they would any other killer....
two it would reduce the ability of people who do have perfectly precise blinking to be a very obvious counter to survivors all on their own....
without perks, nurse mains are the most powerful killers conceptually due to her power being so good.. throw perks into the mix and she is the essence of imbalance.... i dont think it is a perk issue it is a nurse issue....
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That implies there is an issue with Nurse.
There's nothing wrong with having more difficult characters to pick up. Nor with having more difficult characters to master. Variety in level of ease to pick up and/or master is a good thing. Accommodates for different types of players.
Even the world's best Nurses can still be beaten just fine (by survivors of the same level).
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yes but the level of skill it takes to go from terrible to easily playable is too large and too tedious..... i imagine nurse being seen as viable or "worse than other killers" is just because no one takes the time to learn to play her... and those who do are rewarded with one of the greatest killers in the game i just think for a killer as aesthetically pleasing as nurse is that she should be more accessible as a killer...
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The community are advocating to buff sirvivors because some of them are using comms for advantaged, and the devs are actually implemeting stuff for that.
Yet here we are in another nerf thread for the opponent who actually competes on the level of said survivor+thrid party tool users.
We should be wrecking our brains to pull up all killers to the level of nurse, not nerf her down into uselessness.
Cuz most killers will be inadequate once "solo" (read: survivor) reaches "swf" ( survivor pluss comms plus teamwork)
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Can You expand that post? Put what you have in mind in terms of personalization, which addon do what thing?
I generally understand what you want and i like it more-less (like shape with addons totally changing his playstyle), but need more details.
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it is not a NERF thread it is a rework thread....
i personally think these changes would make nurse more accessible and easier to play...
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She doesn't need to be more accessible or easier to play. She's perfectly fine the way she is.
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Imagine wraith would look down while uncloaking and gets slowed down more.
Thats what you think is good for her, which means killing all potential of using her power in a chase or to ambush survivors. The ability would become useless in a chase, which makes her chase the default braindead "M1" chase.
She'd be a worse wraitth.
Edit: too lazy to check math bit wrerent her blinks just barely better than 115% walking on long distances?
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No?
with these changes you would be required to use her power LESS... which is the exact opposite of "braindead m1 chase" as her power exists to close gaps and mind game opponents.... assuming she goes right into cooldown after chase instead of her typical late reaction to expending her power in addition to reduced base cooldown; she could still effectively use her power in chase and loops, but with less uncounterability and less reliance due to these changes.... youre fine to prefer her current level of difficulty/ease as a player but you cannot honestly tell me that this wouldnt make the lives of the less skilled easier while bringing those who are too skilled down to a normal level of killer potential..
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It's not such a bad idea
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Indeed, instead of crying over a killer who, even in 6.4.0, has counterplay and can be challenged by a good team, people should be putting their energy into proposing improvements to the weakest killers in the game π€
Unless they actually want to have NO problematic killers, so they can feel very strong? π
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The community is quite survivor sided, unconsciously or not.
"We should buff survivors to the maximum a swf can perform". We're giving survivors (solo AND Swf) quite a lot of info automatically, when swf had to have intention to relay it and waste time talking. Cant wait till thats not enough afain and survivors get permanent bond.
Yet on the other side the "perfect" killer strenght isnt the top killer but top 5-7 or so.
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Some players actually develop a kind of "surv sided" just because they hardly ever play killer, and it shows very quickly in the way the players talk about the game.
What is surprising, and a bit sad, is to see that to ask for a nerf, about every 2 or 3 days, from a killer who can be put in trouble, there is crowd, but on the other hand, to fight to increase the power of the weakest killers of the game, there, strangely ... people are rare ...π£
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Yes, for example, I see that this is a post that has received only a tiny number of reactions while the threads on the nurse are on the one hand of a mind-numbing number, and on the other hand, not necessarily more relevant.
I'm not saying: "If you didn't intervene on the Trapper's post, it's because you're stupid", no, not at all, obviously.
I was just noting the delta between what is really a relevant topic and something else that includes a lot of assistantship.
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the point was that with increased base movement speed new nurse players would have easier chases. and the nerf to tp strike is to negate the undeniability that strong nurse players have when using aura perks..
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