We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list

Insane healing tech

BloodBird
BloodBird Member Posts: 167
edited January 2023 in General Discussions

Got a video showcasing how you can full heal a survivor in under 2 seconds, or even just barely over 2 seconds when they are suffering from Sloppy Butcher.

The basic build is having two survivors run the following perks.

We'll Make It

Desperate Measures

Botany Knowledge

Resilience

Than both survivors bring an Emergency Medkit with Surgical Sutures and Medical Scissors

Than you need a 3rd survivor to run Boon Circle of Healing.

If every survivor is injured and both survivors with the heal build manage to get We'll Make It, and heal the Injured survivor with the Medkit, you can do so in under 2 seconds, or just barely over 2 if they have sloppy.

I have a video to showcase this.

Also I will note, you can replace botany with We're Gonna Live Forever and maybe do a pickup in under 1 second with this scenario.

Let me know what you guys think 🙂


Post edited by BloodBird on

Comments

  • Warlord1981NL
    Warlord1981NL Member Posts: 262
    edited January 2023

    This is why perks on the survivor side should be exclusive. And the same goes for add-ons, btw.

  • RainehDaze
    RainehDaze Member Posts: 2,573

    Could you not have come up with a better way to record? I know consoles can clip, lol.

    Anyway, it does kind of show how out of hand the stacking can get on some things. Healing and gen repair especially should not be able to stack so many things (to the point where you somehow have more effects going on than the Killer has perks and addons total).

  • Warlord1981NL
    Warlord1981NL Member Posts: 262

    Nope but I see 3 or 4 dead hard's pretty much every single game. I see double iri cogs every 4 to 5 games...

  • HugTheHag
    HugTheHag Member Posts: 3,140
    edited January 2023

    True. Makes me think of the video of the guy selfcaring through pentimento sloppy & coulrophobia, for like a minute long heal haha

  • BloodBird
    BloodBird Member Posts: 167

    tried to use a better video, this is direct game footage, but dbd makes you convert to gif, my hands are tied lol.

  • Tsulan
    Tsulan Member Posts: 15,095
    edited January 2023

    These are not things that occur in the regular games.

    *yet

    There just needs to be a popular streamer who points this out and this will become the next favorite build for SWF.

    Post edited by EQWashu on
  • RainehDaze
    RainehDaze Member Posts: 2,573

    Yeah, but that's the SWF/Solo divide for you.

    And let's be fair, if there was some thought put into limiting speed-up stacking (of repair speeds or healing), would it really affect solo queue players much at all?

  • NerfedFreddy
    NerfedFreddy Member Posts: 394

    Can we stop with survivor's nerfs for a sec ok?

  • RokoRynai
    RokoRynai Member Posts: 7

    I agree that healing stacking does need some kind of diminishing returns. I'm also not a big fan of CoH as is. I personally think boons should have a charges system (2 at base in my opinion), and that the healing from CoH should be brought down to self-care levels of healing.

  • TeabaggingGhostface
    TeabaggingGhostface Member Posts: 3,108

    There should be a buff speed limit

  • Tsulan
    Tsulan Member Posts: 15,095

    This would be just another variant of Sabo squads that have no intention of completing gens.

  • Seanzu
    Seanzu Member Posts: 7,525
    edited January 2023

    Ok and? These guys will die pretty freaking fast considering the setup requires 2 un-hooks to even work, oh for shame, a 10 minute match because the survivors spent the entire game saving each other and hiding / grouping up all injured to heal one survivor in 2 seconds, lmao.

  • Ripley
    Ripley Member Posts: 867

    Why do I never see survivors run this in matches I play? Seems oddly specific to SWF.

  • bunnyfengenthusiast
    bunnyfengenthusiast Member Posts: 471

    I'd rather survivors waste their perk allocation bringing this combo than bringing 4x DH, Prove, Adrenaline, OTR, Hyperfocus Stakeout, and so on.

  • Carth
    Carth Member Posts: 1,182

    Showcases how bad BHVR is at internally testing stuff, some other extremely fun examples of this.

    * Soul guard + we'll make it + swf = impossible to down survivors stacking in a pile just healing each other up. BHVR had to nerf it by putting a cool down on soul guard endurance

    * Initial CoH on PTB was allowed to stack with itself meaning 2 CoH close enough together allowed +200% healing. BHVR had to nerf it by removing boon ability to stack

    * Healing in general being too stackable, this can be seen in the 6.1.0 'remake' of botany knowledge that reduces healing items effectiveness if you run it.

    * Endurance in 6.1.0 PTB stacking allowing survivors to take 4+ hits before going down.


    All of the above can be argued "it's too niche, they shouldn't have been touched", but based on the past, BHVR does (eventually) react to the ability for the survivor team to stack perks and items to pull off some silly scenarios. For what it's worth killers haven't really had an equivalent recently but I imagine we might see something done for gen kick perks in the same vein of it's too strong when its stacked

  • BloodBird
    BloodBird Member Posts: 167

    You're not 100% correct about that, whether they were hacking or not I'm not sure but the point is the same, I had a killer game literally yesterday where survivors were healing in 2 seconds, usually in my face, taking hits for each other, mettle of man 3 of them, reactive healing 3 of them, one person dedicated to the gens, I could do nothing.

    People will dedicate a whole squad build just to screw with a killer, not many people, but people.

  • Halloulle
    Halloulle Member Posts: 1,357
    edited January 2023

    Am I blind or are we on page 2 and no one mentioned the one being healed should bring Leader so it's even quicker?

    That being said. I'm 99% sure any match a swf goes into with that set-up will result into either a 4k or 3k+hatch. So, while it's kinda insane that stuff can be stacked to this degree it's absolutely not useful, effective or viable.

    How could a viable version look like in a swf? - Have someone with Botany + Desperate + Streetwise + Distortion + Ranger medkit with charges and/or speed (+16 & +8 +5% or +15%, I'd say). They will be hiding and gen-jockying all game, essentially --- and will heal whoever comes to them to get a heal. Ideally 1-2 people have coh, so the designated healer can always remain very close to a boon to heal people up. Have everyone except the healer run Leader. Have 1-2 others run Desperate. Have 1-2 people run Mettle. Have someone run WGLF. Between people tanking, healing up and Desperate+Leader getting even past maxed STBFL this should get you max healing action. - Of course this swf would still have to have excellent coordination and call outs and the gen jockey would have to be pretty good at stealthing while the others would have to be pretty good at chase, hit tanking and preserving resources.

    (edit: the mettle of man-ers could also take reactive Healing)

    Chances of actually running into that? - Maybe... one in a thousand?

  • Rudjohns
    Rudjohns Member Posts: 2,260

    Nice, now BHVR is gonna nerf all healing perks because of some exploit that will happen once every 1000 games

  • sanees
    sanees Member Posts: 659

    well, it would be fair to remove the ability to heal in 2 seconds, given that the minimum chase time is 30 seconds

  • Rogue11
    Rogue11 Member Posts: 1,502

    Did you know you can run Nemesis and Rancor and mori an entire team of survivors without ever hooking anyone!? "INsAnE kiLlEr tEcH!"

    Never mind the amount of absurdly specific circumstances involved. Killer OP

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    This is actually a good test for how experienced you are at the game.

    If you think this is busted you have a lot left to learn about the game

  • Firellius
    Firellius Member Posts: 4,575

    As someone who likes to run mega-healy builds: This stuff is not nearly as effective as it's made out to be. It saves a little bit of time on every hook, but rarely does more than that, unless the killer tries to maintain injury on everyone.

    And the only killers that might want to do that are Plague and Legion. And it doesn't work against Plague for obvious reasons, and it doesn't work against Legion because Legion's power cooldown is shorter than those heals anyway.

  • Warlord1981NL
    Warlord1981NL Member Posts: 262

    Interesting... Doesn't happen in normal games huh... Sure, it's not that particular setup but this is pretty god damn atrocious. There is simply no way to deal with something like this.


  • The_Krapper
    The_Krapper Member Posts: 3,259

    If reactive healing is involved everyone can heal themselves at that speed or faster if you're an altruistic group, running reactive healing, mettle of man and a medkit in a swf can be hell for the killer and especially if you throw a sabo in the mix with all that, just think if everyone is injured but one survivor and the uninjured survivor tanks a hit then everyone is automatically 50 percent healed in the area and if you can quick heal and keep taking aggro in a precise manner then it almost impossible because people will be able to tap themselves healed after two aggro hits, go test this and bring a video back I promise you'll agree

  • BloodBird
    BloodBird Member Posts: 167

    @The_Krapper Someone already did that to me, I've seen it :\

  • TheWheelOfCheese
    TheWheelOfCheese Member Posts: 705

    If they are that good at the game that they can pull off a build like that, they would have won regardless.

  • BloodBird
    BloodBird Member Posts: 167

    Well yeah pretty much, I killed one of them, but the point i was making was just that people WILL dedicate an entire game and multiple builds to such a bully mechanic as the one I presented (which btw even without we'll make it still leads to 3-4 second heals, I tested a lot of permutations not just shown in that video). and that they will even have a dedicated gen repairer too.