Please can DC penalties be sorted out
Whilst I agree there should be some kind of DC penalties for people who rage quit etc; surely there's a better way to implement this that doesn't also penalise people who end up being DC'ed by a poor connection dropping out.
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If bhvr added an exception, people would rage quit would just abuse the exceptions. Not hard to turn off your router or unplug the cable from your system.
Ultimately if you have are issues with a poor connecti9n, that is something you need to work out if you want to play multiplayer games.
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It is PHYSICALLY IMPOSSIBLE to distinguish between a normal connection loss and someone simply shutting off their router or pulling the lan cable.
There is no way to distinguish genuine connection losses from abusable methods, so blame the ragequitter.
Also if you only seldomly lose connection then you shouldn't have high DC penalties.
But if you lose connection so regular that you end up with hour long bans, then sorry but your connection isn't stable enough for team based multiplayer games.
And if you keep queueing up despite knowing this, then its selfishly inconveniencing other players and deserves the penalty.
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If your internet is dropping out so often that you are accruing high penalties, then your internet is not sufficient to play this game. You are ruining games for 4 other players (and often handing the killer wins, though it still ######### with their ability to get certain trophies, pips, perk tokens, etc)
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I didn't know that you can post empty comments Oo
I accidentally, empty minded pressed post comment twice after editing my first post here.
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Devs did try to do exactly that at one point, back in the mid 2000s when broadband internet connections weren't a total expectation and more interruption-prone + slower options were more common.
And here's the funny part: some of those games included DC rate as a visible statistic. It was not uncommon to see wild stuff like some dude with a 73-3 win/loss ratio... and a 68% DC rate as well. When disconnects were usually pure null results (not a win, loss or draw - just a match that as far as the game was concerned never actually happened) that really makes you think.
Any DC penalty system will ALWAYS be a balance between actually doing something about the people that DC over the position of Venus in the sky or something, and the collateral damage dealt to players experiencing genuinely unpredictable crashes and connection issues. You don't want a single DC to put someone in timeout for the entire day, but you don't want to let people repeatedly DC with zero punishment either. This is why increasing timeouts for repeated DCs are so common, it's an attempt to limit how many unfortunate players you hit while eventually giving habitual DCers the "subtle" hint that they should probably take a break and come back when they can... not do that.
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They already do that, if you DC once or twice due to a poor connection you don't have to wait all that long to queue up again. If your connection is regularly causing you to DC from games then you deserve to not be able to play for longer because you keep ruining the game for other people.
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I'm sorry but the last line of this "comment" is pathetic. The reason I was DCing was due to a new connection which has stabilised. Don't call me selfish.
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Knowingly playing on bad internet is your fault.
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How bad is your internet?
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It's always funny when the universally used "you" in the English language is taken personally, as if hitting a nerve.
Not my fault that this language doesn't differentiate between a personally addressed "you" and an impersonal "you".
And I am to fed up with it to specify it every time.
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