We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Boil Over needs ANOTHER Nerf

It's not a fun Perk to go against and really just needs to get its values nerfed before it becomes a problem again. What needs to be done is just this:

  • Nerf: The wiggle intensity increase is reduced from 60%/70%/80% to 40%/50%/60%.

This just puts it back in line with its 5.7.0 version that everyone still despises, but not as much as its current 6.5.0 version. We need this change before it becomes a big issue again.

Comments

  • Synfulworries
    Synfulworries Member Posts: 3

    Don’t change it if u can’t find a hook after playing this game awhile then it’s your fault not the games. Even with the perk the killer can literally carry you half the distance of the map.

  • HugTechLover
    HugTechLover Member Posts: 2,482

    I haven’t had any issues with it.

  • WeslleySim
    WeslleySim Member Posts: 37

    Is this serious? The perk is already bad as it is. Do you want to make it unusable for good? This can only be a joke.

  • DBDVulture
    DBDVulture Member Posts: 2,437


    The release version of Iron Grasp made it 60% longer for someone to wiggle free. The current version is 12% because survivors hated it so much.

    Boil Over should be no stronger than Iron Grasp. It should increase wiggle movements by 12%.

  • Milo
    Milo Member Posts: 7,383

    If boil over affected the time that you will wiggle free then yes.

    However it just affects the swaying. (and aura reading).

  • RainehDaze
    RainehDaze Member Posts: 2,573

    Doors. Doors, and extra wiggle on great wiggle checks.

    I think it's a thing that tends to affect console players way more, but there's a distinct problem when a perk can effectively make it a difficult task to walk through a doorway. And there's at least one doorway on every map (shack), with most obviously having way more.

  • DBDVulture
    DBDVulture Member Posts: 2,437

    Giving any wiggle% increase out without needing another person would conpletely break the game.

    The point I am making is that survivors HATED old IG. It made wiggling pointless and it's not fair to say that the old perk was oppressive and the new BO is't oppressive when it has almost the same values for a reversed stat.

  • FMG15
    FMG15 Member Posts: 468

    It's a trash perk that only works by synergizing it with sabo or wiggle off builds but you know what? If they have to sacrifice so many gen and second chance perks for that I'm fine with that.

  • Alen_Starkly
    Alen_Starkly Member Posts: 1,189

    If anything, I think Boil Over needs a buff. Currently, I don't feel like it's a perk very exciting to bring into a match...

  • Gandor
    Gandor Member Posts: 4,268

    Boil over never helps against semi-competent killer. Never (pc only experience). The perk is meme. You can counter any wiggling very easily by looking left-right in opposite rhythm to what wiggling does. BO is a joke. About as strong as corrective actions. The only difference/value from the perk is hiding the aura of nearby hook - which also works only on weak killers that are not aware of their surroundings. In very exceptional case falling wiggle bonus helps but that one is so damn rare, because any competent killer knows BO is in play.

    I sincirely don't understand why so many survivors bring the perk. It makes so little sense.

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    I actually agree with this. Boil over cost me two hooks on the swamp map last night. I imagine it works the same on any map with somewhat wonky collision. I play on PC and the 100% boil over never gave me any problems, oddly enough.

  • not_requested49
    not_requested49 Member Posts: 1,979

    Git gud if you cant deal with wiggle? Lol

  • Gandor
    Gandor Member Posts: 4,268

    I am sincirely shocked to hear it.

    Without any irony I love it when survs bring the perk against me (because they could have brought real perk instead). In all the time I can remember, BO cost me exactly 1 hook and that one was still more because of hook sabotage and less about actually hitting into hook from slightly wrong side at very last moment

  • DarKStaR350z
    DarKStaR350z Member Posts: 765

    It’s unfairly punishing for console players as even with the controller improvements that apparently came with this latest patch, Boil Over prevents me from moving forward even in open cornfield with no obstructions.

    It’s super frustrating and unfun to play against when I can’t even control my character.

    I enjoy playing both sides but have switched to Survivor only until there are some changes so it’s not so oppressive against controller and console users like myself.

    I feel it should get a complete rework, as it is people say it does nothing against PC killers and specifically targets console killers to make their experience miserable.

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,989

    Boil wouldn't be an issue if they would just put at least one hook on 2nd floor areas. It's mostly bad map design, not a bad perk design.

  • RainehDaze
    RainehDaze Member Posts: 2,573

    Boil Over is either obnoxiously annoying, or dangerously broken. There's no in between, and no way for it to be in between.