Ya fixed Forsaken Boneyard but only made it worse
You made the map smaller which is good! But you put one hook one on one side of the map! Seriously why? Are you guys that bad at designing a maps? Maybe it was just a one time thing. Wait it happened 4 times. Huh so what are you guys going to do with the one hook on one side of the map?
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I genuinely have no idea what these complaints are for. I have had zero issues on the new eyrie.
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Downing a survivor in a particular corner makes it exceedingly hard for 4.6m/s killers to reach a hook and for 4.4m/s downright impossible if experiencing any hindrance at all. This should not be the default map design.
Surely you wouldn't be happy if a particular portion of a particular map had no pallets or vaults there but were forced to go there anyway.
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Well I’m a killer main.. hence my name… so no, not really an issue.
I have had zero issues getting hooks on the new eryie.
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Cool, on the new eryie when you look to main building from killer shack, the right hand side can spawn completely hookless. Very irritating.
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Well if you’re having issues, throw on agitation for a little.
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When that happens I am already agitated, no perks required :P
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Do you realize all killers move at the same speed when carrying a survivor?
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The random objects you can get stuck on as well is annoying AF since the map has become kinda claustrophobic ,i wish they would polish it a bit more but feels much better for killer
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I still think the map is a bit unbalanced towards survivor but I do think it is a big improvement and much more manageable then it was before.
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Didn't research it but some killers feel slower when carrying than others, I assumed it was due to base movement speed. Either way that doesn't really matter, point still stands.
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Makes it hard to take your thread seriously when you preface with incorrect information. Makes me wonder how much research you put into your feedback.
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Yeah, like you never make mistakes huh... Gee, I wish I was as perfect as you in things that do not matter...
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I never said I don't make mistakes, but when I provide feedback, I try to make sure my feedback is at least accurate. When you preface your feedback with information that is inaccurate, you can't just say "well lol my bad but everything else is correct" and expect anyone to still take you seriously.
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Why would you? Most blight players i go against abuse the hindered addone, which doesnt seems to be that rare for an ultra rare addone. But dont worry, he wont get a nerf anytime soon, at least not as long the William Birkin legendary skin is selling.
So back to the topic of this post. For most killers, Eyrie is Autoheaven and McMillan combined on steroids. Eyrie of Crows has every type of loop there is; Plus, its bright as hell, which means stealth is non existent in Eyrie.
On top of that, Eyrie seems to be common as hell, i am not a tester, but i feel like my account is getting targeted. And my RNG for tiles is Terrible, really Terrible. I can switch killers, and the first place i go to is Eyrie, every single time. Getting a tile that is good for the killer you play nowadays is like winning the lottery. And dont worry, sweaty survivors always there, cuz i happen to be in high MMR. A place where everyone plays extremely save, uses meta build, wears items and has something nasty in their minds.
But hey, none of that wouldnt hurt as much if the game was actually RNG based. But no, the game does everything in their power to make the game more unfun,grindy and competitive. Good Luck with that recipe, for sure u gonna find a lot players who wont get bored by the repetivive meta gameplay.
If Dead by Daylight becomes like League of Legends, i for sure wont play it anymore. Unless, Mr. X comes out, then i will play it a lil bit.
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map rng was mean to be once so now im basing my entire opinion around that one experience
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