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Anti Camping-Tunelling System
Hello to everyone! I just have some suggestions for the game. Firstly camper - tunneller killer players coming to my match as always. When we are (4) with my friends, generally killer player starts with me to chasing and when killer player hooks me killer player waiting on my face. If not; it going away from hook and then returns to me for wants killing me first. I can't even play the game for this reason. I'm playing 5 minutes of all match (for example; 20 minutes) and then watching the entire match 15 minutes.
Making an anti camping-tunelling system can not be hard or impossible. The game has a perk like "Distressing" for killer players and it uses killer players terror radius. This can be useful for my suggestion. You can make the following system for camping-tunelling;
1 - If the killer player hooked a survivor player and hooked survivor player still on the killer players terror radius for 30 seconds; (I think this is an enough time for going away from hook)
developers can choose one;
1.1 - stop the hook progress.
1.2 - mark as afk the killer.
1.3 - do not stop the hook progress, but give endurance affect to the survivor players nearby the hook AND in the killer player terror radius, until getting out from the killer player terror radius because there are other survivor players nearby the hook for trying the rescue hooked survivor player unhook, even the face camper killer players.
2 - If, a survivor player being chased again after rescued from the hook;
You can control that for two ways;
2.1- The rescued survivor player get out from terror radius? If answer is yes, survivor player was not tunel by killer player, else survivor player was tunnel by killer player.
2.2- The rescued survivor player covered by the killer players red light? If answer is no, survivor player was not tunel by killer player, else survivor player was tunnel by killer player.
(The second one is more logical)
developers can choose one;
2.1 - stop the following hook progress for that survivor.
2.2 - add a new report issue about 'Tunelling' for killers (AND PLEASE INSPECT THOSE REPORTS)
2.3 - give that survivor player an endurance affect (I think this also contain limitless, but you will say THE SURVIVORS HAVE LOTS OF POWER)
Comments
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Horrible, horrible suggestions. Sure buddy your solutions absolutely won't get abused like every other andi tunnel/camp mechanic they wanted to implement. "When we are (4) with my friends" is already telling. So you are already admitting that you are a 4 man SWF. Probably on comms as well. You guys have more than enough communication to punish a killer for tunneling. You have perks like Off the Record, Decisive Strike and Reassurance to punish those playstyles. Also: "2.2 - add a new report issue about 'Tunelling' for killers (AND PLEASE INSPECT THOSE REPORTS)" like what? The devs made it clear multiple times that tunneling is not against the rune and not a bannable offense. People need to inform themselves before making ridiculous posts.
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As many people said that before, if you want to "stop" tunnel/camping you have to provide a reward to killers for not doing that because, right now is one of the best ( if not the best ) tactic
Let's say something like "if the killer is 20 mt away form a hook one random gen is blocked by the entity as look you're hooked" or " each hook providde 2% slow repair speed" of course are just silly suggestions but you get the point
As long, as Killer, i have a HUGE advantage to tunnel/camp i will do it as much i can, as long survivor use BT as offence ( bodyblock) instead of a defence i will tunnel them hard and so on. Provide buff to hooked survivors just make me tunnel them more and more not less
Also lol at "report tunneling" come one
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There is literally a perk for campers called Insidious. It's a feature not a bug. Good survivors know how to counter campers.
There's nothing canonically that says tunnelling should not be done. Ever watched a horror film? They usually tunnel their victims until they catch them and kill them.
Not gonna lie, as a noob killer I'd use Insidious and camp a hook. But as I got better, I figured out that if I want to kill all 4 survivors, camping will only achieve that goal 5% of the time. It's inefficient as hell. With the new survivor HUD, it's even dumber to camp a hook.
I will only tunnel when I get teabagged after a failed pallet stun or when a try hard flashes their flashlight as a taunt or uses the emotes to taunt... at which point my only win condition becomes making sure they have a bad match. So, no, they shouldn't have an anti-tunnel system. It's the best way to reward toxicity with toxicity. Play stupid games, win stupid prizes.
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