Nurse suggestions to improve counterplay

Yes, i know she just got changes. No i am not putting a rework that is not coming but some small tweaks that could improve the counterplay to her for the survivors.

  • After blinking add a small delay before she can attack (something small between 0.25-0.5s, not sure how much exactly), basically make so Nurse can't attack on the first frame after blinking. This will help survivors react to nurse blink and actually do something be dropping a pallet that right now is kinda impossible or alter their movement and being unpredictable;
  • Stunning a nurse should remove all blink charges and stop the recharge during the stun. She is to strong against DS and can ignore pallets, so she should get a bigger penalty for getting hit by one
  • Give an audio queue for nurse using her power within 42m of survivors, with her new add-on that makes 40m instant blinks a thing, giving survivor information that they could be sniped would be helpful

For the last one i was thinking about removing auras while using her power, but since she just got a bunch of perk synergy gone i hope that a queue for those snipes could be introduced. Or you know just use distortion, that could work.

Comments

  • FMG15
    FMG15 Member Posts: 456


    Suggestions are always important especially after a killer got some changes. I am a Nurse main so I know exactly how to play her and I have a bunch of suggestions as well. That being said you actually got some fine suggestions:

    • Before they reworked her code last year it was not possible to hold M1 so she couldn't attack in the first frame. Before that you actually had to time it very well to achiveve a similar effect. A solution would be to make it like is used to be: You need to time it well otherwise you can't attack early after blinking.
    • The stun penalty is a fair idea but since they removed recharge anyways I don't see a reason not to let her recharge her bliks while being stunned. It's essentially hard punishing newer players.
    • The audio cue would make her undetectable addon worthless so I don't think that's a great idea.
    • The aura blocking while using her power is something I suggested for a while since there is no counterplay to that.


  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    Thanks, as i am not a nurse player feels good to hear that.

    Thanks for the feedback

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,703

    1. The reason her attacks are buffered is that previously, she had issues with dedicated servers that prevented her from attacking dubbed "the M1 bug." Changing it would just bring it back.

    2. Cute idea but what difference does it make? She's 3.85m/s. You're not getting much distance in a measly 6 seconds for it to matter, but it will annoying tf out of the Nurse player.

    3. Err... you can hear her blinking from across the map.

    4. Nurse already can't use most perks in the game. Chase perks, m1 perks, stealth perks are largely redundant since she needs to blink everywhere (very loudly, I might add)---Remove aura reading and literally what does she have left to use except slowdown?

  • BlueHorkew
    BlueHorkew Member Posts: 1,081
    1. I was talking about a forced delay, the attack could still be buffered. I just think giving a small time after a blink for a survivor could help a lot. As i don't play Nurse i am not too experienced with how she works. But i believe nurse players say that after her fixes that gave that buffer was when she became a lot more oppressive and easy to pick up. Again, was just a suggestion and an idea
    2. A lot, her not being able to use her power immediately after stunning her with a pallet which is hard to do or to tunnel a survivor immediately after a DS. Maybe let her recharge, but loosing all charges to make sure survivors get some reward from stunning a nurse. I am not asking for the double stun to be brought back, but something. Because right now a survivor gets basically nothing from stunning a nurse.
    3. I honestly don't know the range you can hear her using her power, its just that 40m snipes with no warning are kinda cheap, so my idea was either this
    4. Or this, killers like Spirit also have this restriction, while i even said that i don't want to make more perks bad on nurse, i was mentioning an option.

    Thanks for the feedback, again i am not trying to just complain and ask for big changes, but some small tweaks that hopefully make her more in line with other killers.

  • Little_Kitten
    Little_Kitten Member Posts: 871

    The nurse cannot blink on 40m.

    Her first blink has a range of 20m, her second, 12m.

    Even with the two old range addons, she could only snipe at 30m.

    Regarding knocking out the nurse: this would indeed be frustrating on players who start with the nurse, especially if, for example, a nurse gets knocked out because she made the mistake of arriving on a pallet, at that very moment, she has not yet started to recharge her power; the advantage for the survivors would be non-existent, while the negative side for the killer would be present 😕

    And as for knowing when the nurse arrives on the scene, it is still possible; even if sometimes it goes very fast, I agree with you.

    But at the same time, it's the principle of its gamedesign.

    When I play against a nurse, I tend to pay a lot more attention to the sound environment, and sometimes I drop the generator because I hear her music getting louder, when it's not. I prefer a false alarm, even if it means losing 1 or 2 seconds on my generator, than to be a bit too greedy. It's a choice, of course, everyone has to do as they want 😀

    As for auras, there is already Distortion and a boon of the same type, so let's not exaggerate 😊

  • Kaffry
    Kaffry Member Posts: 52

    This has nothing to do with her power, and everything to do with her chase music. Am I the only one that finds her new chase music to be so loud to the point where I don’t even want to play with head phones on?

    Someone will probably say turn down the volume but DBD only has 1 volume option, and it’d turn down everything in the game including foot steps, groaning, generators, etc.

  • Little_Kitten
    Little_Kitten Member Posts: 871

    His new addon allows him to return to his starting point once his 2 blinks are done, while having 1 blink reloaded.


    On the one hand, this does not allow her to snipe for 40m, because the nurse, even with this addon, will never be able to go further than the maximum distance she could go without this addon.


    That's why even on the PTB, against a survivor who holds W, this addon was useless.


    Be careful not to confuse:


    TOTAL distance traveled

    and

    MAXIMUM distance from the starting point


    On the other hand, this addon has become completely useless because, once back at her starting point, she has, in any case, only one blink available. And with only 1 blink, it is very unlikely that she will be able to hit the survivor, unless he plays like a potato.

  • Kaffry
    Kaffry Member Posts: 52

    Is there not an addon that allows you to fully charge a blink, and then do another fully charged blink after that?

  • Little_Kitten
    Little_Kitten Member Posts: 871

    My bad, it was about Campbell's Last Breath, I thought it was about Jenner's Last Breath.

    Indeed, from a purely technical point of view, Campbell can cover 40m, but its accuracy is not optimal.

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    How is a survivor knowing that nurse can't use her power for 5 seconds instead of instantly teleporting not good for survivors.

    Even if only makes nurse waste 5 more seconds, in DBD that can be massive.

    Nurse doesnt have to deal with pallets like other killers. Wraith gets an increased stun when he gets stun during his power for some reason. So making certain killer power be more vulnerable to regular gameplay is something they already do.

    And nurse certainly has the power to have this type of restrictions would make sense so pallets actually slowdown nurse just like other killers instead of doing nothing

  • Gandor
    Gandor Member Posts: 4,258

    It's abit harder, but technically the accuracy is almost the same if you are not in upper level (above basement, playing the game or midwitch on upper level, main in temple of purgation, etc).

    Also nurse can technically travel 52m in one burst - you can also use 3 blinks addon for additional 12m distance.

  • mr_Beast_Artist
    mr_Beast_Artist Member Posts: 327

    Great ideas! How I wish they were already in the game. I somehow offered my concepts and ideas.

    1. make sure that the nurse does not see traces after the teleport

    2. after teleporting, she gets blinded like from a flashlight

    3. a nurse can teleport only one object (mesh)

    4.only the first teleport of the nurse can fly over all objects and the second teleport moves only over the landscape of the map

    5.after damaging a survivor, the nurse has an additional cooldown on teleports

  • Little_Kitten
    Little_Kitten Member Posts: 871

    Only 2 kind of ppl can seriously give these proposals : trolls or player who are bad against nurse. It is up to you to tell me.

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    Thanks.

    Personally i think some of those changes are either to hard to implement/complex to implement or would be really annoying.

    While i like the number 4 suggestion i still think since the devs don't want to rework nurse until probably a DBD2, its best to just ask for simple changes that improve counterplay on the survivor side but don't make nurse annoying to play as.

  • Little_Kitten
    Little_Kitten Member Posts: 871

    I really suggest that you play as a nurse, on a regular basis, so that you can eventually face more and more powerful teams.

    You will then realize how absurd and irrelevant these proposals are.

  • Kaffry
    Kaffry Member Posts: 52

    What changes do you propose? Because she definitely needs them.

  • Little_Kitten
    Little_Kitten Member Posts: 871

    Before the 6.4 --> 6.5 update, the nurse could already be challenged by organized and fast opponents.


    After the arrival of 6.5, this is even more true.


    She doesn't need any changes (some of the changes in 6.5 were not really necessary...).


    Where I do agree is that training to play AGAINST the nurse is something that takes longer than training to play against a killer who doesn't blink, since she is the only one who does that. You can get someone who is a main nurse to do 1V1, play yourself as a nurse to understand her strengths and weaknesses, record your games so you can do your own feedback and improve, etc.

  • mr_Beast_Artist
    mr_Beast_Artist Member Posts: 327

    Are you suggesting that some otzdarva teach newbies? You yourself agreed that the killer is strong. So if people/players are asking to nerf the nurse it means something. I also play as an assassin and I think the nurse is not balanced and deserves a nerf.

  • Little_Kitten
    Little_Kitten Member Posts: 871

    I just said that knowing someone who plays this or that killer, and doing 1V1 games with him, is a very good training.

    The fact that some people ask for a nurse's nerfs just means that they are people who would rather cry on the forums all the time than have the humility to admit that they are just not at the level.

    Am I wrong? Are they strong? Let them prove it to me. Let them show me what they are worth in front of the nurse.

    I'm waiting for their videos.