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Buff Ruin pls!!!
Its terrible right now and one of the worst gen defense perks you can have in the current meta!
If not 150% then 125% is fair! Undying/Ruin is very bad atm.
Comments
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Although I would love a buff and it should get one, it's not completely unusable. I have been having a good run with Dredge using it, Undying and Haunted Grounds. His ability to teleport to apply pressure has people running off their gens quite often. Also, people underestimate how much time people waste once they realize there is Ruin and will hop off gens to find it. This combined with HG can really swing the early game in your favor. Not having to kick gens while it's still up also saves time.
Bad totem spawns are more to blame than anything for its underperformance. Luck is a huge factor and luck is not something you should be relying on in this game.
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Keep playing with it, that was just one game or one experience..I actually use Hex builds competitively Undying/Ruin is absolutely garbage! Keep using it and you'll see what I mean, even with Hex builds it's still very lackluster and a underwhelming perk!
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Yh that fact that it's a hex is crippling. It's very obvious too so survivors hunt it down asap when theybrealise you have it. I only regularly run it on my deathslinger meme hex build because i run it with haunted ground, retribution and devour hope. So there's a lot of hexes to get through.
The haunted ground usually pops first and gives me a nice little aura read and exposed rampage where I often down 2 players 🤣
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Nah. No to old meta stuff coming back. Game's better without it.
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Either bring it back to the old 200% or make it not a hex. Honestly 100% even if it was permanent is like really, really slow. It also makes all the gen kick perks unplayable. I don’t think most people realize how little 100% regression is.
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THe game is better off with the old gen perks instead of CoB Eruption which is plagueing the game rn
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Ruin/Undying is a much better meta than Eruption/CoB/Overcharge.
Ruin did need a nerf but it didn't need to be cut in half. It's bad.
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Tbh they overnerfed ruin, but I've taken to using it again recently because some killers just can't make use of Surge and kicking gens is the most dull thing on the planet.
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Ok ok 115%, 100% is not doing anything thus making the perk useless in this unforgiving meta of icons, free BT's and getting generated constant bad maps.
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It really didn't need a nerf though. Survivors pretty much have totem locations figured out at this point due to boons and the only people getting value out of ruin/undying were blight and nurse. Even then pain res/dms was a better combo.
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I think they should start testing at something between 120% and 150%
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As long as it’s a hex perk, it will remain mostly useless if you’re playing survivors with even a little bit experience in the game. They often spawn in plain sight (sometimes right next to gens) and will be gone within the first 90 seconds of the game.
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They over nerf to force players use something else, just like DS & Ironwill.
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It's an understandable decision. Meta shakeups are important. But overnerfing like this is not that great for the overall game health. Especially because the new meta feels more obnoxious atleast for me.
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Absolutely disagree. At least the killer has to do stuff to get value out of those perks. I'm so thankful I don't have to check for ruin, then sigh and go off and find it before I get to actually do anything.
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YOu mean doing something like camping 3-gens and kicking them over and over again. Yeah I much rather prefer to get incapacitated 4 times per match instead of searching for a totem.
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Nobody ever said eruption was not a problem. It absolutely is and should be changed.
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it’s so funny that it’s still a hex perk. It’s so bad it’s not even worth taking the time to break it.
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Those perks deserved it. They’re still miles better than Ruin too.
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They way over nerfed it. They should revert the regression speed nerf.
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Remove the Hex aspect, give it the old Ruin skillchecks, and make it like Corrupt where it deactivates when a survivor enters a dying state.
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That's my point. The current meta is more problematic than the previous one.
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can we just stop crying about ruin and bbq? they have been meta for 5-6 years we don't need them again enough is enough use new stuff be creative.
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The new stuff? The new stuff ie COB/Eruption/Scourge Pain/Overcharge is getting overused. So it's the same 4-6 (Dead Man's Switch etc) perks being used so don't act like this "shake up" made people have more variety in builds bc it didn't.
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0.25% per second or 356 seconds for a gen to regress from 99% to 0%.
200% Ruin wasn't good either because of how easy hexes are found, in a boon meta.
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Ruin should not have got a nerf last year in the first place, since the damn totem gets cleansed 1 minute into the match too often. How is that possibly an OP perk? smh
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just like DH, but DH is still in the meta
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Ruin should be made a rare perk and no longer be a Hex. Then the Hag can get an entirely new Hex. If not completely reverted to what it used to be that is
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Dude nowadays not even 250% regression would be enough
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This would be awful too, the value would be none, like deactivated in first minutes of the game bc they notice is a ruin and want to disable it
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I would like to say that Ruin was overnerfed... on 2 fronts
1) The regression rate being base... would've been ok if they left it at 200%
2) The deactivation... could've been added onto the 200% regression rate
So all in all... they overreacted on the nerf they gave Ruin... basically curb stomped it into the ground for it being used too much... without thinking of why it was used so much... and then the Totem spawns and Boons being a thing
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I feel like with a bunch of already gen regression/reduced generator speeds killer already has, i know this is quite an unpopular thing to say, but i am happy where hex ruin is at, however i do find it stupid that the perk deactivates after a survivor has been sacrificed, to be honest, I wouldn’t mind if they eliminated the “hex” effect from the perk and kept it at based. But keeping it as a hex, a cool neat idea I thought of that while this perk is active, maybe each totem destroyed that’s not the hex ruin totem, the regression penalty gets increased by 100%, that would a cool effect, but i think 100% regression is fine but for sure get rid of the effect where it disables after a survivor has been sacrifice because i do find it a tad bit ridiculous that happens, i have actually experimented with current ruin and you can get some use out of it with the cenobite along with perk and addon combos.
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dead man's & overcharge were useless perks for years, call of brine was decent but ruin never gave it a chance to shine as it was miles better. pain res is a strong but a healthy regression perk & corrupt gives the slowdown when you need it however is useless on fast downing killers (nurse - blight) even tho slowdowns are still meta they're arguably healthier now (except for eruption) so yeah I'd rather that than old meta as a survivor and as killer cuz relying on a totem perk didn't feel good so i don't understand why people would want that back.
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Ruin at 115% is super fair. 100% does practically nothing in high pressure situations
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Bringing the old 200% is dangerous, because of how the perk has constant value.
My takes, do one of these:
- Buff to value in between, like 150%
- Or, make the perk have an activation condition. Something like having a survivor injured or hooked or a time limit, something of the sort. That way the perk could go back to 200%.
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Who said anything about the old 200% unless your just mentioning it as a point of reference! 200% is obviously busted!
115% is fair!
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It was a point of reference.
Also because some players have rose tinted glasses and seem to think the perk didn't deserved to get touched for a reason.
I wasn't referring to you
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Yeah I didn't understand why people didn't think all gens regressing at 200% wasn't super busted lol!
I used to just run all Hexes and by time they found them all I'm already at like at like 6 or 7 hooks! Now using Undying/Ruin is a waste of two perk slots!
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I would very much like to see 150% ruin or even 200%. Ruin means there's no gen-kicking synergy. It's one perk slot that does well, but does not create stalement. Sure. Buff the perk back to at least 150% as a middle ground. Right now the perk is quite useless (or as an alternative - leave it be, nerf dhope and buff all hexes as a mechanic)
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You can't have a 150% regression hex perk "and" have perks like COB/Eruption because that's broken and 200% is "extremely" broken!
115% is fair!
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You can't apply COB or Eruption with Ruin active tho
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Im not talking about together I was comparing them.
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Oh ok, sorry.
By your post seemed like you were worried about comboing those 3 perks
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The base regression speed is honestly a joke, moreso when its on a bloody hex of all things
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The point is, someone that takes ruin will not take CoB/Eruption combo, or will waste perkslot somewhere between those (as he can't apply both things). For this reason, I think it's perfectly OK to get at least 150% regression back. And I say that as survivor main
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Weird thought... Hex: Ruin
A Hex that affects the Generator Repair progress of all Survivors.
For each Totem remaining in the environment, Hex: Ruin gains 1 Token.
Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 50/75/100% + 10/15/20% per token of the normal Regression speed.
Once any Survivor is killed by any means, Hex: Ruin deactivates and reverts its Hex Totem into a Dull Totem.
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I see some very nasty combo with pentimento and maybe even thrill of the hunt. This could actually be fun. Sounds reasonable
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That is just old Ruin, those changes barely affect the perk. It would go back to being a top tier perk over night and become the best Hex again
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It isn't though.
Say the killer has Ruin. You break a lit totem. Oops, Killer also had Undying so Ruin is still up. However, Ruin regression rate has fallen to 0.45 charges per second because it lost a token. This gives Survivors another avenue to lessen the impact of Ruin if they can't find the lit totem.
Also I kept it snuffing itself once somebody is dead.
More also, would Ruin being meta be a bad thing? Think about the gameplay that Ruin encourages. It encourages the Killer to harass and interact with as many survivors as possible so Ruin kicks in on as many generators as possible. What it doesn't do is encourage tunneling, camping, or 3 genning.
There's going to be a meta regression perk, and there's a lot of them that are less healthy for the game than Ruin.
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Meh, encourages the killer to keep a chase and can be destroyed by survivors, thats the only part that is better than the 3 gen kick meta.
I don't like it because its a passive constant buff. I like regression to be earned, jolt, Pain Res and POP. I would much prefer for POP to be buffed back to "meta", strong but not oppressive like before. Maybe a 15% regression for POP but removing the timer. But most important, remove this all mechanic of percentage of current progression, it feels bad to have an inconsistent reward like that.
IDK, i kinda like that ruin isn't that great of a hex, i feel like i have seen more variety for hexes choices when people decide to bring them. In the past Ruin was such a guaranteed value when using hexes that made you feel dumb for not using it.
But this is just my opinion i guess, i do think Ruin should be buffed in some way in the end.
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