Perk HUD is too strong for swfs
Despite what the devs said remember they dont play as much as their playerbase obviously and when they do that we can see its custom lobbies with people they know not randoms, swf info is the biggest key to their success and further giving them info just at a glance is inherently strengthening them. So it should be turned off in lobbies of 2 or more. It doesnt make sense for it to be a "solo que buff" if people who arent solo benefit from it much more.
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The info it gives is info swfs on comms have always had. It gives swfs nothing new, and actually gives Solo less info than being in a swf would
Eg it shows people on gens. Solo queue don't know which gens. Swfs already know their team mate is on a gen and they know which gen it is as their team mate has told them.
Eg it shows someone in a chase. Solo doesn't know where, they dont know which pallets are being dropped (where a deadzone is made) nor do they know when their team mate is about to go down. Swfs already know who is in chase, pallets used, and when they are about to go down because their team mate told them.
Eg it shows where someone is at in recovery. Swf already have this info as they tell each other when they are one tap away.
Eg it shows someone on a totem. Solo doesn't know if they're cleansing, or booning, or found a hex. Swfs know.
Eg someone leaves their gen. Solo don't know if theyre going for the unhook. Swfs know because they tell each other.
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precisely this post. the challenging in making UI is difference between making discrete information vs indirect information.
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There shouldn't be any HUD of any kind. You don't see it, you don't know it.
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I assume most people didn't notice that the notes said the hud should be showing the percentage of each generator?
When that happens I'm not playing killer anymore.
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