Survivor rank pips needs to be addressed

Comments

  • Tantamountain
    Tantamountain Member Posts: 38

    Meant to say that this point system needs to be looked at.

    The game is full of people who are making terrible plays and the fact they either allow themselves to get downed and hooked 3 times, or tunneled, or delete themselves on the first hook means that I either lose rank, or don't gain rank.

    That shouldn't happen.

    It's completely out of my control.

    You're actively punishing people who don't play SWF by having this system work this way.

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710
  • Halloulle
    Halloulle Member Posts: 1,330

    ... I doubt "just play swf ¯\_(ツ)_/¯" is a viable solution.

    But I agree (and I think it's actually the one thing virtually everyone agrees on): Depips should not be a thing, except for DCing.

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    I most certainly do not agree with that just to be clear

  • Halloulle
    Halloulle Member Posts: 1,330

    Oh, maybe should have made clear that I meant OP; depipping for sth that is disporportionally often out of your control (DCing excluded) should simply not be a thing.

  • Pinheadftw
    Pinheadftw Member Posts: 35

    I honestly think that Pips should be awarded just for playing. Not make it a marathon of things you need to do. Killer just needs to kill, Survivors need to run a marathon and your dependent on 3 other people as well. Someone hogging the unhooks, cleansing the totems, or you just can't touch a generator because you got tunneled.

    The whole system needs a rework. The game should reward you for just playing not punish you for how others are playing. The marathon is ridiculous, especially as you get to higher ranks and you are fighting for just 1 pip, any pips, but can't because it is dependent on rest of your team. Killer is definitely easier to get 0's and single pips, but damn, Survivor can be rough if you aren't in a SWF

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    While i agree the safety pip requirements should be a bit lower, I think the bronze requirement at bronze/silver and the silver requirement at gold/iridescent would be much more fair, Depipping definitely still has a place and shouldnt be removed.


    Currently it is the only form of punishment for early game hook suicides.


    It does give you something to actually play for in a losing match.

  • Tantamountain
    Tantamountain Member Posts: 38

    I just don't understand it.

    The rank system doesn't actually mean anything. No ladder exists that I know of. No one cares.

    It's only for the blood points when the 13th rolls over. Serves no other purpose. I can understand not pipping upward, but losing pips over things completely out of your control is ludicrous.

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    The rank system gains bloodpoints and requires certain actions to gain ranks.

    If a persons objective is to gain ranks as fast as possible to maximize bloodpoints at reset, the most effective way to do that is to get out of bad matches as fast as possible, and with no depips you can do this without penalty.

    At that point you may as well just make it that you just have to play X amount of matches to go up a level and forego the pip system entirely. 10 games per rank play 100 games on each side and your done.

  • VaporLion
    VaporLion Member Posts: 386

    while this is true, isnt it sad that it doesnt mean anything?

    Id like a bit more balanced matchmaking. I know there is issues with it. In the past theyve tried rankbased matchmaking where you only qued against nurse or blight. That is lame. They also tried it with similar rank but then the que times were too long. Currently it seems that the rankbased matchmaking is completly turned off. I think they should have it a bit but not too much, because que times are certainly something you dont want to sacrifice too much of.

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    Lol rank based matchmaking was never any good either, I remember being thrown to the wolves as a rank 15 killer getting full squads of rank 1 players for multiple games in a row. At least now as long a the incentive isnt 100% to one side the matchmaking isnt that bad.

  • MrMori
    MrMori Member Posts: 1,613
    edited January 2023

    Can't we just simplify it? For killer, 3k can give 1 pip, for survivor, escaping gives 1 pip. No more double pips because depips are gone. If it takes too long for survs to pip up through escapes only, cut down on the amount of pips needed to reach Iri 1 total.

    Remove depips.

    It would be less confusing for newer players and less punishing. Plus it would make it less rewarding to slug for hatch because you won't get robbed of a merciless in gold/red ranks if you don't get a 4k.

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    Like i said if your gonna remove depips then just turn it into the participation trophy that it is, play 100 games and get iri 1.

    I dislike your idea because you can pip without escaping, so at best your actually making it harder, and at worst your creating even worse hatch standoff situations because the in entive to hide when its the final 2 will be even worse than it is now

  • MrMori
    MrMori Member Posts: 1,613

    That's fair. Honestly even though the system is flawed, as long as you remove depips, we could keep it the way it already is.

  • Tantamountain
    Tantamountain Member Posts: 38
    edited January 2023

    I unironically think that is a better system.

    Ranks don't mean anything. The blood point sink across the entire game is MASSIVE.

    You don't gain pips if you delete yourself on hook or play badly, but you also don't suffer from others doing the same by depipping, and when you have 3 other people on your team, that's 3 other vectors for that to happen, which makes it more likely generally speaking.

    Everyone plays badly in some games, but I'm willing to bet most people would freely admit that they suffer from others playing bad games more often.

    This change would remedy that problem.

    >you can pip without escaping

    You can pip up currently as a killer without actually killing any one.

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    Like I said I am all for reforming the safety pip system and lesseni g those requirements and adding in failsafes for certain aspects outside your control.

    However removing depips altogether, is a bad solution. Think about how dc's skyrocket when the penalty gets turned off, if you remove the depip logically you will see the same result with hook suicides. When I bring this up the common response is "well people already do that anyways" or "those players dont care about pips so it doesnt affect them anyways", the fact of the matter is there are plenty of people trying to make the best out of a bad game trying to safety pip instead of depipping, and removing the depip will lead to alot of thise players yeeting out of a match.

    You can pip up currently as a killer without actually killing any one.

    While technically true, it is actually harder than survivor because with 0 kills the devout emblem cant go higher than bronze, while the unbroken emblem can actually go as high as silver even if you dont escape as long as you survive 9 minutes.

  • Timmylaw
    Timmylaw Member Posts: 227

    Both sides struggle to pip when dcs are involved, at the least it should guarantee a safety pip when someone dcs

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,436

    Since so many cracked players tell me "Its' not about how good you are, it's just how much you play" I'd love for that to be true. But the only ones who say that are the cracked players that regularly make it to Iridescent I. Me on the other hand, I seem to have a "TUNNEL ME DADDY" sign on my back no matter who I play and I play more than most of the streamers I follow. Killer side, I find meta boring so I dont run 4 slowdown perks (not to mention when you do, you get a bunch of disconnects which screws you over too) so ti's the same thing. 3-4 Gens pop before I even get one hook.