What is actually wrong with the “tunneling system?”

I have seen an unreal amount of posts for “This is how we can fix tunneling” or “This is what’s wrong with the game”, then it’s followed up with completely flawed methods of completely changing how the game works. Although the current method is flawed, it’s still much better than the alternatives.

Is tunneling unhealthy for the game?

Probably considering it’s pissing off 90% of the player base and that leads to players not wanting to play and/or… complaining.

Are you wrong for tunneling?

No, play your game of DBD, let them complain in the end game chat, say gg, and move onto the next. No matter the changes, no matter the buffs and nerfs, players will always have something new to complain about.

Am I saying you should stop posting suggestions?

No.

Am I posting this based off of annoyance?

Most definitely.

Tunneling is a completely fair and viable strategy/play style. Does that mean that it is fun to play against, absolutely not, but killers aren’t thinking that getting gen-rushed is all that fun either. And from my experience, hard tunneling happens once in every 5-10 games of mine. Hell, you’ll get tunneled 2 games in a row, and you and I both know you’ll queue up another game.

Tunneling is fair because it’s the killer’s objective to sacrifice the survivors before they escape, not to decide whether or not you have fun. In the order that they hook you, is completely up to them.

Answers

  • Kaffry
    Kaffry Member Posts: 52

    Well, if it helps you understand (It won’t). I play Blight because he has the highest skill ceiling over any other killer, and yea, he brings great results.

  • AssortedSorting
    AssortedSorting Member Posts: 1,329

    You know how a lot of Killers complain bout how quickly the first few gens are completed?

    That's what Tunneling is, except for that person they're also kicked out of the match.

  • Smiler
    Smiler Member Posts: 165

    Honestly, just play however the hell you want. A killer's objective is to kill, so do just that.

    Yeah I guess camping, tunneling, whatever; may be bit annoying for the survivors. But does that really mather for you as a killer though? As long as you have fun doing the thing you do, I don't see any problem in using some "nasty" tactics to win your game.

  • Deathstroke
    Deathstroke Member Posts: 3,508

    What if you don't have fun using those tactics. What you should then you but you still want to win? For those players nerfing tunneling but buffing killers would be the best option. I believe most players find tunneling unfun but still most killers want to win more than lose/depip so they are forced to tunnel. Before there was at least motivation to spread hooks BBQ bonus and old pop goes to weasel/ruin. Gens just seems faster than ever too.

  • mr_Beast_Artist
    mr_Beast_Artist Member Posts: 327

    tunneling is toxic because of this players quit this game and newbies pass by, soon the game will die if they don't fix problems like camping and tunneling

  • Smiler
    Smiler Member Posts: 165

    If you don't have fun using those tactics, just don't use them.

    There are a hundreds of perks and add-ons you can use. In-game there are also like 5 ways to kill a survivor (hooking, bleeding-out, end-game, mori's/ability-kills, ...). People just need to be a bit more creative in the way they kill.

    Yes, tunneling and camping are the most straight forward ways to get your W's. But that doesn't mean they're the only option you have.

  • Crowman
    Crowman Member Posts: 9,511

    There's nothing wrong with it. Some people just don't like being the first person to lose. It's an asym elimination game, tunneling is always going to exist unless the devs completely change the game so survivors don't get eliminated.

  • Raptorrotas
    Raptorrotas Member Posts: 3,246

    Theres no reason to do gens at 0 hooks, which is what most people who genrush do despite playing in a swf on comms .

    If survivors only ever took a step back and look at all that hypocrisy they keep repeating.

    On topic:

    "Tunneling" most often means "i got found twice and i dont like it". Survivors play a game in which they can be permanently killed and expect not to be killed asap. They even say weird stuff like "i didnt get to play the game" when they fail to hide and evade the killer and then get killed. Imagine people in CS:Go going full "i didnt get to cross the road, why you snipe me?".

  • Deathstroke
    Deathstroke Member Posts: 3,508

    My desire to win/not lose pip is bigger than the cons of tunneling so even it's not fun for me I still do it but I do try win different ways if I can. But if survivors gen rush what else you can really do. I want both gen rushing and tunneling nerfed so then you can have fun matches. Camping for me personally not that big deal. It's just boring to do all time but once in a while is not problem.

  • Kaffry
    Kaffry Member Posts: 52

    ”Soon”. The game has been on Steam’s Top Sellers for like 4/5 years. Tunneling has been an issue for just as long.

  • Kaffry
    Kaffry Member Posts: 52

    I haven’t put much thought into different modes.

    But I am a fan of the idea of adding new modes to the game.

  • Kaffry
    Kaffry Member Posts: 52

    Billy is my second choice to play as and I would argue against that because he either curves or back revs (Don’t get me wrong curve Billy is difficult)

    I wasn’t so much complaining about gen-rushing but rather using it as a comparison to tunneling, but on the survivor side.

    Tunneling at 5 gens, sucks, and I wouldn’t even try to justify it.

    But tunneling in the terms of having X amount of hooks at the same time as X amount of gens done. Do you think that justifies tunneling?

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    Ok so I do feel the same about all of these Tunneling posts... but rather then making another post talking about those that you have read... why not make your post by pointing at why their ideas would be terrible

    Like pointing out base Gen Regression VS. base Gen progression isn't fair

    Base Gen regession is .25 charges per second which means 4 seconds to take off 1.0 charge

    Now let's compare that to Gen progression...

    Base Gen progression is 1.0-2.2 (depending on how many Survivors are on the Gen)

    Great skillchecks grant a bonus of 1%... and by completing a decent number of them one Survivor can complete a Gen in the same amount of time as a Gen with all 4 Survivors on it

  • Devil_hit11
    Devil_hit11 Member Posts: 8,693

    I would not say there is any issue in tunneling more so that if tunneling too common, then it creates repeative gameplay style for survivor to play against.

    repetitive play-styles create stale gameplay. there is saying, variety is the spice of life. if every game is tunneling, you lose spice of the game.

  • Gandor
    Gandor Member Posts: 4,258
    edited February 2023

    About tunneling later in game - personally I still don't like it (hence I don't do it even if I loose the game as direct result). But I understand it and don't feel salty about such tunneling. Sometimes it can be justified.

    As for billy - they took away some really cool and skillful exploits he could do (like getting on roofs on saloon and MANY more - some of them more practical then saloon example 🙂 ), so maybe you are right now. Still good curving on some impossible obstacles can be so... Amazing yet hard. It still kind of feels he is harder. But again, I can be wrong. I actually don't play either and just watch how both of them are played by very good people.

  • not_requested49
    not_requested49 Member Posts: 1,979
  • Ithiria
    Ithiria Member Posts: 236

    Redistributing points earned by your teammates when you're engaging the killer in chase would help, as well as rewarding you per teammate escape, would help reduce the salt imo.