Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
The Trapper: Emissary of the Fog (Mechanic Concept)
I don't think I need to spend that much time talking about how and why Trapper sucks, but for posterity, the issue that I was mulling over before coming to this idea was specifically the fact that his traps are easily seen these days because of a mixture of brighter maps and thinner grass. Even the Tar Bottle has fallen from grace as a pretty outdated addon, and so clearly something must be done to help future-proof him against any future maps that have the same qualities- as well as to help him with the ones currently in the game.
It's been suggested before that his traps become semi-transparent, or perhaps camouflaged to the map you load in on, and while those ideas are pretty good and I'd be perfectly happy to see them, I thought of something a little bit more interesting. Trapper is the oldest killer in the game, one that you could easily say the Entity has its hooks in the most- if nothing else, that's literally true, with the twisted metal jutting out of his shoulders. So, why don't we show that visually?
Here's the pitch: Trapper gains a new part of his kit that affects the environment, causing ankle-high fog to swirl around the entire trial. The fog wouldn't be completely impossible to see through, it would be possible to make out the ground through it, but it'd be difficult to do without paying close attention- thus hiding any traps that he sets down from any survivor that isn't keeping a keen eye out, and causing traps to be harder to spot in chase. Additionally, flashlights would be able to burn away the fog in a moderate area, slowly filling back in over the course of a moderate duration, so Trapper would be one of the killers that gives flashlights extra utility, as well as this change making it less damaging to him for traps to be revealed by maps since it's less of an 'insult to injury' element of his kit when traps are harder to see in general.
I don't think this change would be all he'd need - traps spawning closer to him is really the biggest change he'd need right now - but it could be a cool and interesting way to cover for the fact that he suffers the most from the game's aesthetic improving and brightening up. What do you guys think?
Comments
-
This seems like a much more elegant and thematic way to compensate for his weaknesses than most ideas I've seen.
2 -
Your idea, combined with traps starting set seems evil
0 -
old gen consoles trying to render all that fog
youch.
0 -
not even going to lie I think that's partially why they removed the moonlight offerings cause that made my console lag so bad lol as well as other reasons.
0 -
Depends how the fog is implemented. If it cuts the draw distance sharply enough (i.e. beyond where you'd be actually expected to see through it), it might actually help by not rendering all the grass.
1