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Would you approve of these changes to Claustrophobia? [Cruel Limits]

ironblade
ironblade Member Posts: 270
edited February 2023 in Feedback and Suggestions

Your ties to the Entity manifest when your prey attempts to get away.

Each time a Generator is completed, Claustrophobia gain 1 token.

1 token: Blocks all Vault locations for 30 seconds.

2 tokens: Blocks all Vault locations for 40 seconds. Blocks nearby pallets for 10 seconds.

3 tokens: Blocks all Vault locations for 50 seconds. Blocks nearby pallets for 15 seconds. Entity suppress a generator closest to the completed generator for 15 seconds.

4 tokens: Blocks All Vault locations for 60 seconds. Blocks nearby pallets for 20 seconds. Entity suppress a generator closest to the completed generator for 20 seconds. Randomly spawn *Gate Blockers near the completed generator to halt Survivors from getting through. Killer can walk through it. Lasts for 30 seconds.

5 tokens: Blocks all Vault locations, including pallets, indefinitely.

  • The Auras of all blocked Vault locations are revealed to you for the same duration.
  • The blocked Vault locations near the completed Generator are highlighted to you in orange.

*Gate Blockers are just like Exit Gate Blockers that stop killers from escaping the trial. Gate Blockers stop survivors from going through places until they find another way to escape or wait until the timer is up. The Entity spawns Exit Gate Blockers (long spikes shooting up from the ground) whenever the Killer walks close to the escape boundary, visually and physically preventing them from leaving the Trial Grounds.

Comments

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    I was thinking about this idea too. "What if it blocks all vaults for some limited time?". I think that would make the perk much better and very usualy in mid chase.

    However I think the first token should be the default version of how the perk works.

    The final token(s) are totaly overpowered and it would make Survivors totaly defenceless againts any Killer. Don't forget you can add Exit Gate slowdown perks and NOED... No, that would be too much.

  • FeryGEN
    FeryGEN Member Posts: 629

    The perk needs a total overhaul, I wouldn't mind a 20 second blocking of all windows on the map + increases entity blocking timers of pallets, windows, generators by an additional 5 seconds

    Thus, blocking windows, generators, pallets for Spirit, Dredge, Ghostface, Blight addons will be more pleasant.

    Also a good window blocking would be blocking 40 meters away from the killer of all windows

  • ironblade
    ironblade Member Posts: 270

    so, like this?

    Your ties to the Entity manifest when your prey attempts to get away.

    Each time a Generator is completed, Claustrophobia gain 1 token.

    1 token: Blocks all Vault locations for 20 seconds.

    2 tokens: Blocks all Vault locations for 25 seconds.

    3 tokens: Blocks all Vault locations for 30 seconds. Blocks pallets within a 32 meter from a completed generator for 10 seconds. Entity suppress a generator closest to the completed generator for 5 seconds.

    4 tokens: Blocks All Vault locations for 35 seconds. Blocks pallets within a 32 meter from a completed generator for 15 seconds. Entity suppress a generator closest to the completed generator for 10 seconds.

    5 tokens: Blocks all Vault locations and dropped pallets for 40 seconds.

    • The Auras of all blocked Vault locations are revealed to you for the same duration.
    • The blocked Vault locations near the completed Generator are highlighted to you in orange.
    • Increases Entity blocking timers of pallets, windows, and generators by an additional 5 seconds.


    The default version is exactly why this perk isn't strong.

  • Turretcube
    Turretcube Member Posts: 489

    An interesting change that is situational at the beginning and (maybe a tad too) strong at the finish. Would pair well with Deadlock to draw out the first few token activation's and not have them overlap.

    The 5th token might need to be ran through some variations, an idea that come's to mind is the 5th token makes it than when the killer starts a chase all vault location's in the terror radius are blocked as long as the chase is up. Doesn't leave survivor's completly defensless but provides the perk something for the remainder of the end game.