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Huntress Teachable Buff Ideas

Zeidoktor
Zeidoktor Member Posts: 2,091
edited February 2023 in Feedback and Suggestions

Taking this idea from another thread, partially using ideas suggested by @Witchubtet for Territorial Imperative.

I thought about it and may have a solid idea for a rework of T.I. that stays true to its premise. It adds two features, one is just a bit of Hangman's Trick, but the second may be the clincher:

Scourge Hook: Territorial Imperative

* The Aura of a Survivor entering the Basement or moving within 2/4/6 meters of any Scourge Hook when you are at least 32 meters away is revealed to you for 3 seconds.

* Hooking 2 different Survivors on a Scourge Hook gains 1 token

** At any normal hook, consume 1 token to convert it into a Scourge Hook, deactivating an already active Scourge Hook elsewhere in the Trial, chosen at random.

Don't take the numbers too seriously. I'm using Hangman's Trick's distance for the Scourge Hook aura read. I figured keeping the cooldown might be too much. Not sure if the tiers should be the aura distance or the number of Survivors hooked, but I'm inclined to keep it at the distance. The core idea is it offers a way around one of the core issues with Scourge Hooks - the RNG of their placement. You could still get screwed by RNG depending on what Scourge(s) deactivate, but it gives you more control than you have.

Also, since we're on Huntress perks, here's an idea I've had for a while now and once previously posted for Hex: Huntress' Lullaby. It basically flips Huntress Lullaby and gives it Thrill of the Hunt rules.

Hex: Huntress Lullaby

Start with 5 Tokens, 1 for each Totem remaining in the environment. While Hex: Huntress Lullaby is active the time between the warning sound and any healing and repair skill checks is shortened, depending on the number of tokens.

** 5 Tokens: disables the Warning sound.

** 4 Tokens: shortens the time between the Warning sound and the Skill check by -56 %.

** 3 Tokens: shortens the time between the Warning sound and the Skill check by -42 %.

** 2 Tokens: shortens the time between the Warning sound and the Skill check by -28 %.

** 1 Token: shortens the time between the Warning sound and the Skill check by -14 %.

Survivors receive a 2/4/6% Regression penalty on Failed Skill Checks for Repair and Healing actions.

The Hex effects persist until its Hex Totem is cleansed.

The idea is to turn Huntress Lullaby into an early game perk rather than a ramp-up perk. The Thrill of the Hunt token system is to keep it from being the kind of beginner trap that caused OG Hex: Ruin to be reworked by allowing for the ability to reduce its effect for any totems removed from the trial, rather than just the specific Hex. Again, don't take the numbers too seriously, I"m just using the existing ones while knowing there could be room for tweaking

Not sure what to with Beast of Prey yet, though the simplest thing might be "the Undetectable Effect lingers for so many seconds after Bloodlust is lost."

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