We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

Overall game flow change.

coldestwinter123
coldestwinter123 Member Posts: 99
edited February 2023 in Feedback and Suggestions

Everytime a Survivor dies, survivors 1 gen auto completes . And with that recreate the endgame to be more equally balanced(currently very survivor sided).

If people DC, same thing. I think it would pretty much incentivize Killers to not tunnel someone out,while also not making it a instantly killer free win when some one dc's.

realistically no one likes doing gens anyway, aswell as it would break super aggressive 3 gens in case of a kill.

It would diversify the meta and not focus heavily on gen regression, it would be Stage 1 of the game and Stage 2.

Hopefully a change like that would eliminate the extremes of survivors being locked in a stalemate in a 3 gen, or in case of an early kill or dc where the games is decided before it even begun.

Then its only matter of how to solve the end game collapse in such a way where it makes sense for both sides.

Post edited by coldestwinter123 on

Comments

  • coldestwinter123
    coldestwinter123 Member Posts: 99


    Weird. Cause making the game not focus on the gen part would make Gen rushing non existent, it would also simply make all regression perks no longer a necessity but a option for only killers who can utilize it . The only killers that i think would suffer from a change like this might be hag.

    i dont know, seems like a super straight forward way of making the game less about gens. the most wack thing in the game is probably gen regression, on both sides. Killers desperately trying to delay the game,while survivors just hold m1 on gens. Killers who have no business running erruption call of brine and playing 3 gen because thats whats strong essentially just pigeon holds bunch of them to be way weaker then they are.


    one of the worst replies, certainly not the worst.

  • coldestwinter123
    coldestwinter123 Member Posts: 99
    edited February 2023

    well the end game collapse state of the game would be different right? so right now its very much survivor sided right? so if they then make it more even, getting to the end game portion would put you back at 50:50. so you wouldn't really be punished for getting kills, you would be incentivized to actually go for more hook states so you can have an easier time in the end game portion . So esentally if you went for hook states your end game would be a breeze.


    it also would be in a sense a soft reset button if you got smoked early game and they did like 3 brand new parts against you, i actually am kinda surprised from the responses... its suppose to be generally a change favored for killers....

  • Z0mbiv0r
    Z0mbiv0r Member Posts: 306

    Yeah, might be my bad, but it's not very clear how you say it would be better for killers, you just propose to recreate the endgame to be more equally balanced... You say it's a game heavily focused on doing gens. Survies getting 1 free gen per kill won't change that. At worst, now gens will get done even earlier, because none will bother unhooking a survivor. I don't really see how it would make things better. It's like proposing that for every gen repaired, a random survivor automatically gets hooked. That would actually favor killers more, but... Nah, I just can't see it.

  • mr_Beast_Artist
    mr_Beast_Artist Member Posts: 327

    This is the best idea! I once suggested an idea with ghosts, where the survivor is repaired at normal speed, but if someone dies, he turns into a ghost with whom you cannot interact, but he himself can repair at double speed, the killer can hit the ghost and he will appear in a random place.

    Your idea sounds better because it doesn't need to add a new mechanic (ghost) but just delete one generator to give at least some chance to other survivors

  • coldestwinter123
    coldestwinter123 Member Posts: 99

    you are actually right. I think the issue is that i didn't end up explaining Or have a solid idea about the equalizing factor.

    I would be hard pressed to say that i have played more then 100 games of survivor in the last year(previously i played more)

    I primarily and exclusively play killer. So when i proposed a change like this it was souly focusing on the health of the killer side, by essentially honey potting survivor sided issues.

    There are bunch of scenarios in the game that are actually game breaking and anti fun for both sides. Some from the top of my head

    1) Survivor dc's because he doesn't like the killer (instantly the game is done right then and there, killer wins the question is if its 3k or 3k and a hatch)

    2) Survivor kills himself on hook because of what ever reason (thinks team is bad,doesn't like the killer, has to go, tilted etc)

    3)Gen rushing is literally only possible because there are too many perks and items, item addons that allow you to progress the game Even when the killer does a really well from the opening

    4) Killer's meta revolves around souly gen regression. Any build that has only 1 or none gen regression is considered a meme build or casual. It is because the game can be accelerated by Survivors way too fast that even when killer is played very well would still lose.

    4.1 (deleted rant)

    5) Endgame collapse is probably 80% survivor sided, I would imagine that stats dont reflect that because survivors often make mistakes attempting to save some one and end up dying. just as another point USUALLY a good player will try to save where a bad player would just instantly leave. Meaning its more likely that a good survivor player dies trying to go for a bigger payoff.(screws with statistics and data, doesnt reward the right player, adds to the issue of why mmr doesnt work)

    all 3 stages of the game right now in my opinion are aboslute bs. Survivors can start all spread out and start doing 3 gens at once. If the one with Brand new parts is alone he might even get the gen done once you are done with your first chase. One chase in the game and the killer already has to sweat and think about tunneling and proxy camping just off one chase. And the reason is because the endgame collapse is massively sided for survivors. If the gen portion of the game had a massively reduced role, you could literally go 3 hook states, go in to a endgame and walk away with a 4k if it was more equalized.


    Bad survivors get crushed because they don't do gens efficiently enough, where as good ones do them way too efficiently . And there are perks to help them do it even more efficiently. Any broad change across the board ends up usually hurting all survivors across the board but in reality there are only certain aspects that make killers gameplay unfun and frustrating. A lot of the weaker killers MAIN ISSUE is literally having no gen defense no map mobility. Why are these issues? Because they can't defend gens. The reason they suck is because they can't control that part of the game. It doesn't have to be like that.

    Pulling a number out my ass, lets say that game is around 17minutes long. Why can't the gen portion of the game be 5minutes and the rest of the game 12? Can't there be a different configuration of the flow of the game that doesn't make Souly about gen regression for killers, and gen rushing for survivors. Realistically the game is fun when you are interacting with the opposite side, id like to maximize that part of the game. Doing gens is the least interesting part from the game for Survivors, And killers Live and die by their ability to effectively defend gens, mainly why mobility is considered S tier. Even a killer like billy that is very easy to outplay once you know how to play against him still is stronger then some of the newer killers.

  • Milo
    Milo Member Posts: 7,383

    Wouldn't this promote slugging instead?

    Also it would feel really bad as killer if after getting an earned kill survivors were even closer to escape.

    Yet at the same time, getting 3-gen'd by RNG would also feel bad.

  • coldestwinter123
    coldestwinter123 Member Posts: 99
    edited February 2023

    Yes slugging and intentionally stalling kills would become a way a killer to extend the game IN THE 1ST STAGE OF THE GAME.

    the whole mind state clear as day from seemingly everyone is that, IF gens are done then the game is over. And thats largely because of how Endgame collapse favors survivors. It doesn't have to be like that. They can make gates be opened 3 times longer and regress on their own. They could make requiring 2 switches to be 100% before you can open the gate, there is multitudes of ways they could address the end game part where you could potentially have a much more even 50:50 type of game. And the reason why it could be good is because a lot of killers dont defend gens well. Where as some of the Top tier S killers do, this would help killers with no gen defense, and survivors not wanting to get tunneled. By shifting the focus from the current format Gens is like 60:40 killer favored and endgame collapse is like 80:20 survivor favored. You could simply make the gen side 60:40 survivor favored and 60:40 survivor favored. In the latter the survivors are still favored but not as drastically as it is now. As of now if you get to end game its pretty much game over, its very unlikely with out a massive blunder by survivors that a killer can turn things around.

    essentially by shifting the format to a 2 stage game you could potentially address very aggressive tunneling and camping, because in both of these scenarios it would just make the first part of the game finish faster, when you are in the end game collapse and we would assume that it lasts equally as long or longer then the first portion you would be free to kill people WITH OUT PUNISHMENT. for the gen part you would just play for Hook states, and play for kills during the end game collapse.

    As for survivors side, it would literally break 3gens incentivize not to tunnel or camping, and make game atleast playable if someone dc's or intentonally dies on hook.

    In a theoretical sense with out actually seeing how it plays out, this feels like a the greatest idea of all time. The real issue is what do y do EXACTLY about the end game collapse, that something i dont have a clear vision on. And i honestly think BVHR could probably provide a more pragmatic and practical and more well thought out system then i could.

    Post edited by EQWashu on
  • Technature
    Technature Member Posts: 619

    Yes, I too would like to give survivors an I win button.

  • Z0mbiv0r
    Z0mbiv0r Member Posts: 306

    I see now what you mean, and I certainly agree with you to an extent. One of the biggest problems as of right now is that many, many perks are tailored in the way the game plays now, so changing the gameplay dramatically would call for a heavy rework on perks. Not that it can't be done, but I'm pretty sure they won't.

    I do think your idea could be doable with a lot of thinking by the devs on how to adress it, but I'm pretty sure eventually we would find ourselves in a similar position as to where we are now. Therefore, I think, as many others have adressed, a good way to fight that would be add new, different modes. One idea that came to me while reading you is to have the fog play a more important role in the matches, and have it flood the map slow and steady, kind of like what happens in many battle royale games, and have the fog effect the survivors -maybe even the killers- in different ways. But it will all come down to the same problem again.

    As the game is right now, there are several easily exploitable features of the game that can make a huge difference in how a match will resolve. So in the end, unless BHVR tries and finds a way to actually balance every bit of it, no matter what we do to gameplay the same things we complain about now -or similar ones- will happen.

    And even then, coming up with different perks and powers every three months is a very difficult task and having one being a new meta than can break the flow of games is bound to happen. But we all like this, I guess. So... To be honest, I don't really think there's a good solution to this without actually making the game new from scratch. All of this is my opinion, though.

    TL,DR, I do like your idea, but it would require heavy testing and polishing, even though it might sound feasible on paper.

  • Spectralfx
    Spectralfx Member Posts: 605

    How about this idea.


    Make the map smaller and the tiles farther away and remove a buttload of god pallets.


    Killer gets to apply pressure naturally and we all go back to having fun.


    Once that's done, the nerf to killers perks should balance out, just need to address nurse and that other one I forget his name.

    Truly, except for Dead Hard(waaaaay too spammable), the imbalance right now comes from assinine maps where you can "trip" into the next tile with god pallet after god pallet.

  • mr_Beast_Artist
    mr_Beast_Artist Member Posts: 327

    Well, you shouldn't kill the survivor ahead of time! Play as a survivor who is just outside the tunnels And it's not fun! After death, it becomes boring to just watch the survivors, you do not influence in any way and this is very stupid. I would be very happy to fly as a ghost and somehow interact with the game. I came to play, not to watch!