General Discussions

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Reminder: SBMM made the game worse. Linked video explaining why

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Member Posts: 1,414
edited March 2023 in General Discussions

https://www.youtube.com/watch?v=orkzXTuIzwU

Key points:

  • MMR soft cap is incredibly easy to hit
  • MMR player pools are too broad to get consistently fair matches
  • Winning matches with 1 killer raises MMR for all other killers
  • Competitive mindset encouraged by MMR system makes matches more unfun

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Comments

  • Member Posts: 239

    The players who liked having 1 inside that big red circle are the ones who prefer the old system.

    Somehow publicly being shown at the top in a game is a real worldly accomplishment.

  • Member Posts: 329

    if you have no idea how the emblem system is calculated, yes! then you can assume it really rates "playing well" but the reality is that someone who is in the killer's TR (hiding) is rewarded much better than someone who is in the chase for minutes (imagine for hiding you will much more rewarding than being in the chase) and while you're in the chase you obviously can't do gens, you get points IF your mates do gens but that's so little that it doesn't matter, and a lot more if you played well and escaped didn't even get you a pip but sometimes even a d-pip xD great system, so if you have no idea how the emblem system works you might think "yes, the pip system was better" but if you get a know a bit then you will see very clearly that it is even worse than the mm we have right now

    I'm in favor of the division between "casual and sweater" anyway, meaning you can go in ranked and or casual (where everyone is matched with everyone else) then the people who like to play Trappers adventure fun with unicorns 5 xD and anyone who really wants a challenge always play ranked (the MMR has to really work for that) all the casuals and streamers don't have the right to get upset, I think they should play casual mode all day long :D

  • Member, Alpha Surveyor Posts: 514
    edited March 2023

    Play better.

  • Member Posts: 2,060

    3 out of your 4 bullet points were problems that not only existed but were also objectively worse under the old ranking systems.

  • Member Posts: 5,965

    Thank you for clarifying that first point. Would it be possible to provide some actual numbers? I feel like that might help us understand just how broad this middle section really is.


    I think what most of the complaints about SBMM really come down to is that our MMR (at least as far as we know) is only based on kills / escapes and not how many hooks we got or how good we did in chase. This can lead to some extrem cases where killers that go for many hooks are somewhat low in their MMR and killers that tunnel / camp more are higher up, when in comparison the first one might play better than the second. Such an analogy exists for survivors too of course.

  • Member Posts: 5,998

    To me the only important metric to decide whether a system is good is has it made the game more enjoyable. Has it resulted in matches that at least on average are more fun to play. Overall MMR has failed in that regard. At lead imo. It's not really worse than rank based match making imo but it's definitely not better.

    Ultimately it doesn't matter as BHVR seems to be happy with the current system. Though I can't imagine what they like about it.

  • Member Posts: 1,567

    Winning matches with 1 killer raises MMR for all other killers

    BHVR answer : Even if this is the case

    "Even if"? Why are you not willing to say how Killer MMR is calculated? What's the big secret?

  • Member Posts: 2,437

    There is no secret. The first time you eve get a killer to 1600 MMR will raise all your other killers to 1200 MMR. We know this because of Choy's conversations with "less than legit" players.

  • Member Posts: 1,484

    Why can we not see our MMR? I've heard people say it's because it would lead to toxicity. People are already toxic and everyone is already convinced that they are in high MMR anyway. It would be nice to actually know where you stand.

  • Member Posts: 9,436
    edited March 2023

    Which is the system players preferred when it was tested last year during a blind trial.

    No one wants to wait 10+ minutes for a game that only lasts 5 minutes anyway.

  • Member Posts: 471

    When you say not many people are above the soft cap, are we talking about the 1600 soft cap that's supposed to split off babies from regular players? Because I find that hard to believe.

  • Member Posts: 190

    I think it would help a lot of people if you showed your Facts. Right now we just have to take your word this is the case. Is there a chance we will get to see this stats in a presentation?

  • Member Posts: 394

    I mean they're never going to show stats if something is broken unless they are planning on fixing it soon, they'll just hide it from the player base.

  • Member Posts: 394

    I think it would do more harm than good. I know you specifically would like to know but I think a lot of people would actually be upset if they knew their MMR. Also showing MMR will just promote more sweaty, comp like games. I don't know if you ever played or watched competitive DBD but that's not a game I would like to play.

  • Member Posts: 1,959

    The only thing I want to add is I can't stand the "backfilling" that makes blatant mismatches because someone dodged a lobby. Have the system take a minute to find a proper replacement. Tired of getting matched with multiple P100s/TTVs already readied up. Then I have to dodge and some baby killer gets thrown to the wolves.

  • Member Posts: 1,412

    Peanits has explained this a million times by now. Maybe read his/their post?

  • Member Posts: 1,188
    edited March 2023

    U know u are at high mmr when the only thing u see is nurse or blight sometimes spirit (and now that is bugged and its been for a month already even more) in 6 out of 10 matches. If not more. Even if i win the night will be short since i will be tired after the third game sometimes i want to chill not sweat to win a game still im forced to sweat every game doesnt mean i want to lose and lose my items, but many times i will leave out of boredom or tireness. Then u hit reality even if u kill on hook u are against the same ######### over and over again since mmr doesnt go down easily. Sometimes i miss the old one since u may have a rough game but then u could get a more chill game if u saw lower ranks but now is hell after hell after hell

  • Member Posts: 512

    I don't care much of metrics or reasons, but I've enjoyed playing before MMR implementation more. Maybe mostly because I could see ranking up and it kept me going. Yeah, i think most of all I would love to see MMR.

  • Member Posts: 1,251

    Regarding point 4, I would like to say that this statement is partly wrong. losing mmr points can very well be damaging and render the game virtually unplayable. in a 1 to 1 game the statement would be correct. however, dbd is 4 to 1. so, as a survivor, you are instructed that everyone in the team has a certain minimum level of skill. if this isn't there, then it's incredibly difficult to escape. especially since escaping through the hatch doesn't yield any mmr gain.

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