General Discussions

General Discussions

Did they just nerf Scream Perks?

This is an odd change, and a pretty significant nerf to perks like Make Your Choice and Dragon's Grip, where knowing which survivor activated the perk is very beneficial.

This doesn't seem like a very good change.

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  • Member Posts: 645

    Seems like a buff and nerf but I don't know which outweighs the other. It's a buff in the sense it'll be 3D audio so you can locate the survivor quicker, but it's a nerf in that it's no longer map wide. It feels like a net nerf from reading it, but I'd have to try it out.

  • Member Posts: 8,816

    So the scream audio has a 19m range? How about the loud noise notification?

    You need to be 24m away for Make Your Choice to trigger so the 19m probably doesn't apply to the loud noise notification.

  • Member Posts: 4,142

    Who walks more than 19m away from a gen with Dragon's Grip applied to it?

  • Member Posts: 185

    I'll have to see what this change means in the game, as maybe it won't affect much. Still, from how it is described, it sounds like a nerf, which would be an incredibly puzzling decision, especially since this was not mentioned/tested on the PTB. 

    Oddly enough, Make Your Choice was not triggering screams during the PTB, and while a bug report was made for that issue, and the report was acknowledged, I'm wondering if the whole problem resulted from this change not being documented during the PTB.

  • Member Posts: 138

    I felt they needed to do something about scream perks. When I play David it just feels so uncharacteristic for him to run around screaming over ever little inconvenience. He is supposed to be so tough he doesn't even flinch at pain, and can even pick him self up from the dying state. It just feels oddly out of character with him screaming randomly here and there.

  • Member Posts: 6,131

    I'm assuming the 19m range is just for the scream, not the noise notification?

  • Member, Alpha Surveyor Posts: 514

    I wish they would stop messing with screams already. They just keep making wrong decisions.

  • Member Posts: 2,446
    edited March 2023

    Does this affect the screams that happen when a survivor puts their foot in a bear trap too?

    The most obvious cue that somebody got caught and not just that the trap got disarmed was the scream that followed. Granted you can still see it on the HUD but that's less obvious.

  • Member Posts: 4,883

    I think it's just the perks/addons listed, not sure though.

  • Member Posts: 2,446

    Probably, but for a lot of those perks, knowing who set it off so you know who's got the debuff is pretty important.

  • Member Posts: 9,436

    Kind of a nerf to solo survivors.

    A scream halfway across the map won't tell you if the killer is running Make Your Choice or Dragons Grip.

  • Member Posts: 2,446

    Hopefully.

    But it would be weird to change some screams and not have it be a global change to how screams work. Especially since the notes mention them wanting to make screams consistent. So I'm a bit worried.

    If it is global, this'll mess with Doctor pretty bad too.

  • Unconfirmed, Member Posts: 133

    Again, a trend of giving survivors way too much info and the killer absolutely none. There should be an exposed icon the killer can see on the survivor portraits(as well as some sort of effect over the head of the survivor who is exposed, preferably, but honestly more of a wish). It’s as simple as having one like ghost faces exposed ring. Why rush in such a horrible change?

    This also pretty much confirms other perks like deathbound no longer work, either.. Why are they trying to make us hate this chapter?

  • Member Posts: 3,452

    They have this fixation on consistency, which I can see where they're coming from with. But too often they employ a scorched-earth approach when they apply it indiscriminately and to things nobody complained about.

  • Member Posts: 1,514

    Screams are now only heard in a small radius of 19m. If I misread I would appreciate a correction.

  • Member Posts: 100
    edited March 2023

    They ruined the scream perks and they ruined leverage.

  • Member Posts: 7,976

    I really need to see how this works in game.

    The wording is kinda confusing.

    Also what a random number is 19m? Why not 20?

  • Member Posts: 4,692

    Presumably, the loud noise notification will still be global, as it always is. I don't think the silhouette is even getting adjusted. It's just the scream outside 19 meter range.

  • Member Posts: 3,389

    Does the change mean that you no longer get the lingering outline of the survivor when they scream? Just a loud noise notification? If so they've made every perk and addon with that effect considerably worse.

  • Member Posts: 3,389

    Well, the thread merger at least means someone is reading this. I don't think they'll walk it back though.

  • Member Posts: 7,224

    Yep pretty much. It should just be reverted honestly, these changes weren't necessary at all.

  • Member Posts: 2,412

    Surprised how they didn't nerf Calm Spirit by removing the ability to not scream

    Thats probably the reason why they nerfed screaming altogether

    Too many killer mains complained about Calm Spirit being too OP

    "A SWF group with 4 Calm Spirit will completely counter my killer/build"

  • Member Posts: 3,546

    What is a “3d scream”?

  • Member Posts: 119

    I'm guessing its directional so you can pinpoint the person screaming better?

  • Member Posts: 1,452

    So instead of fixing audio occlusion and survivors being silent while slugged which have been broken for YEARS, they decide to change something literally nobody had a problem with. Lmao.

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