Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
Prepare for endless loud noise notifications
Toxic Survivors are going to keep dropping and lifting pallets with the Any Means buff. They can also drop to spam fast vaults without consequence.
Comments
-
.....that's actually an annoyingly accurate fact.... Ohh dear
3 -
As if they couldn't do that already.
10 -
Tbf, they could already do this with windows and lockers.
21 -
They could already do this with lockers
and just like any loud noise notif (except for gens) they have a 48m range
9 -
I honestly don't see how that's remotely relevant. You don't need a dropped pallet to spam noises to begin with, fast vault spam outside of chase or locker spam is freely available. If they really want to do it on a dropped pallet they already can even with the cooldown as they can just stop and pick it up as the killer approaches, and if they for some bizarre reason want to do it by dropping pallets... they're being really inefficient with their annoyances. Spamming a locker or dropped pallet leads to a far higher notifications per minute!
1 -
With the exception of the removed cooldown on Any Means Necessary, I do not see what has really changed here? Survivors could always fast vault windows/pallets and leave a loud noise notification as well as go in and out of lockers etc and the killer would get the loud noise notification...so I'm not really sure what I'm missing here?
18 -
I assume he thinks that survivors will abuse AMN for dropping / replacing / dropping / replacing-actions to bm the killer. Not sure about that tho.
0 -
That's a massive waste of time when they'll just do what they've always done and fast vault and jump in and out of lockers
1 -
Survivors who spam notifications are wasting time anyway if the killer doesn't fall for it.
2 -
I just wish they add some kinda cooldown on notifications from one survivor or something. I hate hearing the spam notifications when I refuse to see the dumb survivors off at the exit gate. I refuse to go to the exit gates at the end of a match just to watch some survivors t-bag me.
1 -
Not to sound like an echo in the room, but how does this change anything? If you're looking to harass the killer with noise notifications, spamming a window or locker are going to be more efficient, and they're things that have always been there.
0 -
They could do that with windows and lockers
And guess what, they don't need a perk to do so!
1 -
It never ceases to amaze me. The sheer imagination some people have to come up with problems that don't even exist.
5 -
The bigger problem is using the perk midchase. If the killer moves even a few feet from a pallet after the drop you've got enough time to pick it up, for most of them.
An entire removal of a cooldown was called a "slight buff" that's all that needs to be said at this point.
1 -
But assuming an M1 killer that can't ignore pallets, the killer only leaves the pallet intact when the survivor is leaving the loop. If the survivor's still hanging around, you'd probably break it ASAP anyway. And AMN takes four seconds to work - you're not going to pull a fast one on a killer that's trying to do a fake break or a moonwalk mindgame on you.
It's not an easy perk to use in chase. It's more effective when teammates are running in to clean up after someone holding W, and that's at least a person off gens.
0